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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SAMPLEVEHICLE_WHEELQUERYRESULTS_H
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#define SAMPLEVEHICLE_WHEELQUERYRESULTS_H
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#include "vehicle/PxVehicleSDK.h"
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#include "vehicle/PxVehicleUpdate.h"
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using namespace physx;
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//Data structure to store reports for each wheel.
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class SampleVehicleWheelQueryResults
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{
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public:
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//Allocate a buffer of wheel query results for up to maxNumWheels.
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static SampleVehicleWheelQueryResults* allocate(const PxU32 maxNumWheels);
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//Free allocated buffer.
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void free();
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PxWheelQueryResult* addVehicle(const PxU32 numWheels);
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private:
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//One result for each wheel.
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PxWheelQueryResult* mWheelQueryResults;
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//Maximum number of wheels.
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PxU32 mMaxNumWheels;
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//Number of wheels
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PxU32 mNumWheels;
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SampleVehicleWheelQueryResults()
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: mWheelQueryResults(NULL),mMaxNumWheels(0), mNumWheels(0)
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{
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init();
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}
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~SampleVehicleWheelQueryResults()
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{
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}
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void init()
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{
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mWheelQueryResults=NULL;
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mMaxNumWheels=0;
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mNumWheels=0;
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}
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};
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#endif //SAMPLEVEHICLE_WHEELQUERYRESULTS_H
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