Init
This commit is contained in:
@ -0,0 +1,75 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#include "PhysXSampleApplication.h"
|
||||
#include "SampleCameraController.h"
|
||||
#include "characterkinematic/PxController.h"
|
||||
|
||||
#define POS_HISTORY_LIMIT 1024
|
||||
|
||||
class SampleCustomGravityCameraController : public CameraController
|
||||
{
|
||||
public:
|
||||
SampleCustomGravityCameraController(PxController& controlled, SampleCustomGravity& base);
|
||||
|
||||
virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
|
||||
virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val);
|
||||
virtual void onPointerInputEvent(const SampleFramework::InputEvent&, physx::PxU32, physx::PxU32, physx::PxReal dx, physx::PxReal dy, bool val);
|
||||
virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
|
||||
|
||||
virtual void update(Camera& camera, PxReal dtime);
|
||||
|
||||
void setView(PxReal pitch, PxReal yaw);
|
||||
|
||||
// private:
|
||||
PxController& mCCT;
|
||||
SampleCustomGravity& mBase;
|
||||
|
||||
PxVec3 mTarget;
|
||||
|
||||
PxMat33 mTest;
|
||||
PxVec3 mForward, mRightV;
|
||||
PxU32 mNbRecords;
|
||||
PxVec3 mHistory[POS_HISTORY_LIMIT];
|
||||
|
||||
PxReal mTargetYaw, mTargetPitch;
|
||||
PxReal mPitchMin, mPitchMax;
|
||||
|
||||
PxReal mGamepadPitchInc, mGamepadYawInc;
|
||||
PxReal mGamepadForwardInc, mGamepadLateralInc;
|
||||
PxReal mSensibility;
|
||||
|
||||
bool mFwd,mBwd,mLeft,mRight,mKeyShiftDown;
|
||||
|
||||
PxReal mRunningSpeed;
|
||||
PxReal mWalkingSpeed;
|
||||
private:
|
||||
SampleCustomGravityCameraController& operator=(const SampleCustomGravityCameraController&);
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user