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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SNIPPET_VEHICLE_WHEELQUERYRESULT_H
#define SNIPPET_VEHICLE_WHEELQUERYRESULT_H
#include "PxPhysicsAPI.h"
#include <new>
namespace snippetvehicle
{
using namespace physx;
//Data structure for quick setup of wheel query data structures.
class VehicleWheelQueryResults
{
public:
VehicleWheelQueryResults()
: mVehicleWheelQueryResults(NULL)
{
}
~VehicleWheelQueryResults()
{
}
//Allocate wheel results for up to maxNumVehicles with up to maxNumWheelsPerVehicle.
static VehicleWheelQueryResults* allocate(const PxU32 maxNumVehicles, const PxU32 maxNumWheelsPerVehicle, PxAllocatorCallback& allocator)
{
const PxU32 byteSize = sizeof(VehicleWheelQueryResults) + sizeof(PxVehicleWheelQueryResult)*maxNumVehicles + sizeof(PxWheelQueryResult)*maxNumWheelsPerVehicle*maxNumVehicles;
PxU8* buffer = static_cast<PxU8*>(allocator.allocate(byteSize, NULL, NULL, 0));
VehicleWheelQueryResults* vwqr = reinterpret_cast<VehicleWheelQueryResults*>(buffer);
buffer += sizeof(VehicleWheelQueryResults);
vwqr->mVehicleWheelQueryResults = reinterpret_cast<PxVehicleWheelQueryResult*>(buffer);
buffer+=sizeof(PxVehicleWheelQueryResult)*maxNumVehicles;
for(PxU32 i=0;i<maxNumVehicles;i++)
{
new(buffer) PxWheelQueryResult();
vwqr->mVehicleWheelQueryResults[i].wheelQueryResults = reinterpret_cast<PxWheelQueryResult*>(buffer);
vwqr->mVehicleWheelQueryResults[i].nbWheelQueryResults = maxNumWheelsPerVehicle;
buffer += sizeof(PxWheelQueryResult)*maxNumWheelsPerVehicle;
}
return vwqr;
}
//Free allocated buffer for scene queries of suspension raycasts.
void free(PxAllocatorCallback& allocator)
{
allocator.deallocate(this);
}
//Return the PxVehicleWheelQueryResult for a vehicle specified by an index.
PxVehicleWheelQueryResult* getVehicleWheelQueryResults(const PxU32 id)
{
return (mVehicleWheelQueryResults + id);
}
private:
PxVehicleWheelQueryResult* mVehicleWheelQueryResults;
};
} // namespace snippetvehicle
#endif //SNIPPET_VEHICLE_WHEELQUERYRESULT_H