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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
IF(NOT DEFINED PHYSX_WINDOWS_COMPILE_DEFS)
MESSAGE(FATAL ERROR "Samples uses the PhysX compile defs, and they're not defined when they need to be.")
ENDIF()
IF (NOT DEFINED PHYSX_CXX_FLAGS)
MESSAGE(FATAL ERROR "Samples uses the PhysX CXX flags, and they're not defined when they need to be.")
ENDIF()
IF (MSVC12)
SET(ADDL_WARNINGS "/wd4512")
ENDIF()
IF(NOT CMAKE_CL_64)
# disable CUDA stuff for MSVC15 and MSVC14 win32
IF(NOT PX_GENERATE_GPU_PROJECTS)
SET(PHYSX_CUDA_DEFS "DISABLE_CUDA_PHYSX")
ENDIF()
ENDIF()
SET(SAMPLES_WINDOWS_COMPILE_DEFS ${PHYSX_CUDA_DEFS};${PHYSX_LIBTYPE_DEFS})
# Get the CXX Flags from the Cached variables set by the PhysX CMakeLists
SET(CMAKE_CXX_FLAGS "${PHYSX_CXX_FLAGS} /wd4245 /wd4512 /wd4996 /wd4244 /wd4100 /wd4456 /wd4189 /wd4505 /wd4389 /EHsc ${ADDL_WARNINGS}")
SET(CMAKE_CXX_FLAGS_DEBUG "${PHYSX_CXX_FLAGS_DEBUG}")
SET(CMAKE_CXX_FLAGS_CHECKED ${PHYSX_CXX_FLAGS_CHECKED})
SET(CMAKE_CXX_FLAGS_PROFILE ${PHYSX_CXX_FLAGS_PROFILE})
SET(CMAKE_CXX_FLAGS_RELEASE ${PHYSX_CXX_FLAGS_RELEASE})
# Build PDBs for all configurations
SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG")
# Don't redefine PHYSX_WINDOWS_COMPILE_DEFS
# Get the PhysXDevice path
SET(SLN_PHYSXDEVICE_PATH "$ENV{PM_PhysXDevice_PATH}/bin/x86/")
# Include ConfigureFileMT to expose that function
INCLUDE(ConfigureFileMt)
# Include all of the projects
INCLUDE(SampleBase.cmake)
INCLUDE(SampleFramework.cmake)
INCLUDE(SampleRenderer.cmake)
INCLUDE(SamplePlatform.cmake)
INCLUDE(SamplesToolkit.cmake)
SET_PROPERTY(TARGET SampleToolkit PROPERTY FOLDER "PhysX Samples/Libraries only")
SET_PROPERTY(TARGET SampleBase PROPERTY FOLDER "PhysX Samples/Libraries only")
SET_PROPERTY(TARGET SampleFramework PROPERTY FOLDER "PhysX Samples/Libraries only")
SET_PROPERTY(TARGET SamplePlatform PROPERTY FOLDER "PhysX Samples/Libraries only")
SET_PROPERTY(TARGET SampleRenderer PROPERTY FOLDER "PhysX Samples/Libraries only")
IF(PX_BUILDSAMPLES)
INCLUDE(SampleHelloWorld.cmake)
INCLUDE(SampleBridges.cmake)
INCLUDE(SampleCharacterController.cmake)
INCLUDE(SampleCustomGravity.cmake)
INCLUDE(SampleDebugRendering.cmake)
INCLUDE(SampleInstancing.cmake)
INCLUDE(SampleLargeWorld.cmake)
INCLUDE(SampleNorthPole.cmake)
INCLUDE(SampleRaycastCCD.cmake)
INCLUDE(SampleSubmarine.cmake)
INCLUDE(SampleVehicle.cmake)
INCLUDE(Samples.cmake)
SET_PROPERTY(TARGET SampleHelloWorld PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleBridges PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleCharacterController PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleCustomGravity PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleDebugRendering PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleInstancing PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleLargeWorld PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleNorthPole PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleRaycastCCD PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleSubmarine PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET SampleVehicle PROPERTY FOLDER "PhysX Samples")
SET_PROPERTY(TARGET Samples PROPERTY FOLDER "PhysX Samples")
ENDIF()
IF(PX_BUILDPUBLICSAMPLES)
INCLUDE(Samples.cmake)
SET_PROPERTY(TARGET Samples PROPERTY FOLDER "PhysX Samples")
ENDIF()

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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build SampleBase
#
SET(SAMPLEBASE_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${SAMPLES_WINDOWS_COMPILE_DEFS};_HAS_EXCEPTIONS=0;
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)

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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build SampleFramework
#
SET(SAMPLEFRAMEWORK_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${SAMPLES_WINDOWS_COMPILE_DEFS};
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)
SET(SAMPLEFRAMEWORK_PLATFORM_SOURCES
${PHYSX_ROOT_DIR}/samples/sampleframework/framework/src/windows/WindowsSampleAssetManager.cpp
)
SET(SAMPLEFRAMEWORK_PRIVATE_PLATFORM_LINKED_LIBS
)

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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build SamplePlatform
#
IF(NOT DIRECTX_INCLUDE_DIRS)
IF($ENV{PM_DirectXSDK_VERSION})
find_package(DirectXSDK $ENV{PM_DirectXSDK_VERSION} CONFIG REQUIRED)
ELSE()
IF(EXISTS $ENV{DXSDK_DIR})
SET(DIRECTX_INCLUDE_DIRS $ENV{DXSDK_DIR}/Include)
ELSE()
MESSAGE("For samples compilation please install DXSDK.")
ENDIF()
ENDIF()
SET(DIRECTX_INCLUDE_DIRS ${DIRECTX_INCLUDE_DIRS} CACHE INTERNAL "DirectX SDK include path")
ENDIF()
SET(SAMPLEPLATFORM_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${SAMPLES_WINDOWS_COMPILE_DEFS};
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)
SET(SAMPLEPLATFORM_PLATFORM_SOURCES
${PHYSX_ROOT_DIR}/samples/sampleframework/platform/src/windows/WindowsSamplePlatform.cpp
${PHYSX_ROOT_DIR}/samples/sampleframework/platform/src/windows/WindowsSampleUserInput.cpp
${PHYSX_ROOT_DIR}/samples/sampleframework/platform/include/windows/WindowsSampleUserInputIds.h
${PHYSX_ROOT_DIR}/samples/sampleframework/platform/include/windows/WindowsSampleUserInput.h
${PHYSX_ROOT_DIR}/samples/sampleframework/platform/include/windows/WindowsSamplePlatform.h
)
SET(SAMPLEPLATFORM_PLATFORM_INCLUDES
${DIRECTX_INCLUDE_DIRS}
)

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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build SampleRenderer
#
IF(NOT DIRECTX_INCLUDE_DIRS)
IF($ENV{PM_DirectXSDK_VERSION})
find_package(DirectXSDK $ENV{PM_DirectXSDK_VERSION} CONFIG REQUIRED)
ELSE()
IF(EXISTS $ENV{DXSDK_DIR})
SET(DIRECTX_INCLUDE_DIRS $ENV{DXSDK_DIR}/Include)
ELSE()
MESSAGE("For samples compilation please install DXSDK.")
ENDIF()
ENDIF()
SET(DIRECTX_INCLUDE_DIRS ${DIRECTX_INCLUDE_DIRS} CACHE INTERNAL "DirectX SDK include path")
ENDIF()
SET(SAMPLERENDERER_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${SAMPLES_WINDOWS_COMPILE_DEFS};
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)
SET(SAMPLE_NULLRENDERER_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework/renderer/src/null)
SET(SAMPLERENDERER_NULLRENDERER_SOURCES
${SAMPLE_NULLRENDERER_DIR}/NULLRenderer.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRenderer.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererDirectionalLight.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererDirectionalLight.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererIndexBuffer.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererIndexBuffer.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererInstanceBuffer.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererInstanceBuffer.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererMaterial.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererMaterial.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererMesh.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererMesh.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererSpotLight.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererSpotLight.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererTexture2D.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererTexture2D.h
${SAMPLE_NULLRENDERER_DIR}/NULLRendererVertexBuffer.cpp
${SAMPLE_NULLRENDERER_DIR}/NULLRendererVertexBuffer.h
)
SET(SAMPLE_D3D9RENDERER_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework/renderer/src/d3d9)
SET(SAMPLERENDERER_D3D9RENDERER_SOURCES
${SAMPLE_D3D9RENDERER_DIR}/D3D9Renderer.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9Renderer.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererDirectionalLight.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererDirectionalLight.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererIndexBuffer.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererIndexBuffer.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererInstanceBuffer.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererInstanceBuffer.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererMaterial.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererMaterial.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererMesh.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererMesh.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererSpotLight.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererSpotLight.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererTarget.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererTarget.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererTexture2D.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererTexture2D.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererVertexBuffer.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9RendererVertexBuffer.h
${SAMPLE_D3D9RENDERER_DIR}/D3D9WPFRenderer.cpp
${SAMPLE_D3D9RENDERER_DIR}/D3D9WPFRenderer.h
)
SET(SAMPLE_D3D11RENDERER_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework/renderer/src/d3d11)
SET(SAMPLERENDERER_D3D11RENDERER_SOURCES
${SAMPLE_D3D11RENDERER_DIR}/D3D11Renderer.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11Renderer.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererDirectionalLight.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererDirectionalLight.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererIndexBuffer.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererIndexBuffer.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererInstanceBuffer.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererInstanceBuffer.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererMaterial.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererMaterial.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererMemoryMacros.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererMesh.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererMesh.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererResourceManager.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererSpotLight.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererSpotLight.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTarget.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTarget.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTexture2D.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTexture2D.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTexture3D.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTexture3D.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTextureCommon.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererTraits.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererUtils.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererUtils.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererVariableManager.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererVariableManager.h
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererVertexBuffer.cpp
${SAMPLE_D3D11RENDERER_DIR}/D3D11RendererVertexBuffer.h
)
SET(SAMPLE_OGLRENDERER_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework/renderer/src/ogl)
SET(SAMPLERENDERER_OGLRENDERER_SOURCES
${PHYSX_ROOT_DIR}/samples/sampleframework/renderer/include/windows/WindowsGLIncludes.h
${SAMPLE_OGLRENDERER_DIR}/OGLRenderer.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRenderer.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererDirectionalLight.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererDirectionalLight.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererIndexBuffer.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererIndexBuffer.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererInstanceBuffer.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererInstanceBuffer.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererMaterial.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererMaterial.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererMesh.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererMesh.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererSpotLight.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererSpotLight.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererTexture2D.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererTexture2D.h
${SAMPLE_OGLRENDERER_DIR}/OGLRendererVertexBuffer.cpp
${SAMPLE_OGLRENDERER_DIR}/OGLRendererVertexBuffer.h
)
SET(SAMPLERENDERER_PLATFORM_SOURCES
${SAMPLERENDERER_NULLRENDERER_SOURCES}
${SAMPLERENDERER_D3D9RENDERER_SOURCES}
${SAMPLERENDERER_D3D11RENDERER_SOURCES}
${SAMPLERENDERER_OGLRENDERER_SOURCES}
)
SET(SAMPLERENDERER_PLATFORM_INCLUDES
${DIRECTX_INCLUDE_DIRS}
)

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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build Samples
#
SET(SAMPLES_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${SAMPLES_WINDOWS_COMPILE_DEFS};_HAS_EXCEPTIONS=0;
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)
SET(SAMPLES_PLATFORM_LINKED_LIBS Winmm.lib)

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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build PxToolkit
#
SET(SAMPLETOOLKIT_PLATFORM_SOURCE_FILES
)
SET(SAMPLETOOLKIT_PLATFORM_INCLUDES
)
SET(SAMPLETOOLKIT_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${SAMPLES_WINDOWS_COMPILE_DEFS};
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)