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physx/samples/samplenorthpole/SampleNorthPole.cpp
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238
physx/samples/samplenorthpole/SampleNorthPole.cpp
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "characterkinematic/PxControllerManager.h"
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#include "PxPhysicsAPI.h"
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#include "SampleNorthPole.h"
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#include "SampleNorthPoleCameraController.h"
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#include "SampleUtils.h"
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#include "SampleCommandLine.h"
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#include "SampleAllocatorSDKClasses.h"
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#include "RendererMemoryMacros.h"
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#include "RenderMaterial.h"
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#include "SampleNorthPoleInputEventIds.h"
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#include <SamplePlatform.h>
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#include <SampleUserInput.h>
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REGISTER_SAMPLE(SampleNorthPole, "SampleNorthPole")
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using namespace SampleFramework;
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using namespace SampleRenderer;
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///////////////////////////////////////////////////////////////////////////////
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SampleNorthPole::SampleNorthPole(PhysXSampleApplication& app) :
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PhysXSample (app),
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mNorthPoleCamera (NULL),
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mController (NULL),
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mControllerManager (NULL),
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mDoStandup (false)
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{
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mCreateGroundPlane = false;
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//mStepperType = FIXED_STEPPER;
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mStandingSize = 1.0f;
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mCrouchingSize = 0.20f;
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mControllerRadius = 0.3f;
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mControllerInitialPosition = PxExtendedVec3(5,mStandingSize,5);
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memset(mSnowBalls,0,sizeof(mSnowBalls));
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memset(mSnowBallsRenderActors,0,sizeof(mSnowBallsRenderActors));
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}
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SampleNorthPole::~SampleNorthPole()
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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void SampleNorthPole::customizeSample(SampleSetup& setup)
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{
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setup.mName = "SampleNorthPole";
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}
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///////////////////////////////////////////////////////////////////////////////
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void SampleNorthPole::onInit()
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{
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PhysXSample::onInit();
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PxSceneWriteLock scopedLock(*mScene);
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mApplication.setMouseCursorHiding(true);
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mApplication.setMouseCursorRecentering(true);
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getRenderer()->setAmbientColor(RendererColor(100, 100, 100));
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// some colors for the rendering
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mSnowMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.85f, 0.85f, 0.95f), 1.0f, false, 0, NULL);
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mCarrotMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(1.00f, 0.50f, 0.00f), 1.0f, false, 1, NULL);
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mButtonMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.00f, 0.00f, 0.00f), 1.0f, false, 2, NULL);
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mRenderMaterials.push_back(mSnowMaterial);
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mRenderMaterials.push_back(mCarrotMaterial);
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mRenderMaterials.push_back(mButtonMaterial);
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// PhysX
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buildHeightField();
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buildIglooTriMesh();
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// add some stand-up characters
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cookCarrotConvexMesh();
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createSnowMen();
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mControllerManager = PxCreateControllerManager(getActiveScene());
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mController = createCharacter(mControllerInitialPosition);
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mNorthPoleCamera = SAMPLE_NEW(SampleNorthPoleCameraController)(*mController,*this);
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setCameraController(mNorthPoleCamera);
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mNorthPoleCamera->setView(0,0);
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}
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void SampleNorthPole::onShutdown()
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{
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{
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PxSceneWriteLock scopedLock(*mScene);
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DELETESINGLE(mNorthPoleCamera);
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mControllerManager->release();
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}
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PhysXSample::onShutdown();
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}
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void SampleNorthPole::helpRender(PxU32 x, PxU32 y, PxU8 textAlpha)
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{
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Renderer* renderer = getRenderer();
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const PxU32 yInc = 18;
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const PxReal scale = 0.5f;
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const PxReal shadowOffset = 6.0f;
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const RendererColor textColor(255, 255, 255, textAlpha);
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const bool isMouseSupported = getApplication().getPlatform()->getSampleUserInput()->mouseSupported();
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const bool isPadSupported = getApplication().getPlatform()->getSampleUserInput()->gamepadSupported();
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const char* msg;
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if (isMouseSupported && isPadSupported)
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renderer->print(x, y += yInc, "Use mouse or right stick to rotate the camera", scale, shadowOffset, textColor);
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else if (isMouseSupported)
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renderer->print(x, y += yInc, "Use mouse to rotate the camera", scale, shadowOffset, textColor);
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else if (isPadSupported)
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renderer->print(x, y += yInc, "Use right stick to rotate the camera", scale, shadowOffset, textColor);
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if (isPadSupported)
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renderer->print(x, y += yInc, "Use left stick to move",scale, shadowOffset, textColor);
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msg = mApplication.inputMoveInfoMsg("Press "," to move", CAMERA_MOVE_FORWARD,CAMERA_MOVE_BACKWARD, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT);
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if(msg)
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renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
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msg = mApplication.inputInfoMsg("Press "," to move fast", CAMERA_SHIFT_SPEED, -1);
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if(msg)
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renderer->print(x, y += yInc, msg, scale, shadowOffset, textColor);
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msg = mApplication.inputInfoMsg("Press "," to crouch", CROUCH, -1);
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if(msg)
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renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
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msg = mApplication.inputInfoMsg("Press "," to reset scene", RESET_SCENE, -1);
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if(msg)
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renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
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msg = mApplication.inputInfoMsg("Press "," to throw a ball", THROW_BALL, -1);
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if(msg)
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renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
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}
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void SampleNorthPole::descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha)
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{
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bool print=(textAlpha!=0.0f);
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if(print)
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{
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Renderer* renderer = getRenderer();
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const PxU32 yInc = 24;
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const PxReal scale = 0.5f;
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const PxReal shadowOffset = 6.0f;
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const RendererColor textColor(255, 255, 255, textAlpha);
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char line0[256]="This sample demonstrates the creation of dynamic objects (snowmen) with";
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char line1[256]="multiple shapes. The snowmen, though visibly identical, are configured";
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char line2[256]="with different masses, inertias and centres of mass in order to show how";
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char line3[256]="to set up these properties using the sdk, and the effect they have on";
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char line4[256]="behavior. A technical description of the snowmen's rigid body properties";
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char line5[256]="can be found in the PhysX Guide documentation in Rigid Body Dynamics:";
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char line6[256]="Mass Properties. The sample also introduces contact notification reports as";
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char line7[256]="a mechanism to detach snowman body parts, and applies ccd flags in order";
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char line8[256]="to prevent small objects such as snowballs and detached snowman body parts ";
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char line9[256]="from tunneling through collision geometry.";
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renderer->print(x, y+=yInc, line0, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line1, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line2, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line3, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line4, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line5, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line6, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line7, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line8, scale, shadowOffset, textColor);
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renderer->print(x, y+=yInc, line9, scale, shadowOffset, textColor);
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}
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}
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void SampleNorthPole::onTickPreRender(PxReal dtime)
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{
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if(mDoStandup)
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tryStandup();
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PhysXSample::onTickPreRender(dtime);
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}
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void SampleNorthPole::onSubstep(float dtime)
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{
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detach();
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}
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void SampleNorthPole::onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val)
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{
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if((ie.m_Id == THROW_BALL) && val)
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{
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throwBall();
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}
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if((ie.m_Id == RAYCAST_HIT) && val)
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{
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PxRaycastBuffer hit;
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getActiveScene().raycast(getCamera().getPos()+getCamera().getViewDir(), getCamera().getViewDir(), 1.0f, hit);
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shdfnd::printFormatted("hits: %p\n",hit.block.shape);
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}
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PhysXSample::onPointerInputEvent(ie,x,y,dx,dy,val);
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}
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///////////////////////////////////////////////////////////////////////////////
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