This commit is contained in:
2025-11-28 23:13:44 +05:30
commit a3a8e79709
7360 changed files with 1156074 additions and 0 deletions

View File

@ -0,0 +1,122 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SNIPPET_VEHICLE_CONCURRENCY_H
#define SNIPPET_VEHICLE_CONCURRENCY_H
#include "PxPhysicsAPI.h"
#include <new>
namespace snippetvehicle
{
using namespace physx;
//Data structure for quick setup of wheel query data structures.
class VehicleConcurrency
{
public:
VehicleConcurrency()
: mMaxNumVehicles(0),
mMaxNumWheelsPerVehicle(0),
mVehicleConcurrentUpdates(NULL)
{
}
~VehicleConcurrency()
{
}
static VehicleConcurrency* allocate(const PxU32 maxNumVehicles, const PxU32 maxNumWheelsPerVehicle, PxAllocatorCallback& allocator)
{
const PxU32 byteSize =
sizeof(VehicleConcurrency) +
sizeof(PxVehicleConcurrentUpdateData)*maxNumVehicles +
sizeof(PxVehicleWheelConcurrentUpdateData)*maxNumWheelsPerVehicle*maxNumVehicles;
PxU8* buffer = static_cast<PxU8*>(allocator.allocate(byteSize, NULL, NULL, 0));
VehicleConcurrency* vc = reinterpret_cast<VehicleConcurrency*>(buffer);
new(vc) VehicleConcurrency();
buffer += sizeof(VehicleConcurrency);
vc->mMaxNumVehicles = maxNumVehicles;
vc->mMaxNumWheelsPerVehicle = maxNumWheelsPerVehicle;
vc->mVehicleConcurrentUpdates = reinterpret_cast<PxVehicleConcurrentUpdateData*>(buffer);
buffer += sizeof(PxVehicleConcurrentUpdateData)*maxNumVehicles;
for(PxU32 i=0;i<maxNumVehicles;i++)
{
new(vc->mVehicleConcurrentUpdates + i) PxVehicleConcurrentUpdateData();
vc->mVehicleConcurrentUpdates[i].nbConcurrentWheelUpdates = maxNumWheelsPerVehicle;
vc->mVehicleConcurrentUpdates[i].concurrentWheelUpdates = reinterpret_cast<PxVehicleWheelConcurrentUpdateData*>(buffer);
buffer += sizeof(PxVehicleWheelConcurrentUpdateData)*maxNumWheelsPerVehicle;
for(PxU32 j = 0; j < maxNumWheelsPerVehicle; j++)
{
new(vc->mVehicleConcurrentUpdates[i].concurrentWheelUpdates + j) PxVehicleWheelConcurrentUpdateData();
}
}
return vc;
}
//Free allocated buffer for scene queries of suspension raycasts.
void free(PxAllocatorCallback& allocator)
{
allocator.deallocate(this);
}
//Return the PxVehicleConcurrentUpdate for a vehicle specified by an index.
PxVehicleConcurrentUpdateData* getVehicleConcurrentUpdate(const PxU32 id)
{
return (mVehicleConcurrentUpdates + id);
}
//Return the entire array of PxVehicleConcurrentUpdates
PxVehicleConcurrentUpdateData* getVehicleConcurrentUpdateBuffer()
{
return mVehicleConcurrentUpdates;
}
private:
PxU32 mMaxNumVehicles;
PxU32 mMaxNumWheelsPerVehicle;
PxVehicleConcurrentUpdateData* mVehicleConcurrentUpdates;
};
} // namespace snippetvehicle
#endif //SNIPPET_VEHICLE_CONCURRENCY_H