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physx/include/pvd/PxPvdTransport.h
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129
physx/include/pvd/PxPvdTransport.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXPVDSDK_PXPVDTRANSPORT_H
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#define PXPVDSDK_PXPVDTRANSPORT_H
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/** \addtogroup pvd
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@{
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*/
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#include "foundation/PxErrors.h"
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#include "foundation/PxFlags.h"
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#include "pvd/PxPvd.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief PxPvdTransport is an interface representing the data transport mechanism.
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This class defines all services associated with the transport: configuration, connection, reading, writing etc.
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It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault<...> methods in
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PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the
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application, the application entry points are PxPvd and PvdClient.
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*/
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class PxPvdTransport
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{
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public:
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// connect, isConnected, disconnect, read, write, flush
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/**
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Connects to the Visual Debugger application.
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return True if success
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*/
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virtual bool connect() = 0;
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/**
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Disconnects from the Visual Debugger application.
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If we are still connected, this will kill the entire debugger connection.
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*/
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virtual void disconnect() = 0;
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/**
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* Return if connection to PVD is created.
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*/
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virtual bool isConnected() = 0;
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/**
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* write bytes to the other endpoint of the connection. should lock before witre. If an error occurs
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* this connection will assume to be dead.
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*/
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virtual bool write(const uint8_t* inBytes, uint32_t inLength) = 0;
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/*
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lock this transport and return it
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*/
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virtual PxPvdTransport& lock() = 0;
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/*
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unlock this transport
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*/
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virtual void unlock() = 0;
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/**
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* send any data and block until we know it is at least on the wire.
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*/
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virtual void flush() = 0;
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/**
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* Return size of written data.
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*/
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virtual uint64_t getWrittenDataSize() = 0;
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virtual void release() = 0;
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protected:
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virtual ~PxPvdTransport()
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{
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}
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};
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/**
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\brief Create a default socket transport.
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\param host host address of the pvd application.
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\param port ip port used for pvd, should same as the port setting in pvd application.
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\param timeoutInMilliseconds timeout when connect to pvd host.
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*/
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PX_C_EXPORT PxPvdTransport* PX_CALL_CONV
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PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds);
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/**
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\brief Create a default file transport.
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\param name full path filename used save captured pvd data, or NULL for a fake/test file transport.
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*/
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PX_C_EXPORT PxPvdTransport* PX_CALL_CONV PxDefaultPvdFileTransportCreate(const char* name);
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif // PXPVDSDK_PXPVDTRANSPORT_H
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