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physx/source/lowlevel/api/include/PxvSimStats.h
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physx/source/lowlevel/api/include/PxvSimStats.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXV_SIM_STATS_H
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#define PXV_SIM_STATS_H
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#include "foundation/PxAssert.h"
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#include "foundation/PxMemory.h"
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#include "geometry/PxGeometry.h"
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#include "CmPhysXCommon.h"
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namespace physx
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{
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/*!
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\file
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Context handling
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*/
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/************************************************************************/
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/* Context handling, types */
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/************************************************************************/
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/*!
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Description: contains statistics for the simulation.
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*/
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struct PxvSimStats
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{
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PxvSimStats() { clearAll(); }
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void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); } // set counters to zero
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PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
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{
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PX_ASSERT(g0 <= g1); // That's how they should be sorted
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mNbCCDPairs[g0][g1]++;
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}
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PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
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{
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PX_ASSERT(g0 <= g1); // That's how they should be sorted
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PX_ASSERT(mNbCCDPairs[g0][g1]);
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mNbCCDPairs[g0][g1]--;
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}
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PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
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{
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PX_ASSERT(g0 <= g1); // That's how they should be sorted
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mNbModifiedContactPairs[g0][g1]++;
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}
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PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
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{
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PX_ASSERT(g0 <= g1); // That's how they should be sorted
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PX_ASSERT(mNbModifiedContactPairs[g0][g1]);
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mNbModifiedContactPairs[g0][g1]--;
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}
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// PT: those guys are now persistent and shouldn't be cleared each frame
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PxU32 mNbDiscreteContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
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PxU32 mNbCCDPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
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PxU32 mNbModifiedContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
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PxU32 mNbDiscreteContactPairsTotal; // PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase
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PxU32 mNbDiscreteContactPairsWithCacheHits;
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PxU32 mNbDiscreteContactPairsWithContacts;
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PxU32 mNbActiveConstraints;
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PxU32 mNbActiveDynamicBodies;
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PxU32 mNbActiveKinematicBodies;
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PxU32 mNbAxisSolverConstraints;
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PxU32 mTotalCompressedContactSize;
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PxU32 mTotalConstraintSize;
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PxU32 mPeakConstraintBlockAllocations;
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PxU32 mNbNewPairs;
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PxU32 mNbLostPairs;
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PxU32 mNbNewTouches;
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PxU32 mNbLostTouches;
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PxU32 mNbPartitions;
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};
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}
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#endif
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