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physx/samples/samplehelloworld/SampleHelloWorld.cpp
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physx/samples/samplehelloworld/SampleHelloWorld.cpp
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "SamplePreprocessor.h"
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#include "SampleHelloWorld.h"
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#include "SampleUtils.h"
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#include "SampleConsole.h"
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#include "RendererMemoryMacros.h"
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#include "RenderMeshActor.h"
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#include "PxPhysics.h"
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#include "PxScene.h"
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#include "PxRigidDynamic.h"
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#include "PxShape.h"
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#include "PxPhysicsAPI.h"
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#include "RenderBoxActor.h"
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#include <SampleBaseInputEventIds.h>
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#include <SamplePlatform.h>
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#include <SampleUserInput.h>
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#include <SampleUserInputIds.h>
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#include <SampleUserInputDefines.h>
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using namespace SampleRenderer;
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using namespace SampleFramework;
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REGISTER_SAMPLE(SampleHelloWorld, "SampleHelloWorld")
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///////////////////////////////////////////////////////////////////////////////
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SampleHelloWorld::SampleHelloWorld(PhysXSampleApplication& app) :
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PhysXSample(app)
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{
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}
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SampleHelloWorld::~SampleHelloWorld()
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{
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}
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void SampleHelloWorld::onTickPreRender(float dtime)
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{
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PhysXSample::onTickPreRender(dtime);
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}
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void SampleHelloWorld::onTickPostRender(float dtime)
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{
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PhysXSample::onTickPostRender(dtime);
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}
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void SampleHelloWorld::customizeSceneDesc(PxSceneDesc& sceneDesc)
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{
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sceneDesc.flags |= PxSceneFlag::eREQUIRE_RW_LOCK;
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}
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void SampleHelloWorld::newMesh(const RAWMesh& data)
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{
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}
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static void gValue(Console* console, const char* text, void* userData)
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{
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if(!text)
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{
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console->out("Usage: value <float>");
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return;
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}
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const float val = (float)::atof(text);
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shdfnd::printFormatted("value: %f\n", val);
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}
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static void gExport(Console* console, const char* text, void* userData)
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{
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if(!text)
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{
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console->out("Usage: export <filename>");
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return;
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}
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}
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static void gImport(Console* console, const char* text, void* userData)
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{
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if(!text)
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{
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console->out("Usage: import <filename>");
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return;
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}
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}
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void SampleHelloWorld::onInit()
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{
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if(getConsole())
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{
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getConsole()->addCmd("value", gValue);
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getConsole()->addCmd("export", gExport);
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getConsole()->addCmd("import", gImport);
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}
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PhysXSample::onInit();
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mApplication.setMouseCursorHiding(true);
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mApplication.setMouseCursorRecentering(true);
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mCameraController.init(PxVec3(0.0f, 10.0f, 0.0f), PxVec3(0.0f, 0.0f, 0.0f));
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mCameraController.setMouseSensitivity(0.5f);
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}
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void SampleHelloWorld::collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents)
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{
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PhysXSample::collectInputEvents(inputEvents);
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getApplication().getPlatform()->getSampleUserInput()->unregisterInputEvent(CAMERA_SPEED_INCREASE);
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getApplication().getPlatform()->getSampleUserInput()->unregisterInputEvent(CAMERA_SPEED_DECREASE);
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}
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void SampleHelloWorld::helpRender(PxU32 x, PxU32 y, PxU8 textAlpha)
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{
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Renderer* renderer = getRenderer();
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const PxU32 yInc = 18;
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const PxReal scale = 0.5f;
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const PxReal shadowOffset = 6.0f;
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const RendererColor textColor(255, 255, 255, textAlpha);
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const bool isMouseSupported = getApplication().getPlatform()->getSampleUserInput()->mouseSupported();
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const bool isPadSupported = getApplication().getPlatform()->getSampleUserInput()->gamepadSupported();
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const char* msg;
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if (isMouseSupported && isPadSupported)
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renderer->print(x, y += yInc, "Use mouse or right stick to rotate", scale, shadowOffset, textColor);
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else if (isMouseSupported)
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renderer->print(x, y += yInc, "Use mouse to rotate", scale, shadowOffset, textColor);
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else if (isPadSupported)
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renderer->print(x, y += yInc, "Use right stick to rotate", scale, shadowOffset, textColor);
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if (isPadSupported)
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renderer->print(x, y += yInc, "Use left stick to move",scale, shadowOffset, textColor);
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msg = mApplication.inputMoveInfoMsg("Press "," to move", CAMERA_MOVE_FORWARD,CAMERA_MOVE_BACKWARD, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT);
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if(msg)
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renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
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msg = mApplication.inputInfoMsg("Press "," to move fast", CAMERA_SHIFT_SPEED, -1);
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if(msg)
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renderer->print(x, y += yInc, msg, scale, shadowOffset, textColor);
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msg = mApplication.inputInfoMsg("Press "," to throw an object", SPAWN_DEBUG_OBJECT, -1);
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if(msg)
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renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
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}
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void SampleHelloWorld::descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha)
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{
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bool print=(textAlpha!=0.0f);
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if(print)
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{
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Renderer* renderer = getRenderer();
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const PxU32 yInc = 18;
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const PxReal scale = 0.5f;
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const PxReal shadowOffset = 6.0f;
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const RendererColor textColor(255, 255, 255, textAlpha);
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char line1[256]="This sample demonstrates how to set up and simulate a PhysX";
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char line2[256]="scene. Further, it illustrates the creation, simulation and";
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char line3[256]="collision of simple dynamic objects.";
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renderer->print(x, y+=yInc, line1, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line2, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line3, scale, shadowOffset, textColor);
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}
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}
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PxU32 SampleHelloWorld::getDebugObjectTypes() const
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{
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return DEBUG_OBJECT_BOX | DEBUG_OBJECT_SPHERE | DEBUG_OBJECT_CAPSULE | DEBUG_OBJECT_CONVEX;
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}
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56
physx/samples/samplehelloworld/SampleHelloWorld.h
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56
physx/samples/samplehelloworld/SampleHelloWorld.h
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@ -0,0 +1,56 @@
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SAMPLE_HELLO_WORLD_H
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#define SAMPLE_HELLO_WORLD_H
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#include "PhysXSample.h"
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class SampleHelloWorld : public PhysXSample
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{
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public:
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SampleHelloWorld(PhysXSampleApplication& app);
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virtual ~SampleHelloWorld();
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virtual void onTickPreRender(float dtime);
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virtual void onTickPostRender(float dtime);
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virtual void customizeSceneDesc(PxSceneDesc&);
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virtual void newMesh(const RAWMesh&);
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virtual void onInit();
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virtual void onInit(bool restart) { onInit(); }
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virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
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virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha);
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virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha);
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virtual PxU32 getDebugObjectTypes() const;
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};
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#endif
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