Init
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "PhysXSample.h"
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#include "SampleCameraController.h"
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#include "characterkinematic/PxController.h"
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class SampleNorthPoleCameraController : public CameraController
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{
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public:
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SampleNorthPoleCameraController(PxCapsuleController& controlled, SampleNorthPole& base);
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virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
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virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val);
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virtual void onPointerInputEvent(const SampleFramework::InputEvent&, PxU32 x, PxU32 y, PxReal dx, PxReal dy, bool val);
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virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
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virtual void update(Camera& camera, PxReal dtime);
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void setView(PxReal pitch, PxReal yaw);
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private:
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SampleNorthPoleCameraController& operator=(const SampleNorthPoleCameraController&);
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PxExtendedVec3 computeCameraTarget();
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PxCapsuleController& mCCT;
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SampleNorthPole& mBase; // PT: TODO: find a way to decouple us from PhysXSampleApplication. Only needed for "recenterCursor". Maybe the app could inherit from the cam...
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PxReal mTargetYaw, mTargetPitch;
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PxReal mPitchMin, mPitchMax;
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PxReal mGamepadPitchInc, mGamepadYawInc;
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PxReal mGamepadForwardInc, mGamepadLateralInc;
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PxReal mSensibility;
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bool mFwd,mBwd,mLeft,mRight,mKeyShiftDown;
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PxReal mRunningSpeed;
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PxReal mWalkingSpeed;
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PxF32 mFilterMemory;
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};
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