Init
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef RENDERER_INDEXBUFFER_H
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#define RENDERER_INDEXBUFFER_H
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#include <RendererConfig.h>
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#include "RendererInteropableBuffer.h"
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namespace SampleRenderer
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{
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class RendererIndexBufferDesc;
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class RendererIndexBuffer: public RendererInteropableBuffer
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{
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friend class RendererMesh;
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public:
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enum Format
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{
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FORMAT_UINT16 = 0,
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FORMAT_UINT32,
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NUM_FORMATS
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}_Format;
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enum Hint
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{
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HINT_STATIC = 0,
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HINT_DYNAMIC,
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}_Hint;
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public:
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static PxU32 getFormatByteSize(Format format);
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protected:
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RendererIndexBuffer(const RendererIndexBufferDesc &desc);
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virtual ~RendererIndexBuffer(void);
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public:
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void release(void) { delete this; }
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Hint getHint(void) const;
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Format getFormat(void) const;
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PxU32 getMaxIndices(void) const;
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public:
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virtual void *lock(void) = 0;
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virtual void unlock(void) = 0;
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private:
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virtual void bind(void) const = 0;
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virtual void unbind(void) const = 0;
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RendererIndexBuffer &operator=(const RendererIndexBuffer &) { return *this; }
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protected:
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const Hint m_hint;
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const Format m_format;
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PxU32 m_maxIndices;
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};
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} // namespace SampleRenderer
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#endif
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