Init
This commit is contained in:
233
physx/samples/samplecustomgravity/SampleCustomGravity_CCT.cpp
Normal file
233
physx/samples/samplecustomgravity/SampleCustomGravity_CCT.cpp
Normal file
@ -0,0 +1,233 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#include "PxPhysicsAPI.h"
|
||||
|
||||
#include "characterkinematic/PxControllerManager.h"
|
||||
#include "characterkinematic/PxBoxController.h"
|
||||
#include "characterkinematic/PxCapsuleController.h"
|
||||
|
||||
#include "geometry/PxMeshQuery.h"
|
||||
#include "geometry/PxTriangle.h"
|
||||
|
||||
#include "SampleCustomGravity.h"
|
||||
#include "SampleCustomGravityCameraController.h"
|
||||
#include "SampleCCTActor.h"
|
||||
#include "SampleCustomGravityInputEventIds.h"
|
||||
#include <SampleUserInputDefines.h>
|
||||
#include <SamplePlatform.h>
|
||||
#include <SampleUserInputIds.h>
|
||||
|
||||
#include "RenderBaseActor.h"
|
||||
#include "RenderBoxActor.h"
|
||||
#include "RenderCapsuleActor.h"
|
||||
|
||||
|
||||
|
||||
using namespace SampleRenderer;
|
||||
using namespace SampleFramework;
|
||||
|
||||
#ifdef USE_BOX_CONTROLLER
|
||||
PxBoxController* SampleCustomGravity::createCharacter(const PxExtendedVec3& position)
|
||||
#else
|
||||
PxCapsuleController* SampleCustomGravity::createCharacter(const PxExtendedVec3& position)
|
||||
#endif
|
||||
{
|
||||
const float height = 2.0f;
|
||||
// const float height = 1e-6f; // PT: TODO: make it work with 0?
|
||||
|
||||
#ifdef USE_BOX_CONTROLLER
|
||||
PxBoxControllerDesc cDesc;
|
||||
cDesc.halfHeight = height;
|
||||
cDesc.halfSideExtent = mControllerRadius;
|
||||
cDesc.halfForwardExtent = mControllerRadius;
|
||||
#else
|
||||
PxCapsuleControllerDesc cDesc;
|
||||
cDesc.height = height;
|
||||
cDesc.radius = mControllerRadius;
|
||||
#endif
|
||||
cDesc.material = &getDefaultMaterial();
|
||||
cDesc.position = position;
|
||||
cDesc.slopeLimit = SLOPE_LIMIT;
|
||||
cDesc.contactOffset = CONTACT_OFFSET;
|
||||
cDesc.stepOffset = STEP_OFFSET;
|
||||
cDesc.invisibleWallHeight = INVISIBLE_WALLS_HEIGHT;
|
||||
cDesc.maxJumpHeight = MAX_JUMP_HEIGHT;
|
||||
cDesc.reportCallback = this;
|
||||
|
||||
mControllerInitialPosition = cDesc.position;
|
||||
|
||||
#ifdef USE_BOX_CONTROLLER
|
||||
PxBoxController* ctrl = static_cast<PxBoxController*>(mControllerManager->createController(cDesc));
|
||||
#else
|
||||
PxCapsuleController* ctrl = static_cast<PxCapsuleController*>(mControllerManager->createController(cDesc));
|
||||
#endif
|
||||
// remove controller shape from scene query for standup overlap test
|
||||
PxRigidDynamic* actor = ctrl->getActor();
|
||||
if(actor)
|
||||
{
|
||||
if(actor->getNbShapes())
|
||||
{
|
||||
PxShape* ctrlShape;
|
||||
actor->getShapes(&ctrlShape,1);
|
||||
ctrlShape->setFlag(PxShapeFlag::eSCENE_QUERY_SHAPE, false);
|
||||
|
||||
#ifdef USE_BOX_CONTROLLER
|
||||
const PxVec3 standingExtents(mControllerRadius, height, mControllerRadius);
|
||||
mRenderActor = SAMPLE_NEW(RenderBoxActor)(*getRenderer(), standingExtents);
|
||||
#else
|
||||
mRenderActor = SAMPLE_NEW(RenderCapsuleActor)(*getRenderer(), mControllerRadius, height*0.5f);
|
||||
#endif
|
||||
if(mRenderActor)
|
||||
mRenderActors.push_back(mRenderActor);
|
||||
}
|
||||
else
|
||||
fatalError("character actor has no shape");
|
||||
}
|
||||
else
|
||||
fatalError("character could not create actor");
|
||||
|
||||
// uncomment the next line to render the character
|
||||
//createRenderObjectsFromActor(ctrl->getActor());
|
||||
|
||||
return ctrl;
|
||||
}
|
||||
|
||||
void SampleCustomGravity::onShapeHit(const PxControllerShapeHit& hit)
|
||||
{
|
||||
PX_ASSERT(hit.shape);
|
||||
|
||||
// PT: TODO: rewrite this
|
||||
if(hit.triangleIndex!=PxU32(-1))
|
||||
{
|
||||
PxTriangleMeshGeometry meshGeom;
|
||||
PxHeightFieldGeometry hfGeom;
|
||||
if(hit.shape->getTriangleMeshGeometry(meshGeom))
|
||||
{
|
||||
PxTriangle touchedTriangle;
|
||||
PxMeshQuery::getTriangle(meshGeom, PxShapeExt::getGlobalPose(*hit.shape, *hit.shape->getActor()), hit.triangleIndex, touchedTriangle, NULL/*, NULL, NULL*/);
|
||||
mValidTouchedTriangle = true;
|
||||
mTouchedTriangle[0] = touchedTriangle.verts[0];
|
||||
mTouchedTriangle[1] = touchedTriangle.verts[1];
|
||||
mTouchedTriangle[2] = touchedTriangle.verts[2];
|
||||
}
|
||||
else if(hit.shape->getHeightFieldGeometry(hfGeom))
|
||||
{
|
||||
PxTriangle touchedTriangle;
|
||||
PxMeshQuery::getTriangle(hfGeom, PxShapeExt::getGlobalPose(*hit.shape, *hit.shape->getActor()), hit.triangleIndex, touchedTriangle, NULL/*, NULL, NULL*/);
|
||||
mValidTouchedTriangle = true;
|
||||
mTouchedTriangle[0] = touchedTriangle.verts[0];
|
||||
mTouchedTriangle[1] = touchedTriangle.verts[1];
|
||||
mTouchedTriangle[2] = touchedTriangle.verts[2];
|
||||
}
|
||||
}
|
||||
|
||||
defaultCCTInteraction(hit);
|
||||
}
|
||||
|
||||
void SampleCustomGravity::resetScene()
|
||||
{
|
||||
#ifdef USE_BOX_CONTROLLER
|
||||
mBoxController->setPosition(mControllerInitialPosition);
|
||||
#else
|
||||
mCapsuleController->setPosition(mControllerInitialPosition);
|
||||
#endif
|
||||
mCCTCamera->setView(0,0);
|
||||
|
||||
/* while(mPhysicsActors.size())
|
||||
{
|
||||
PxRigidActor* actor = mPhysicsActors.back();
|
||||
removeActor(actor);
|
||||
}*/
|
||||
}
|
||||
|
||||
void SampleCustomGravity::collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents)
|
||||
{
|
||||
PhysXSample::collectInputEvents(inputEvents);
|
||||
|
||||
//digital keyboard events
|
||||
DIGITAL_INPUT_EVENT_DEF(DRAW_WALLS, WKEY_B, OSXKEY_B, LINUXKEY_B );
|
||||
DIGITAL_INPUT_EVENT_DEF(DEBUG_RENDER, WKEY_J, OSXKEY_J, LINUXKEY_J );
|
||||
DIGITAL_INPUT_EVENT_DEF(RELEASE_TOUCH_SHAPE, WKEY_T, OSXKEY_T, LINUXKEY_T );
|
||||
|
||||
//digital mouse events
|
||||
DIGITAL_INPUT_EVENT_DEF(RAYCAST_HIT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_RIGHT );
|
||||
}
|
||||
|
||||
void SampleCustomGravity::onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val)
|
||||
{
|
||||
if(val)
|
||||
{
|
||||
switch(ie.m_Id)
|
||||
{
|
||||
case RESET_SCENE:
|
||||
{
|
||||
resetScene();
|
||||
}
|
||||
break;
|
||||
case DRAW_WALLS:
|
||||
{
|
||||
mDrawInvisibleWalls = !mDrawInvisibleWalls;
|
||||
}
|
||||
break;
|
||||
case DEBUG_RENDER:
|
||||
{
|
||||
mEnableCCTDebugRender = !mEnableCCTDebugRender;
|
||||
}
|
||||
break;
|
||||
case RELEASE_TOUCH_SHAPE:
|
||||
{
|
||||
#ifndef USE_BOX_CONTROLLER
|
||||
PxControllerState state;
|
||||
mCapsuleController->getState(state);
|
||||
if (state.touchedShape && (!state.touchedShape->getActor()->is<PxRigidStatic>()))
|
||||
{
|
||||
PxRigidActor* actor = state.touchedShape->getActor();
|
||||
|
||||
std::vector<PxRigidDynamic*>::iterator i;
|
||||
for(i=mDebugActors.begin(); i != mDebugActors.end(); i++)
|
||||
{
|
||||
if ((*i) == actor)
|
||||
{
|
||||
mDebugActors.erase(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
removeActor(actor);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
PhysXSample::onDigitalInputEvent(ie,val);
|
||||
}
|
||||
Reference in New Issue
Block a user