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physx/source/foundation/include/windows/PsWindowsIntrinsics.h
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physx/source/foundation/include/windows/PsWindowsIntrinsics.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H
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#define PSFOUNDATION_PSWINDOWSINTRINSICS_H
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#include "Ps.h"
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#include "foundation/PxAssert.h"
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// this file is for internal intrinsics - that is, intrinsics that are used in
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// cross platform code but do not appear in the API
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#if !PX_WINDOWS_FAMILY
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#error "This file should only be included by Windows builds!!"
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#endif
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#pragma warning(push)
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//'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
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#pragma warning(disable : 4668)
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#if PX_VC == 10
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#pragma warning(disable : 4987) // nonstandard extension used: 'throw (...)'
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#endif
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#include <intrin.h>
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#pragma warning(pop)
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#pragma warning(push)
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#pragma warning(disable : 4985) // 'symbol name': attributes not present on previous declaration
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#include <math.h>
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#pragma warning(pop)
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#include <float.h>
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// do not include for ARM target
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#if !PX_ARM && !PX_A64
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#include <mmintrin.h>
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#endif
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#pragma intrinsic(_BitScanForward)
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#pragma intrinsic(_BitScanReverse)
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namespace physx
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{
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namespace shdfnd
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{
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/*
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* Implements a memory barrier
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*/
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PX_FORCE_INLINE void memoryBarrier()
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{
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_ReadWriteBarrier();
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/* long Barrier;
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__asm {
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xchg Barrier, eax
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}*/
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}
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/*!
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Returns the index of the highest set bit. Not valid for zero arg.
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*/
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PX_FORCE_INLINE uint32_t highestSetBitUnsafe(uint32_t v)
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{
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unsigned long retval;
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_BitScanReverse(&retval, v);
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return retval;
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}
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/*!
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Returns the index of the highest set bit. Undefined for zero arg.
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*/
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PX_FORCE_INLINE uint32_t lowestSetBitUnsafe(uint32_t v)
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{
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unsigned long retval;
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_BitScanForward(&retval, v);
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return retval;
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}
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/*!
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Returns the number of leading zeros in v. Returns 32 for v=0.
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*/
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PX_FORCE_INLINE uint32_t countLeadingZeros(uint32_t v)
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{
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if(v)
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{
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unsigned long bsr = (unsigned long)-1;
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_BitScanReverse(&bsr, v);
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return 31 - bsr;
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}
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else
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return 32;
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}
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/*!
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Prefetch aligned cache size around \c ptr+offset.
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*/
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#if !PX_ARM && !PX_A64
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PX_FORCE_INLINE void prefetchLine(const void* ptr, uint32_t offset = 0)
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{
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// cache line on X86/X64 is 64-bytes so a 128-byte prefetch would require 2 prefetches.
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// However, we can only dispatch a limited number of prefetch instructions so we opt to prefetch just 1 cache line
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/*_mm_prefetch(((const char*)ptr + offset), _MM_HINT_T0);*/
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// We get slightly better performance prefetching to non-temporal addresses instead of all cache levels
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_mm_prefetch(((const char*)ptr + offset), _MM_HINT_NTA);
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}
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#else
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PX_FORCE_INLINE void prefetchLine(const void* ptr, uint32_t offset = 0)
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{
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// arm does have 32b cache line size
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__prefetch(((const char*)ptr + offset));
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}
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#endif
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/*!
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Prefetch \c count bytes starting at \c ptr.
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*/
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#if !PX_ARM
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PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1)
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{
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const char* cp = (char*)ptr;
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uint64_t p = size_t(ptr);
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uint64_t startLine = p >> 6, endLine = (p + count - 1) >> 6;
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uint64_t lines = endLine - startLine + 1;
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do
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{
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prefetchLine(cp);
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cp += 64;
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} while(--lines);
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}
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#else
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PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1)
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{
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const char* cp = (char*)ptr;
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uint32_t p = size_t(ptr);
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uint32_t startLine = p >> 5, endLine = (p + count - 1) >> 5;
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uint32_t lines = endLine - startLine + 1;
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do
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{
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prefetchLine(cp);
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cp += 32;
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} while(--lines);
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}
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#endif
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//! \brief platform-specific reciprocal
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PX_CUDA_CALLABLE PX_FORCE_INLINE float recipFast(float a)
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{
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return 1.0f / a;
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}
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//! \brief platform-specific fast reciprocal square root
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PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrtFast(float a)
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{
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return 1.0f / ::sqrtf(a);
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}
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//! \brief platform-specific floor
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PX_CUDA_CALLABLE PX_FORCE_INLINE float floatFloor(float x)
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{
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return ::floorf(x);
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}
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#define NS_EXPECT_TRUE(x) x
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#define NS_EXPECT_FALSE(x) x
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} // namespace shdfnd
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} // namespace physx
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#endif // #ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H
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