Init
This commit is contained in:
90
physx/source/compiler/resource_x64/PhysX.rc
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90
physx/source/compiler/resource_x64/PhysX.rc
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "windows.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""windows.h""\r\r\r\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 4,1,2,0
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PRODUCTVERSION 4,1,2,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "NVIDIA Corporation"
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VALUE "FileDescription", "PhysX 64bit Dynamic Link Library"
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VALUE "FileVersion", "4.1.2.0"
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VALUE "InternalName", "PhysX_64"
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VALUE "LegalCopyright", "Copyright (C) 2021 NVIDIA Corporation"
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VALUE "OriginalFilename", "PhysX_64.dll"
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VALUE "ProductName", "PhysX"
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VALUE "ProductVersion", "4.1.2.0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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90
physx/source/compiler/resource_x64/PhysXCommon.rc
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90
physx/source/compiler/resource_x64/PhysXCommon.rc
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@ -0,0 +1,90 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "windows.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""windows.h""\r\r\r\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 4,1,2,0
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PRODUCTVERSION 4,1,2,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "NVIDIA Corporation"
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VALUE "FileDescription", "PhysXCommon 64bit Dynamic Link Library"
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VALUE "FileVersion", "4.1.2.0"
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VALUE "InternalName", "PhysXCommon_64"
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VALUE "LegalCopyright", "Copyright (C) 2021 NVIDIA Corporation"
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VALUE "OriginalFilename", "PhysXCommon_64.dll"
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VALUE "ProductName", "PhysX"
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VALUE "ProductVersion", "4.1.2.0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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91
physx/source/compiler/resource_x64/PhysXCooking.rc
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91
physx/source/compiler/resource_x64/PhysXCooking.rc
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@ -0,0 +1,91 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "windows.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""windows.h""\r\r\r\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 4,1,2,0
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PRODUCTVERSION 4,1,2,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "NVIDIA Corporation"
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VALUE "FileDescription", "PhysXCooking 64bit Dynamic Link Library"
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VALUE "FileVersion", "4.1.2.0"
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VALUE "InternalName", "PhysXCooking_64"
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VALUE "LegalCopyright", "Copyright (C) 2021 NVIDIA Corporation"
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VALUE "OriginalFilename", "PhysXCooking_64.dll"
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VALUE "ProductName", "PhysX"
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VALUE "ProductVersion", "4.1.2.0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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97
physx/source/compiler/resource_x64/PhysXFoundation.rc
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97
physx/source/compiler/resource_x64/PhysXFoundation.rc
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@ -0,0 +1,97 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE 9, 1
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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||||
2 TEXTINCLUDE
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||||
BEGIN
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||||
"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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||||
"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 4,1,2,0
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PRODUCTVERSION 4,1,2,0
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FILEFLAGSMASK 0x17L
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||||
#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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||||
#endif
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||||
FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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||||
BEGIN
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||||
BLOCK "StringFileInfo"
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||||
BEGIN
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||||
BLOCK "040904b0"
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||||
BEGIN
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||||
VALUE "CompanyName", "NVIDIA Corporation"
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VALUE "FileDescription", "PhysXFoundation 64bit Dynamic Link Library"
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VALUE "FileVersion", "4.1.2.0"
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||||
VALUE "InternalName", "PhysXFoundation_64"
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VALUE "LegalCopyright", "Copyright (C) 2021 NVIDIA Corporation"
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VALUE "OriginalFilename", "PhysXFoundation_64.dll"
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VALUE "ProductName", "PhysXFoundation"
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VALUE "ProductVersion", "4.1.2.0"
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END
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||||
END
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||||
BLOCK "VarFileInfo"
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||||
BEGIN
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VALUE "Translation", 0x409, 1200
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||||
END
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||||
END
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||||
#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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||||
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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44
physx/source/compiler/resource_x64/resource.h
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44
physx/source/compiler/resource_x64/resource.h
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@ -0,0 +1,44 @@
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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||||
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||||
//{{NO_DEPENDENCIES}}
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||||
// Microsoft Visual C++ generated include file.
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||||
// Used by PhysX.rc
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||||
//
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||||
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||||
// Next default values for new objects
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||||
//
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||||
#ifdef APSTUDIO_INVOKED
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||||
#ifndef APSTUDIO_READONLY_SYMBOLS
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||||
#define _APS_NEXT_RESOURCE_VALUE 101
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||||
#define _APS_NEXT_COMMAND_VALUE 40001
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||||
#define _APS_NEXT_CONTROL_VALUE 1000
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||||
#define _APS_NEXT_SYMED_VALUE 101
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||||
#endif
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||||
#endif
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||||
Reference in New Issue
Block a user