Init
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struct FragmentParameters
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{
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#if !defined(GLSL_COMPILER)
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half4 screenSpacePosition : SV_POSITION;
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#else
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half4 screenSpacePosition : POSITION;
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#endif
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half4 color : COLOR;
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};
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half4 fmain(FragmentParameters params) : COLOR0
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{
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return params.color;
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}
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