Init
This commit is contained in:
@ -0,0 +1,28 @@
|
||||
// Parameters passed from the vertex shader to the fragment shader.
|
||||
struct FragmentParameters
|
||||
{
|
||||
float4 worldSpacePosition : TEXCOORD4;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
half4 color : COLOR;
|
||||
};
|
||||
|
||||
#include <globals.cg>
|
||||
|
||||
struct VertexOut
|
||||
{
|
||||
FragmentParameters params;
|
||||
float4 screenSpacePosition : POSITION;
|
||||
};
|
||||
|
||||
VertexOut vmain(__in(float4, localSpacePosition, POSITION)
|
||||
__in_opt(half4, vertexColor, COLOR)
|
||||
__in_opt(float4, texcoord0, TEXCOORD0))
|
||||
{
|
||||
VertexOut vout;
|
||||
|
||||
vout.screenSpacePosition = localSpacePosition + g_modelMatrix[0];
|
||||
vout.params.worldSpacePosition = localSpacePosition;
|
||||
vout.params.texcoord0 = texcoord0.xy;
|
||||
vout.params.color = vertexColor;
|
||||
return vout;
|
||||
}
|
||||
Reference in New Issue
Block a user