This commit is contained in:
2025-11-28 23:13:44 +05:30
commit a3a8e79709
7360 changed files with 1156074 additions and 0 deletions

View File

@ -0,0 +1,91 @@
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build Snippet common template
#
# Include here after the directories are defined so that the platform specific file can use the variables.
INCLUDE(${PHYSX_ROOT_DIR}/snippets/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SnippetTemplate.cmake)
STRING(TOLOWER ${SNIPPET_NAME} SNIPPET_NAME_LOWER)
FILE(GLOB SnippetSources ${PHYSX_ROOT_DIR}/snippets/snippet${SNIPPET_NAME_LOWER}/*.cpp)
FILE(GLOB SnippetHeaders ${PHYSX_ROOT_DIR}/snippets/snippet${SNIPPET_NAME_LOWER}/*.h)
ADD_EXECUTABLE(Snippet${SNIPPET_NAME} ${SNIPPET_BUNDLE}
${SNIPPET_PLATFORM_SOURCES}
${SnippetSources}
${SnippetHeaders}
)
TARGET_INCLUDE_DIRECTORIES(Snippet${SNIPPET_NAME}
PRIVATE ${SNIPPET_PLATFORM_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include/
PRIVATE ${PHYSX_ROOT_DIR}/source/physxextensions/src
)
TARGET_COMPILE_DEFINITIONS(Snippet${SNIPPET_NAME}
PRIVATE ${SNIPPET_COMPILE_DEFS}
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
SET_TARGET_PROPERTIES(Snippet${SNIPPET_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PX_EXE_OUTPUT_DIRECTORY_DEBUG}${EXE_PLATFORM_DIR}
RUNTIME_OUTPUT_DIRECTORY_PROFILE ${PX_EXE_OUTPUT_DIRECTORY_PROFILE}${EXE_PLATFORM_DIR}
RUNTIME_OUTPUT_DIRECTORY_CHECKED ${PX_EXE_OUTPUT_DIRECTORY_CHECKED}${EXE_PLATFORM_DIR}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PX_EXE_OUTPUT_DIRECTORY_RELEASE}${EXE_PLATFORM_DIR}
OUTPUT_NAME Snippet${SNIPPET_NAME}${EXE_SUFFIX}
)
ELSE()
IF(APPEND_CONFIG_NAME)
SET_TARGET_PROPERTIES(Snippet${SNIPPET_NAME} PROPERTIES
DEBUG_OUTPUT_NAME Snippet${SNIPPET_NAME}DEBUG
PROFILE_OUTPUT_NAME Snippet${SNIPPET_NAME}PROFILE
CHECKED_OUTPUT_NAME Snippet${SNIPPET_NAME}CHECKED
RELEASE_OUTPUT_NAME Snippet${SNIPPET_NAME}
)
ENDIF()
ENDIF()
TARGET_LINK_LIBRARIES(Snippet${SNIPPET_NAME}
PUBLIC PhysXExtensions PhysX PhysXPvdSDK PhysXVehicle PhysXCharacterKinematic PhysXCooking PhysXCommon PhysXFoundation SnippetUtils
PUBLIC ${SNIPPET_PLATFORM_LINKED_LIBS})
IF(CUSTOM_SNIPPET_TARGET_PROPERTIES)
SET_TARGET_PROPERTIES(Snippet${SNIPPET_NAME} PROPERTIES
${CUSTOM_SNIPPET_TARGET_PROPERTIES}
)
ENDIF()
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPET_PLATFORM_SOURCES})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SnippetSources})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SnippetHeaders})
ENDIF()