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2025-11-28 23:13:44 +05:30
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<material type="unlit">
<shader name="vertex">vertex/turbulencesprites.cg</shader>
<shader name="fragment">fragment/simple_turbulence.cg</shader>
<alphaTestFunc>GREATER_EQUAL</alphaTestFunc>
<alphaTestRef>0.5</alphaTestRef>
<variables>
<sampler2D name="diffuseTexture">APEX/0.9/turbulence/textures/smoke.dds</sampler2D>
</variables>
</material>