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physx/snippets/compiler/cmake/SnippetUtils.cmake
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physx/snippets/compiler/cmake/SnippetUtils.cmake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#
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# Build SnippetUtils common
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#
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# Include here after the directories are defined so that the platform specific file can use the variables.
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INCLUDE(${PHYSX_ROOT_DIR}/snippets/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SnippetUtils.cmake)
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SET(SNIPPETUTILS_FILES
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${PHYSX_ROOT_DIR}/snippets/snippetutils/SnippetUtils.cpp
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${PHYSX_ROOT_DIR}/snippets/snippetutils/SnippetUtils.h
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)
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ADD_LIBRARY(SnippetUtils STATIC
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${SNIPPETUTILS_FILES}
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)
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TARGET_INCLUDE_DIRECTORIES(SnippetUtils
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PRIVATE ${SNIPPETUTILS_PLATFORM_INCLUDES}
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PHYSX_ROOT_DIR}/source/common/src
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)
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TARGET_COMPILE_DEFINITIONS(SnippetUtils
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PRIVATE ${SNIPPETUTILS_COMPILE_DEFS}
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
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SET_TARGET_PROPERTIES(SnippetUtils PROPERTIES
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COMPILE_PDB_NAME_DEBUG "SnippetUtils_static_${CMAKE_DEBUG_POSTFIX}"
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COMPILE_PDB_NAME_CHECKED "SnippetUtils_static_${CMAKE_CHECKED_POSTFIX}"
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COMPILE_PDB_NAME_PROFILE "SnippetUtils_static_${CMAKE_PROFILE_POSTFIX}"
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COMPILE_PDB_NAME_RELEASE "SnippetUtils_static_${CMAKE_RELEASE_POSTFIX}"
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ARCHIVE_OUTPUT_NAME_DEBUG "SnippetUtils_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "SnippetUtils_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "SnippetUtils_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "SnippetUtils_static"
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)
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ELSE()
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SET_TARGET_PROPERTIES(SnippetUtils PROPERTIES
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COMPILE_PDB_NAME_DEBUG "SnippetUtils${CMAKE_DEBUG_POSTFIX}"
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COMPILE_PDB_NAME_CHECKED "SnippetUtils${CMAKE_CHECKED_POSTFIX}"
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COMPILE_PDB_NAME_PROFILE "SnippetUtils${CMAKE_PROFILE_POSTFIX}"
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COMPILE_PDB_NAME_RELEASE "SnippetUtils${CMAKE_RELEASE_POSTFIX}"
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)
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ENDIF()
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TARGET_LINK_LIBRARIES(SnippetUtils
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PUBLIC PhysXFoundation
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)
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPETUTILS_FILES})
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ENDIF()
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