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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PhysXSample.h"
#include "SampleCameraController.h"
#include "characterkinematic/PxController.h"
class SampleNorthPoleCameraController : public CameraController
{
public:
SampleNorthPoleCameraController(PxCapsuleController& controlled, SampleNorthPole& base);
virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val);
virtual void onPointerInputEvent(const SampleFramework::InputEvent&, PxU32 x, PxU32 y, PxReal dx, PxReal dy, bool val);
virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
virtual void update(Camera& camera, PxReal dtime);
void setView(PxReal pitch, PxReal yaw);
private:
SampleNorthPoleCameraController& operator=(const SampleNorthPoleCameraController&);
PxExtendedVec3 computeCameraTarget();
PxCapsuleController& mCCT;
SampleNorthPole& mBase; // PT: TODO: find a way to decouple us from PhysXSampleApplication. Only needed for "recenterCursor". Maybe the app could inherit from the cam...
PxReal mTargetYaw, mTargetPitch;
PxReal mPitchMin, mPitchMax;
PxReal mGamepadPitchInc, mGamepadYawInc;
PxReal mGamepadForwardInc, mGamepadLateralInc;
PxReal mSensibility;
bool mFwd,mBwd,mLeft,mRight,mKeyShiftDown;
PxReal mRunningSpeed;
PxReal mWalkingSpeed;
PxF32 mFilterMemory;
};