Init
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physx/samples/samplebase/AcclaimLoader.h
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132
physx/samples/samplebase/AcclaimLoader.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef ACCLAIM_LOADER
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#define ACCLAIM_LOADER
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#include "foundation/PxFlags.h"
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#include "foundation/PxTransform.h"
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#include "SampleAllocator.h"
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#include "SampleArray.h"
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namespace Acclaim
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{
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#define MAX_BONE_NAME_CHARACTER_LENGTH 100
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#define MAX_BONE_NUMBER 32
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///////////////////////////////////////////////////////////////////////////////
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struct BoneDOFFlag
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{
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enum Enum
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{
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eRX = (1<<0),
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eRY = (1<<1),
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eRZ = (1<<2),
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eLENGTH = (1<<3)
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};
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};
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typedef PxFlags<BoneDOFFlag::Enum,PxU16> BoneDOFFlags;
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PX_FLAGS_OPERATORS(BoneDOFFlag::Enum, PxU16)
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///////////////////////////////////////////////////////////////////////////////
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struct Bone
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{
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int mID;
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char mName[MAX_BONE_NAME_CHARACTER_LENGTH];
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PxVec3 mDirection;
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PxReal mLength;
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PxVec3 mAxis;
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BoneDOFFlags mDOF;
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Bone* mParent;
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public:
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Bone() :
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mID(-1),
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mDirection(0.0f),
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mLength(0.0f),
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mAxis(0.0f, 0.0f, 1.0f),
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mDOF(0),
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mParent(NULL)
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{
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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struct ASFData
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{
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struct Header
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{
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PxReal mMass;
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PxReal mLengthUnit;
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bool mAngleInDegree;
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};
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struct Root
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{
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PxVec3 mPosition;
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PxVec3 mOrientation;
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};
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Header mHeader;
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Root mRoot;
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Bone* mBones;
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PxU32 mNbBones;
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public:
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void release() { if (mBones) free(mBones); }
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};
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///////////////////////////////////////////////////////////////////////////////
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struct FrameData
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{
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PxVec3 mRootPosition;
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PxVec3 mRootOrientation;
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PxVec3 mBoneFrameData[MAX_BONE_NUMBER];
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PxU32 mNbBones;
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};
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///////////////////////////////////////////////////////////////////////////////
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struct AMCData
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{
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FrameData* mFrameData;
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PxU32 mNbFrames;
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public:
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void release() { if (mFrameData) free(mFrameData); }
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};
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///////////////////////////////////////////////////////////////////////////////
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bool readASFData(const char* filename, ASFData& data);
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bool readAMCData(const char* filename, ASFData& asfData, AMCData& amcData);
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}
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#endif // ACCLAIM_LOADER
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