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##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build SnippetUtils common
#
# Include here after the directories are defined so that the platform specific file can use the variables.
INCLUDE(${PHYSX_ROOT_DIR}/snippets/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SnippetUtils.cmake)
SET(SNIPPETUTILS_FILES
${PHYSX_ROOT_DIR}/snippets/snippetutils/SnippetUtils.cpp
${PHYSX_ROOT_DIR}/snippets/snippetutils/SnippetUtils.h
)
ADD_LIBRARY(SnippetUtils STATIC
${SNIPPETUTILS_FILES}
)
TARGET_INCLUDE_DIRECTORIES(SnippetUtils
PRIVATE ${SNIPPETUTILS_PLATFORM_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${PHYSX_ROOT_DIR}/source/common/src
)
TARGET_COMPILE_DEFINITIONS(SnippetUtils
PRIVATE ${SNIPPETUTILS_COMPILE_DEFS}
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
SET_TARGET_PROPERTIES(SnippetUtils PROPERTIES
COMPILE_PDB_NAME_DEBUG "SnippetUtils_static_${CMAKE_DEBUG_POSTFIX}"
COMPILE_PDB_NAME_CHECKED "SnippetUtils_static_${CMAKE_CHECKED_POSTFIX}"
COMPILE_PDB_NAME_PROFILE "SnippetUtils_static_${CMAKE_PROFILE_POSTFIX}"
COMPILE_PDB_NAME_RELEASE "SnippetUtils_static_${CMAKE_RELEASE_POSTFIX}"
ARCHIVE_OUTPUT_NAME_DEBUG "SnippetUtils_static"
ARCHIVE_OUTPUT_NAME_CHECKED "SnippetUtils_static"
ARCHIVE_OUTPUT_NAME_PROFILE "SnippetUtils_static"
ARCHIVE_OUTPUT_NAME_RELEASE "SnippetUtils_static"
)
ELSE()
SET_TARGET_PROPERTIES(SnippetUtils PROPERTIES
COMPILE_PDB_NAME_DEBUG "SnippetUtils${CMAKE_DEBUG_POSTFIX}"
COMPILE_PDB_NAME_CHECKED "SnippetUtils${CMAKE_CHECKED_POSTFIX}"
COMPILE_PDB_NAME_PROFILE "SnippetUtils${CMAKE_PROFILE_POSTFIX}"
COMPILE_PDB_NAME_RELEASE "SnippetUtils${CMAKE_RELEASE_POSTFIX}"
)
ENDIF()
TARGET_LINK_LIBRARIES(SnippetUtils
PUBLIC PhysXFoundation
)
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPETUTILS_FILES})
ENDIF()