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physx/snippets/snippetvehiclecommon/SnippetVehicle4WCreate.cpp
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physx/snippets/snippetvehiclecommon/SnippetVehicle4WCreate.cpp
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "SnippetVehicleCreate.h"
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#include "SnippetVehicleTireFriction.h"
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#include "SnippetVehicleSceneQuery.h"
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namespace snippetvehicle
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{
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using namespace physx;
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namespace fourwheel
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{
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void computeWheelCenterActorOffsets4W(const PxF32 wheelFrontZ, const PxF32 wheelRearZ, const PxVec3& chassisDims, const PxF32 wheelWidth, const PxF32 wheelRadius, const PxU32 numWheels, PxVec3* wheelCentreOffsets)
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{
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//chassisDims.z is the distance from the rear of the chassis to the front of the chassis.
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//The front has z = 0.5*chassisDims.z and the rear has z = -0.5*chassisDims.z.
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//Compute a position for the front wheel and the rear wheel along the z-axis.
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//Compute the separation between each wheel along the z-axis.
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const PxF32 numLeftWheels = numWheels/2.0f;
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const PxF32 deltaZ = (wheelFrontZ - wheelRearZ)/(numLeftWheels-1.0f);
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//Set the outside of the left and right wheels to be flush with the chassis.
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//Set the top of the wheel to be just touching the underside of the chassis.
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//Begin by setting the rear-left/rear-right/front-left,front-right wheels.
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wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eREAR_LEFT] = PxVec3((-chassisDims.x + wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + 0*deltaZ*0.5f);
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wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eREAR_RIGHT] = PxVec3((+chassisDims.x - wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + 0*deltaZ*0.5f);
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wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eFRONT_LEFT] = PxVec3((-chassisDims.x + wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + (numLeftWheels-1)*deltaZ);
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wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eFRONT_RIGHT] = PxVec3((+chassisDims.x - wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + (numLeftWheels-1)*deltaZ);
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//Set the remaining wheels.
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for(PxU32 i = 2, wheelCount = 4; i < numWheels-2; i+=2, wheelCount+=2)
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{
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wheelCentreOffsets[wheelCount + 0] = PxVec3((-chassisDims.x + wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + i*deltaZ*0.5f);
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wheelCentreOffsets[wheelCount + 1] = PxVec3((+chassisDims.x - wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + i*deltaZ*0.5f);
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}
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}
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void setupWheelsSimulationData
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(const PxF32 wheelMass, const PxF32 wheelMOI, const PxF32 wheelRadius, const PxF32 wheelWidth,
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const PxU32 numWheels, const PxVec3* wheelCenterActorOffsets,
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const PxVec3& chassisCMOffset, const PxF32 chassisMass,
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PxVehicleWheelsSimData* wheelsSimData)
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{
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//Set up the wheels.
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PxVehicleWheelData wheels[PX_MAX_NB_WHEELS];
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{
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//Set up the wheel data structures with mass, moi, radius, width.
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for(PxU32 i = 0; i < numWheels; i++)
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{
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wheels[i].mMass = wheelMass;
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wheels[i].mMOI = wheelMOI;
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wheels[i].mRadius = wheelRadius;
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wheels[i].mWidth = wheelWidth;
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}
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//Enable the handbrake for the rear wheels only.
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wheels[PxVehicleDrive4WWheelOrder::eREAR_LEFT].mMaxHandBrakeTorque=4000.0f;
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wheels[PxVehicleDrive4WWheelOrder::eREAR_RIGHT].mMaxHandBrakeTorque=4000.0f;
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//Enable steering for the front wheels only.
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wheels[PxVehicleDrive4WWheelOrder::eFRONT_LEFT].mMaxSteer=PxPi*0.3333f;
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wheels[PxVehicleDrive4WWheelOrder::eFRONT_RIGHT].mMaxSteer=PxPi*0.3333f;
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}
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//Set up the tires.
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PxVehicleTireData tires[PX_MAX_NB_WHEELS];
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{
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//Set up the tires.
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for(PxU32 i = 0; i < numWheels; i++)
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{
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tires[i].mType = TIRE_TYPE_NORMAL;
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}
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}
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//Set up the suspensions
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PxVehicleSuspensionData suspensions[PX_MAX_NB_WHEELS];
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{
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//Compute the mass supported by each suspension spring.
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PxF32 suspSprungMasses[PX_MAX_NB_WHEELS];
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PxVehicleComputeSprungMasses
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(numWheels, wheelCenterActorOffsets,
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chassisCMOffset, chassisMass, 1, suspSprungMasses);
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//Set the suspension data.
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for(PxU32 i = 0; i < numWheels; i++)
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{
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suspensions[i].mMaxCompression = 0.3f;
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suspensions[i].mMaxDroop = 0.1f;
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suspensions[i].mSpringStrength = 35000.0f;
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suspensions[i].mSpringDamperRate = 4500.0f;
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suspensions[i].mSprungMass = suspSprungMasses[i];
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}
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//Set the camber angles.
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const PxF32 camberAngleAtRest=0.0;
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const PxF32 camberAngleAtMaxDroop=0.01f;
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const PxF32 camberAngleAtMaxCompression=-0.01f;
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for(PxU32 i = 0; i < numWheels; i+=2)
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{
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suspensions[i + 0].mCamberAtRest = camberAngleAtRest;
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suspensions[i + 1].mCamberAtRest = -camberAngleAtRest;
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suspensions[i + 0].mCamberAtMaxDroop = camberAngleAtMaxDroop;
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suspensions[i + 1].mCamberAtMaxDroop = -camberAngleAtMaxDroop;
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suspensions[i + 0].mCamberAtMaxCompression = camberAngleAtMaxCompression;
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suspensions[i + 1].mCamberAtMaxCompression = -camberAngleAtMaxCompression;
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}
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}
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//Set up the wheel geometry.
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PxVec3 suspTravelDirections[PX_MAX_NB_WHEELS];
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PxVec3 wheelCentreCMOffsets[PX_MAX_NB_WHEELS];
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PxVec3 suspForceAppCMOffsets[PX_MAX_NB_WHEELS];
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PxVec3 tireForceAppCMOffsets[PX_MAX_NB_WHEELS];
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{
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//Set the geometry data.
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for(PxU32 i = 0; i < numWheels; i++)
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{
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//Vertical suspension travel.
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suspTravelDirections[i] = PxVec3(0,-1,0);
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//Wheel center offset is offset from rigid body center of mass.
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wheelCentreCMOffsets[i] =
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wheelCenterActorOffsets[i] - chassisCMOffset;
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//Suspension force application point 0.3 metres below
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//rigid body center of mass.
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suspForceAppCMOffsets[i] =
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PxVec3(wheelCentreCMOffsets[i].x,-0.3f,wheelCentreCMOffsets[i].z);
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//Tire force application point 0.3 metres below
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//rigid body center of mass.
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tireForceAppCMOffsets[i] =
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PxVec3(wheelCentreCMOffsets[i].x,-0.3f,wheelCentreCMOffsets[i].z);
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}
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}
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//Set up the filter data of the raycast that will be issued by each suspension.
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PxFilterData qryFilterData;
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setupNonDrivableSurface(qryFilterData);
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//Set the wheel, tire and suspension data.
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//Set the geometry data.
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//Set the query filter data
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for(PxU32 i = 0; i < numWheels; i++)
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{
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wheelsSimData->setWheelData(i, wheels[i]);
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wheelsSimData->setTireData(i, tires[i]);
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wheelsSimData->setSuspensionData(i, suspensions[i]);
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wheelsSimData->setSuspTravelDirection(i, suspTravelDirections[i]);
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wheelsSimData->setWheelCentreOffset(i, wheelCentreCMOffsets[i]);
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wheelsSimData->setSuspForceAppPointOffset(i, suspForceAppCMOffsets[i]);
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wheelsSimData->setTireForceAppPointOffset(i, tireForceAppCMOffsets[i]);
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wheelsSimData->setSceneQueryFilterData(i, qryFilterData);
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wheelsSimData->setWheelShapeMapping(i, PxI32(i));
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}
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//Add a front and rear anti-roll bar
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PxVehicleAntiRollBarData barFront;
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barFront.mWheel0 = PxVehicleDrive4WWheelOrder::eFRONT_LEFT;
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barFront.mWheel1 = PxVehicleDrive4WWheelOrder::eFRONT_RIGHT;
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barFront.mStiffness = 10000.0f;
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wheelsSimData->addAntiRollBarData(barFront);
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PxVehicleAntiRollBarData barRear;
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barRear.mWheel0 = PxVehicleDrive4WWheelOrder::eREAR_LEFT;
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barRear.mWheel1 = PxVehicleDrive4WWheelOrder::eREAR_RIGHT;
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barRear.mStiffness = 10000.0f;
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wheelsSimData->addAntiRollBarData(barRear);
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}
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} //namespace fourwheel
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PxVehicleDrive4W* createVehicle4W(const VehicleDesc& vehicle4WDesc, PxPhysics* physics, PxCooking* cooking)
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{
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const PxVec3 chassisDims = vehicle4WDesc.chassisDims;
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const PxF32 wheelWidth = vehicle4WDesc.wheelWidth;
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const PxF32 wheelRadius = vehicle4WDesc.wheelRadius;
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const PxU32 numWheels = vehicle4WDesc.numWheels;
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const PxFilterData& chassisSimFilterData = vehicle4WDesc.chassisSimFilterData;
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const PxFilterData& wheelSimFilterData = vehicle4WDesc.wheelSimFilterData;
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//Construct a physx actor with shapes for the chassis and wheels.
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//Set the rigid body mass, moment of inertia, and center of mass offset.
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PxRigidDynamic* veh4WActor = NULL;
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{
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//Construct a convex mesh for a cylindrical wheel.
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PxConvexMesh* wheelMesh = createWheelMesh(wheelWidth, wheelRadius, *physics, *cooking);
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//Assume all wheels are identical for simplicity.
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PxConvexMesh* wheelConvexMeshes[PX_MAX_NB_WHEELS];
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PxMaterial* wheelMaterials[PX_MAX_NB_WHEELS];
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//Set the meshes and materials for the driven wheels.
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for(PxU32 i = PxVehicleDrive4WWheelOrder::eFRONT_LEFT; i <= PxVehicleDrive4WWheelOrder::eREAR_RIGHT; i++)
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{
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wheelConvexMeshes[i] = wheelMesh;
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wheelMaterials[i] = vehicle4WDesc.wheelMaterial;
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}
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//Set the meshes and materials for the non-driven wheels
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for(PxU32 i = PxVehicleDrive4WWheelOrder::eREAR_RIGHT + 1; i < numWheels; i++)
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{
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wheelConvexMeshes[i] = wheelMesh;
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wheelMaterials[i] = vehicle4WDesc.wheelMaterial;
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}
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//Chassis just has a single convex shape for simplicity.
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PxConvexMesh* chassisConvexMesh = createChassisMesh(chassisDims, *physics, *cooking);
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PxConvexMesh* chassisConvexMeshes[1] = {chassisConvexMesh};
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PxMaterial* chassisMaterials[1] = {vehicle4WDesc.chassisMaterial};
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//Rigid body data.
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PxVehicleChassisData rigidBodyData;
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rigidBodyData.mMOI = vehicle4WDesc.chassisMOI;
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rigidBodyData.mMass = vehicle4WDesc.chassisMass;
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rigidBodyData.mCMOffset = vehicle4WDesc.chassisCMOffset;
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veh4WActor = createVehicleActor
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(rigidBodyData,
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wheelMaterials, wheelConvexMeshes, numWheels, wheelSimFilterData,
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chassisMaterials, chassisConvexMeshes, 1, chassisSimFilterData,
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*physics);
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}
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//Set up the sim data for the wheels.
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PxVehicleWheelsSimData* wheelsSimData = PxVehicleWheelsSimData::allocate(numWheels);
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{
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//Compute the wheel center offsets from the origin.
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PxVec3 wheelCenterActorOffsets[PX_MAX_NB_WHEELS];
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const PxF32 frontZ = chassisDims.z*0.3f;
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const PxF32 rearZ = -chassisDims.z*0.3f;
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fourwheel::computeWheelCenterActorOffsets4W(frontZ, rearZ, chassisDims, wheelWidth, wheelRadius, numWheels, wheelCenterActorOffsets);
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//Set up the simulation data for all wheels.
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fourwheel::setupWheelsSimulationData
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(vehicle4WDesc.wheelMass, vehicle4WDesc.wheelMOI, wheelRadius, wheelWidth,
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numWheels, wheelCenterActorOffsets,
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vehicle4WDesc.chassisCMOffset, vehicle4WDesc.chassisMass,
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wheelsSimData);
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}
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//Set up the sim data for the vehicle drive model.
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PxVehicleDriveSimData4W driveSimData;
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{
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//Diff
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PxVehicleDifferential4WData diff;
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diff.mType=PxVehicleDifferential4WData::eDIFF_TYPE_LS_4WD;
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driveSimData.setDiffData(diff);
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//Engine
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PxVehicleEngineData engine;
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engine.mPeakTorque=500.0f;
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engine.mMaxOmega=600.0f;//approx 6000 rpm
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driveSimData.setEngineData(engine);
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//Gears
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PxVehicleGearsData gears;
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gears.mSwitchTime=0.5f;
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driveSimData.setGearsData(gears);
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//Clutch
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PxVehicleClutchData clutch;
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clutch.mStrength=10.0f;
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driveSimData.setClutchData(clutch);
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//Ackermann steer accuracy
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PxVehicleAckermannGeometryData ackermann;
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ackermann.mAccuracy=1.0f;
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ackermann.mAxleSeparation=
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wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).z-
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wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).z;
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ackermann.mFrontWidth=
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wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_RIGHT).x-
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wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).x;
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ackermann.mRearWidth=
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wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_RIGHT).x -
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wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).x;
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driveSimData.setAckermannGeometryData(ackermann);
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}
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//Create a vehicle from the wheels and drive sim data.
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PxVehicleDrive4W* vehDrive4W = PxVehicleDrive4W::allocate(numWheels);
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vehDrive4W->setup(physics, veh4WActor, *wheelsSimData, driveSimData, numWheels - 4);
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//Configure the userdata
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configureUserData(vehDrive4W, vehicle4WDesc.actorUserData, vehicle4WDesc.shapeUserDatas);
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//Free the sim data because we don't need that any more.
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wheelsSimData->free();
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return vehDrive4W;
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}
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} //namespace snippetvehicle
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