Init
This commit is contained in:
@ -0,0 +1,66 @@
|
||||
|
||||
#include <config.cg>
|
||||
#include <globals.cg>
|
||||
|
||||
struct VertexOut
|
||||
{
|
||||
FragmentParameters params;
|
||||
float4 screenSpacePosition : POSITION;
|
||||
float pointSize : PSIZE;
|
||||
};
|
||||
|
||||
BEGIN_CBUFFER(cbParticlesFog)
|
||||
CONST_TYPE float windowWidth;
|
||||
END_CBUFFER(cbParticlesFog)
|
||||
|
||||
VertexOut vmain(__in(float4, localSpacePosition, POSITION)
|
||||
__in_opt(float3, localSpaceNormal, NORMAL)
|
||||
__in_opt(float4, localSpaceTangent, SEMANTIC_TANGENT)
|
||||
__in_opt(float4, vertexTexcoord0, TEXCOORD0)
|
||||
__in_opt(float4, vertexTexcoord1, TEXCOORD1)
|
||||
__in_opt(float4, vertexTexcoord2, TEXCOORD2)
|
||||
__in_opt(float4, vertexTexcoord3, TEXCOORD3)
|
||||
__in_opt(half4, vertexColor, COLOR)
|
||||
#if RENDERER_INSTANCED
|
||||
, __in(float3, instanceOffset, SEMANTIC_INSTANCE_T)
|
||||
, __in(float3, instanceNormalX, SEMANTIC_INSTANCE_X)
|
||||
, __in(float3, instanceNormalY, SEMANTIC_INSTANCE_Y)
|
||||
, __in(float3, instanceNormalZ, SEMANTIC_INSTANCE_Z)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
VertexOut vout;
|
||||
|
||||
float4x4 modelMatrix;
|
||||
#if RENDERER_INSTANCED
|
||||
modelMatrix = transpose(float4x4(float4(instanceNormalX, 0), float4(instanceNormalY, 0), float4(instanceNormalZ, 0), float4(instanceOffset, 1)));
|
||||
#else
|
||||
modelMatrix = g_modelMatrix;
|
||||
#endif
|
||||
|
||||
float4x4 mvm = mul(g_viewMatrix, modelMatrix);
|
||||
float4x4 mvpm = mul(g_projMatrix, mvm);
|
||||
vout.screenSpacePosition = mul(mvpm, localSpacePosition);
|
||||
|
||||
vout.params.worldSpacePosition = mul(g_modelMatrix, localSpacePosition).xyz;
|
||||
vout.params.worldSpaceNormal = normalize(mul(modelMatrix, float4(localSpaceNormal, 0)).xyz);
|
||||
vout.params.worldSpaceTangent = normalize(mul(g_modelMatrix, float4(localSpaceTangent.xyz, 0)).xyz);
|
||||
vout.params.worldSpaceBinormal = cross(vout.params.worldSpaceNormal, vout.params.worldSpaceTangent) * localSpaceTangent.w;
|
||||
|
||||
vout.params.texcoord0 = vertexTexcoord0;
|
||||
vout.params.texcoord1 = vertexTexcoord1;
|
||||
vout.params.texcoord2 = vertexTexcoord2;
|
||||
#if !defined (RENDERER_WIN8ARM)
|
||||
vout.params.texcoord3 = vertexTexcoord3;
|
||||
#endif
|
||||
vout.params.color = vertexTexcoord1;
|
||||
|
||||
// saturate density range...
|
||||
const float minDensity = 900;
|
||||
const float maxDensity = 2500;
|
||||
vout.params.color.r = sqrt(saturate((vout.params.color.r - minDensity) / (maxDensity-minDensity)));
|
||||
|
||||
vout.pointSize = (g_projMatrix[0][0] / vout.screenSpacePosition.w) * (windowWidth / 2.0) * 1.0;// * (1-0.5*vout.params.color.r);
|
||||
|
||||
return vout;
|
||||
}
|
||||
Reference in New Issue
Block a user