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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxPhysicsAPI.h"
#include "SampleCustomGravity.h"
#include "Planet.h"
#include "PsMathUtils.h"
using namespace PxToolkit;
static const PxReal gPlatformSpeed = 4.0f;
static const PxReal gGlobalScale = 1.0f;
void SampleCustomGravity::buildScene()
{
if(1)
{
importRAWFile("planet.raw", 2.0f);
}
if(0)
{
// const PxU32 tesselationLevel = 10;
const PxU32 tesselationLevel = 32;
PlanetMesh planet;
planet.generate(mPlanet.mPos, mPlanet.mRadius, tesselationLevel, tesselationLevel);
RAWMesh data;
data.mName = "planet";
data.mTransform = PxTransform(PxIdentity);
data.mNbVerts = planet.getNbVerts();
data.mVerts = planet.getVerts();
data.mUVs = 0;
data.mMaterialID = 0;
data.mNbFaces = planet.getNbTris();
data.mIndices = planet.getIndices();
char buffer[256];
sprintf(buffer, "PlanetMesh%.2f", mPlanet.mRadius);
// char srcMetaFile[512]; srcMetaFile[0]=0;
// GetOutputFileManager().getFilePath(buffer, srcMetaFile);
// setFilename(srcMetaFile);
setFilename(getSampleMediaFilename(buffer));
newMesh(data);
}
if(0)
{
const PxF32 rotationSpeed = 1.0f;
BasicRandom random(42);
const PxU32 nbPlatforms = 20;
for(PxU32 i=0;i<nbPlatforms;i++)
{
PxVec3 up;
random.unitRandomPt(up);
up.normalize();
const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up);
PxVec3 pts[2];
pts[0] = up * mPlanet.mRadius;
pts[1] = up * (mPlanet.mRadius + 5.0f);
KinematicPlatform* platform = createPlatform(2, pts, q, gGlobalScale * PxVec3(0.1f, 4.0f, 1.0f), gPlatformSpeed, rotationSpeed);
platform->setT(PxF32(i)/PxF32(nbPlatforms-1));
}
}
if(0)
{
const PxF32 radius = 25.0f;
const PxF32 platformSpeed = 4.0f;
// const PxF32 platformSpeed = 10.0f;
const PxU32 nbPts = 100;
PxVec3 pts[100];
for(PxU32 i=0;i<nbPts;i++)
{
const float angle = 6.283185f * float(i)/float(nbPts-1);
const float s = sinf(angle);
const float c = cosf(angle);
pts[i] = radius * PxVec3(s, c, 0.0f);
}
const PxReal rotationSpeed = 0.0f;
const PxVec3 up(0.0f, 0.0f, 1.0f);
const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up);
KinematicPlatform* platform = createPlatform(nbPts, pts, q, gGlobalScale * PxVec3(1.0f, 1.0f, 1.0f), platformSpeed, rotationSpeed);
const PxF32 travelTime = platform->getTravelTime();
platform->setRotationSpeed(-6.283185f/travelTime);
}
}