Init
This commit is contained in:
132
physx/samples/samplecctsharedcode/KinematicPlatform.h
Normal file
132
physx/samples/samplecctsharedcode/KinematicPlatform.h
Normal file
@ -0,0 +1,132 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
|
||||
#ifndef KINEMATIC_PLATFORM_H
|
||||
#define KINEMATIC_PLATFORM_H
|
||||
|
||||
#include "common/PxPhysXCommonConfig.h"
|
||||
#include "foundation/PxTransform.h"
|
||||
#include "SampleAllocator.h"
|
||||
#include "SampleAllocatorSDKClasses.h"
|
||||
#include "characterkinematic/PxControllerObstacles.h"
|
||||
#include <vector>
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxRigidDynamic;
|
||||
}
|
||||
|
||||
// PT: Captures the state of the platform. We decouple this data from the platform itself so that the
|
||||
// same platform path (const data) can be used by several platform instances.
|
||||
struct PlatformState
|
||||
{
|
||||
PlatformState();
|
||||
|
||||
PxTransform mPrevPose;
|
||||
PxReal mCurrentTime;
|
||||
PxReal mCurrentRotationTime;
|
||||
bool mFlip;
|
||||
};
|
||||
|
||||
enum LoopMode
|
||||
{
|
||||
LOOP_FLIP,
|
||||
LOOP_WRAP,
|
||||
};
|
||||
|
||||
class KinematicPlatform : public SampleAllocateable
|
||||
{
|
||||
public:
|
||||
KinematicPlatform();
|
||||
~KinematicPlatform();
|
||||
|
||||
void release();
|
||||
void init(PxU32 nbPts, const PxVec3* pts, const PxTransform& globalPose, const PxQuat& localRot, PxRigidDynamic* actor, PxReal travelTime, PxReal rotationSpeed, LoopMode mode=LOOP_FLIP);
|
||||
void setBoxObstacle(ObstacleHandle handle, const PxBoxObstacle* boxObstacle);
|
||||
PxU32 getNbSegments() const;
|
||||
PxReal computeLength() const;
|
||||
bool getPoint(PxVec3& p, PxU32 seg, PxReal t) const;
|
||||
bool getPoint(PxVec3& p, PxReal t) const;
|
||||
void resync();
|
||||
|
||||
PX_FORCE_INLINE void updatePhysics(PxReal dtime) { updateState(mPhysicsState, NULL, dtime, true); }
|
||||
PX_FORCE_INLINE void updateRender(PxReal dtime, PxObstacleContext* obstacleContext) { updateState(mRenderState, obstacleContext, dtime, false); }
|
||||
|
||||
PX_FORCE_INLINE PxReal getTravelTime() const { return mTravelTime; }
|
||||
PX_FORCE_INLINE void setTravelTime(PxReal t) { mTravelTime = t; }
|
||||
void setT(PxF32 t);
|
||||
|
||||
PX_FORCE_INLINE const PxTransform& getPhysicsPose() const { return mPhysicsState.mPrevPose; }
|
||||
PX_FORCE_INLINE const PxTransform& getRenderPose() const { return mRenderState.mPrevPose; }
|
||||
|
||||
PX_FORCE_INLINE PxRigidDynamic* getPhysicsActor() { return mActor; }
|
||||
|
||||
PX_FORCE_INLINE PxReal getRotationSpeed() const { return mRotationSpeed; }
|
||||
PX_FORCE_INLINE void setRotationSpeed(PxReal s) { mRotationSpeed = s; }
|
||||
|
||||
protected:
|
||||
PxQuat mLocalRot; // Local rotation (const data)
|
||||
PxU32 mNbPts;
|
||||
PxVec3Alloc* mPts;
|
||||
PxRigidDynamic* mActor; // Physics
|
||||
const PxBoxObstacle* mBoxObstacle;
|
||||
ObstacleHandle mObstacle; // Render
|
||||
PxReal mTravelTime;
|
||||
PxReal mRotationSpeed;
|
||||
LoopMode mMode;
|
||||
|
||||
PlatformState mPhysicsState;
|
||||
PlatformState mRenderState;
|
||||
void updateState(PlatformState& state, PxObstacleContext* obstacleContext, PxReal dtime, bool updateActor) const;
|
||||
};
|
||||
|
||||
class KinematicPlatformManager : public SampleAllocateable
|
||||
{
|
||||
public:
|
||||
KinematicPlatformManager();
|
||||
~KinematicPlatformManager();
|
||||
|
||||
void release();
|
||||
KinematicPlatform* createPlatform(PxU32 nbPts, const PxVec3* pts, const PxTransform& pose, const PxQuat& localRot, PxRigidDynamic* actor, PxReal platformSpeed, PxReal rotationSpeed, LoopMode mode=LOOP_FLIP);
|
||||
|
||||
PX_FORCE_INLINE PxU32 getNbPlatforms() { return (PxU32)mPlatforms.size(); }
|
||||
PX_FORCE_INLINE KinematicPlatform** getPlatforms() { return &mPlatforms[0]; }
|
||||
PX_FORCE_INLINE PxF32 getElapsedTime() { return mElapsedPlatformTime; }
|
||||
PX_FORCE_INLINE void syncElapsedTime(float time) { mElapsedPlatformTime = time; }
|
||||
|
||||
void updatePhysicsPlatforms(float dtime);
|
||||
|
||||
protected:
|
||||
std::vector<KinematicPlatform*> mPlatforms;
|
||||
PxF32 mElapsedPlatformTime;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user