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physx/source/compiler/cmake/LowLevelAABB.cmake
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128
physx/source/compiler/cmake/LowLevelAABB.cmake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#
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# Build LowLevelAABB common
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#
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SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
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SET(LLAABB_DIR ${PHYSX_SOURCE_DIR}/lowlevelaabb)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/LowLevelAABB.cmake)
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SET(LLAABB_HEADERS
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${LLAABB_DIR}/include/BpAABBManager.h
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${LLAABB_DIR}/include/BpAABBManagerTasks.h
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${LLAABB_DIR}/include/BpBroadPhase.h
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${LLAABB_DIR}/include/BpBroadPhaseUpdate.h
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)
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SOURCE_GROUP("includes" FILES ${LLAABB_HEADERS})
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SET(LLAABB_SOURCE
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${LLAABB_DIR}/src/BpAABBManager.cpp
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${LLAABB_DIR}/src/BpBroadPhase.cpp
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${LLAABB_DIR}/src/BpBroadPhaseABP.cpp
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${LLAABB_DIR}/src/BpBroadPhaseABP.h
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${LLAABB_DIR}/src/BpBroadPhaseMBP.cpp
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${LLAABB_DIR}/src/BpBroadPhaseMBP.h
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${LLAABB_DIR}/src/BpBroadPhaseMBPCommon.h
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${LLAABB_DIR}/src/BpBroadPhaseSap.cpp
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${LLAABB_DIR}/src/BpBroadPhaseSap.h
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${LLAABB_DIR}/src/BpBroadPhaseSapAux.cpp
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${LLAABB_DIR}/src/BpBroadPhaseSapAux.h
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${LLAABB_DIR}/src/BpBroadPhaseShared.cpp
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${LLAABB_DIR}/src/BpBroadPhaseShared.h
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${LLAABB_DIR}/src/BpMBPTasks.cpp
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${LLAABB_DIR}/src/BpMBPTasks.h
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${LLAABB_DIR}/src/BpSAPTasks.cpp
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${LLAABB_DIR}/src/BpSAPTasks.h
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)
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SOURCE_GROUP("src" FILES ${LLAABB_SOURCE})
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ADD_LIBRARY(LowLevelAABB ${LOWLEVELAABB_LIBTYPE}
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${LLAABB_HEADERS}
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${LLAABB_SOURCE}
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)
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GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES)
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TARGET_INCLUDE_DIRECTORIES(LowLevelAABB
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PRIVATE ${LOWLEVELAABB_PLATFORM_INCLUDES}
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PRIVATE ${PHYSXFOUNDATION_INCLUDES}
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PHYSX_SOURCE_DIR}/common/include
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PRIVATE ${PHYSX_SOURCE_DIR}/common/src
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/include
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/src
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)
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TARGET_COMPILE_DEFINITIONS(LowLevelAABB
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PRIVATE ${LOWLEVELAABB_COMPILE_DEFS}
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)
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SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES
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LINK_FLAGS ${LOWLEVELAABB_PLATFORM_LINK_FLAGS}
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
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SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES
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ARCHIVE_OUTPUT_NAME_DEBUG "LowLevelAABB_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "LowLevelAABB_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "LowLevelAABB_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "LowLevelAABB_static"
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)
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ENDIF()
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IF(LOWLEVELAABB_COMPILE_PDB_NAME_DEBUG)
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SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES
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COMPILE_PDB_NAME_DEBUG "${LOWLEVELAABB_COMPILE_PDB_NAME_DEBUG}"
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COMPILE_PDB_NAME_CHECKED "${LOWLEVELAABB_COMPILE_PDB_NAME_CHECKED}"
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COMPILE_PDB_NAME_PROFILE "${LOWLEVELAABB_COMPILE_PDB_NAME_PROFILE}"
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COMPILE_PDB_NAME_RELEASE "${LOWLEVELAABB_COMPILE_PDB_NAME_RELEASE}"
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)
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ENDIF()
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLAABB_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLAABB_SOURCE})
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ENDIF()
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# enable -fPIC so we can link static libs with the editor
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SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
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