Init
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef RENDERER_WINDOW_H
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#define RENDERER_WINDOW_H
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#include <RendererConfig.h>
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namespace SampleFramework {
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class SamplePlatform;
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}
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namespace SampleRenderer
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{
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class RendererWindow
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{
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public:
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RendererWindow(void);
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virtual ~RendererWindow(void);
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bool open(PxU32 width, PxU32 height, const char *title, bool fullscreen=false);
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void close(void);
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bool isOpen(void) const;
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// update the window's state... handle messages, etc.
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void update(void);
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// resize the window...
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void setSize(PxU32 width, PxU32 height);
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// get/set the window's title...
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void getTitle(char *title, PxU32 maxLength) const;
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void setTitle(const char *title);
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bool hasFocus() const;
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void setFocus(bool b);
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SampleFramework::SamplePlatform* getPlatform() { return m_platform; }
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public:
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// called just AFTER the window opens.
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virtual void onOpen(void) {}
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// called just BEFORE the window closes. return 'true' to confirm the window closure.
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virtual bool onClose(void) { return true; }
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// called just AFTER the window is resized.
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virtual void onResize(PxU32 /*width*/, PxU32 /*height*/) {}
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// called when the window's contents needs to be redrawn.
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virtual void onDraw(void) = 0;
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protected:
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SampleFramework::SamplePlatform* m_platform;
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private:
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bool m_isOpen;
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};
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} // namespace SampleRenderer
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#endif
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