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physx/samples/compiler/cmake/SampleRenderer.cmake
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physx/samples/compiler/cmake/SampleRenderer.cmake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#
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# Build SampleRenderer common
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#
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SET(SAMPLERENDERER_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework/renderer)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/samples/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleRenderer.cmake)
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SET(SAMPLERENDERER_FILES
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${SAMPLERENDERER_DIR}/src/Renderer.cpp
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${SAMPLERENDERER_DIR}/src/RendererBoxShape.cpp
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${SAMPLERENDERER_DIR}/src/RendererCapsuleShape.cpp
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${SAMPLERENDERER_DIR}/src/RendererColor.cpp
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${SAMPLERENDERER_DIR}/src/RendererDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererDirectionalLight.cpp
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${SAMPLERENDERER_DIR}/src/RendererDirectionalLightDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererGridShape.cpp
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${SAMPLERENDERER_DIR}/src/RendererIndexBuffer.cpp
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${SAMPLERENDERER_DIR}/src/RendererIndexBufferDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererInstanceBuffer.cpp
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${SAMPLERENDERER_DIR}/src/RendererInstanceBufferDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererLight.cpp
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${SAMPLERENDERER_DIR}/src/RendererLightDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererMaterial.cpp
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${SAMPLERENDERER_DIR}/src/RendererMaterialDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererMaterialInstance.cpp
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${SAMPLERENDERER_DIR}/src/RendererMesh.cpp
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${SAMPLERENDERER_DIR}/src/RendererMeshContext.cpp
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${SAMPLERENDERER_DIR}/src/RendererMeshDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererMeshShape.cpp
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${SAMPLERENDERER_DIR}/src/RendererProjection.cpp
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${SAMPLERENDERER_DIR}/src/RendererShape.cpp
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${SAMPLERENDERER_DIR}/src/RendererSpotLight.cpp
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${SAMPLERENDERER_DIR}/src/RendererSpotLightDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererTarget.cpp
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${SAMPLERENDERER_DIR}/src/RendererTargetDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererTerrainShape.cpp
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${SAMPLERENDERER_DIR}/src/RendererTexture.cpp
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${SAMPLERENDERER_DIR}/src/RendererTexture2D.cpp
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${SAMPLERENDERER_DIR}/src/RendererTexture2DDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererTextureDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererVertexBuffer.cpp
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${SAMPLERENDERER_DIR}/src/RendererVertexBufferDesc.cpp
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${SAMPLERENDERER_DIR}/src/RendererWindow.cpp
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)
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SET(SAMPLERENDERER_HEADERS
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${SAMPLERENDERER_DIR}/include/GLIncludes.h
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${SAMPLERENDERER_DIR}/include/Renderer.h
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${SAMPLERENDERER_DIR}/include/RendererBoxShape.h
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${SAMPLERENDERER_DIR}/include/RendererCapsuleShape.h
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${SAMPLERENDERER_DIR}/include/RendererColor.h
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${SAMPLERENDERER_DIR}/include/RendererConfig.h
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${SAMPLERENDERER_DIR}/include/RendererDesc.h
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${SAMPLERENDERER_DIR}/include/RendererDirectionalLight.h
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${SAMPLERENDERER_DIR}/include/RendererDirectionalLightDesc.h
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${SAMPLERENDERER_DIR}/include/RendererFoundation.h
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${SAMPLERENDERER_DIR}/include/RendererGridShape.h
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${SAMPLERENDERER_DIR}/include/RendererIndexBuffer.h
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${SAMPLERENDERER_DIR}/include/RendererIndexBufferDesc.h
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${SAMPLERENDERER_DIR}/include/RendererInstanceBuffer.h
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${SAMPLERENDERER_DIR}/include/RendererInstanceBufferDesc.h
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${SAMPLERENDERER_DIR}/include/RendererInteropableBuffer.h
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${SAMPLERENDERER_DIR}/include/RendererLight.h
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${SAMPLERENDERER_DIR}/include/RendererLightDesc.h
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${SAMPLERENDERER_DIR}/include/RendererMaterial.h
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${SAMPLERENDERER_DIR}/include/RendererMaterialDesc.h
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${SAMPLERENDERER_DIR}/include/RendererMaterialInstance.h
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${SAMPLERENDERER_DIR}/include/RendererMemoryMacros.h
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${SAMPLERENDERER_DIR}/include/RendererMesh.h
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${SAMPLERENDERER_DIR}/include/RendererMeshContext.h
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${SAMPLERENDERER_DIR}/include/RendererMeshDesc.h
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${SAMPLERENDERER_DIR}/include/RendererMeshShape.h
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${SAMPLERENDERER_DIR}/include/RendererProjection.h
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${SAMPLERENDERER_DIR}/include/RendererShape.h
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${SAMPLERENDERER_DIR}/include/RendererSpotLight.h
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${SAMPLERENDERER_DIR}/include/RendererSpotLightDesc.h
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${SAMPLERENDERER_DIR}/include/RendererTarget.h
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${SAMPLERENDERER_DIR}/include/RendererTargetDesc.h
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${SAMPLERENDERER_DIR}/include/RendererTerrainShape.h
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${SAMPLERENDERER_DIR}/include/RendererTexture.h
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${SAMPLERENDERER_DIR}/include/RendererTexture2D.h
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${SAMPLERENDERER_DIR}/include/RendererTexture2DDesc.h
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${SAMPLERENDERER_DIR}/include/RendererTextureDesc.h
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${SAMPLERENDERER_DIR}/include/RendererUtils.h
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${SAMPLERENDERER_DIR}/include/RendererVertexBuffer.h
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${SAMPLERENDERER_DIR}/include/RendererVertexBufferDesc.h
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${SAMPLERENDERER_DIR}/include/RendererWindow.h
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)
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ADD_LIBRARY(SampleRenderer STATIC
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${SAMPLERENDERER_PLATFORM_SOURCES}
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${SAMPLERENDERER_FILES}
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${SAMPLERENDERER_HEADERS}
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)
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TARGET_INCLUDE_DIRECTORIES(SampleRenderer
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PRIVATE ${SAMPLERENDERER_PLATFORM_INCLUDES}
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PRIVATE ${SAMPLERENDERER_DIR}/include
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PRIVATE ${PHYSX_ROOT_DIR}/samples/sampleframework/platform/include
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PRIVATE ${PHYSX_ROOT_DIR}/samples/sampleframework/framework/include
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PHYSX_ROOT_DIR}/source/common/src
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)
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TARGET_COMPILE_DEFINITIONS(SampleRenderer
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PRIVATE ${SAMPLERENDERER_COMPILE_DEFS}
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
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SET_TARGET_PROPERTIES(SampleRenderer PROPERTIES
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COMPILE_PDB_NAME_DEBUG "SampleRenderer_static_${CMAKE_DEBUG_POSTFIX}"
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COMPILE_PDB_NAME_CHECKED "SampleRenderer_static_${CMAKE_CHECKED_POSTFIX}"
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COMPILE_PDB_NAME_PROFILE "SampleRenderer_static_${CMAKE_PROFILE_POSTFIX}"
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COMPILE_PDB_NAME_RELEASE "SampleRenderer_static_${CMAKE_RELEASE_POSTFIX}"
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ARCHIVE_OUTPUT_NAME_DEBUG "SampleRenderer_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "SampleRenderer_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "SampleRenderer_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "SampleRenderer_static"
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)
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ELSE()
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SET_TARGET_PROPERTIES(SampleRenderer PROPERTIES
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COMPILE_PDB_NAME_DEBUG "SampleRenderer${CMAKE_DEBUG_POSTFIX}"
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COMPILE_PDB_NAME_CHECKED "SampleRenderer${CMAKE_CHECKED_POSTFIX}"
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COMPILE_PDB_NAME_PROFILE "SampleRenderer${CMAKE_PROFILE_POSTFIX}"
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COMPILE_PDB_NAME_RELEASE "SampleRenderer${CMAKE_RELEASE_POSTFIX}"
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)
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ENDIF()
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TARGET_LINK_LIBRARIES(SampleRenderer
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PUBLIC SampleToolkit
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PUBLIC ${SAMPLERENDERER_PLATFORM_LINKED_LIBS}
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)
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLERENDERER_PLATFORM_SOURCES})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLERENDERER_FILES})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLERENDERER_HEADERS})
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ENDIF()
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