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physx/source/lowlevelaabb/include/BpAABBManager.h
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physx/source/lowlevelaabb/include/BpAABBManager.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
//
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||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef BP_AABBMANAGER_H
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#define BP_AABBMANAGER_H
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#include "PxvConfig.h"
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#include "CmPhysXCommon.h"
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#include "BpBroadPhaseUpdate.h"
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#include "GuGeometryUnion.h"
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#include "CmBitMap.h"
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#include "CmTask.h"
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#include "PsAllocator.h"
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#include "GuBounds.h"
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#include "PsHashMap.h"
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#include "CmRadixSortBuffered.h"
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#include "PsFoundation.h"
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#include "BpAABBManagerTasks.h"
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#include "PsHashSet.h"
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#include "PxFiltering.h"
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#include "PsSList.h"
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namespace physx
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{
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class PxcScratchAllocator;
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struct PxBroadPhaseType;
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namespace Cm
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{
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class RenderOutput;
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class EventProfiler;
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class FlushPool;
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}
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namespace Bp
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{
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typedef PxU32 BoundsIndex;
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typedef PxU32 AggregateHandle; // PT: currently an index in mAggregates array
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typedef PxU32 ActorHandle;
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struct BroadPhasePair;
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struct ElementType
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{
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enum Enum
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{
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eSHAPE = 0,
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eTRIGGER,
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eCOUNT
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};
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};
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PX_COMPILE_TIME_ASSERT(ElementType::eCOUNT <= 4); // 2 bits reserved for type
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/**
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\brief Changes to the configuration of overlap pairs are reported as void* pairs.
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\note Each void* in the pair corresponds to the void* passed to AABBManager::createVolume.
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@see AABBManager::createVolume, AABBManager::getCreatedOverlaps, AABBManager::getDestroyedOverlaps
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*/
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struct AABBOverlap
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{
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PX_FORCE_INLINE AABBOverlap() {}
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PX_FORCE_INLINE AABBOverlap(void* userData0, void* userData1/*, ActorHandle pairHandle*/) : mUserData0(userData0), mUserData1(userData1)/*, mPairHandle(pairHandle)*/ {}
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void* mUserData0;
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void* mUserData1;
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/* union
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{
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ActorHandle mPairHandle; //For created pairs, this is the index into the pair in the pair manager
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void* mUserData; //For deleted pairs, this is the user data written by the application to the pair
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};*/
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void* mPairUserData; //For deleted pairs, this is the user data written by the application to the pair
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};
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struct BpCacheData : public Ps::SListEntry
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{
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Ps::Array<AABBOverlap> mCreatedPairs[2];
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Ps::Array<AABBOverlap> mDeletedPairs[2];
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void reset()
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{
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mCreatedPairs[0].resizeUninitialized(0);
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mCreatedPairs[1].resizeUninitialized(0);
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mDeletedPairs[0].resizeUninitialized(0);
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mDeletedPairs[1].resizeUninitialized(0);
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}
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};
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class BoundsArray : public Ps::UserAllocated
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{
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PX_NOCOPY(BoundsArray)
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public:
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BoundsArray(Ps::VirtualAllocator& allocator) : mBounds(allocator)
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{
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}
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PX_FORCE_INLINE void initEntry(PxU32 index)
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{
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index++; // PT: always pretend we need one more entry, to make sure reading the last used entry will be SIMD-safe.
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const PxU32 oldCapacity = mBounds.capacity();
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if(index>=oldCapacity)
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{
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const PxU32 newCapacity = Ps::nextPowerOfTwo(index);
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mBounds.reserve(newCapacity);
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mBounds.forceSize_Unsafe(newCapacity);
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}
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}
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PX_FORCE_INLINE void updateBounds(const PxTransform& transform, const Gu::GeometryUnion& geom, PxU32 index)
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{
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Gu::computeBounds(mBounds[index], geom.getGeometry(), transform, 0.0f, NULL, 1.0f);
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mHasAnythingChanged = true;
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}
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PX_FORCE_INLINE const PxBounds3& getBounds(PxU32 index) const
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{
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return mBounds[index];
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}
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PX_FORCE_INLINE void setBounds(const PxBounds3& bounds, PxU32 index)
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{
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// PX_CHECK_AND_RETURN(bounds.isValid() && !bounds.isEmpty(), "BoundsArray::setBounds - illegal bounds\n");
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mBounds[index] = bounds;
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mHasAnythingChanged = true;
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}
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PX_FORCE_INLINE const PxBounds3* begin() const
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{
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return mBounds.begin();
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}
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PX_FORCE_INLINE PxBounds3* begin()
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{
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return mBounds.begin();
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}
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PX_FORCE_INLINE Ps::Array<PxBounds3, Ps::VirtualAllocator>& getBounds()
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{
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return mBounds;
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}
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|
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PX_FORCE_INLINE PxU32 getCapacity() const
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{
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return mBounds.size();
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}
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void shiftOrigin(const PxVec3& shift)
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{
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// we shift some potential NaNs here because we don't know what's active, but should be harmless
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for(PxU32 i=0;i<mBounds.size();i++)
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{
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mBounds[i].minimum -= shift;
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mBounds[i].maximum -= shift;
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}
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mHasAnythingChanged = true;
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}
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PX_FORCE_INLINE bool hasChanged() const { return mHasAnythingChanged; }
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PX_FORCE_INLINE void resetChangedState() { mHasAnythingChanged = false; }
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PX_FORCE_INLINE void setChangedState() { mHasAnythingChanged = true; }
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private:
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Ps::Array<PxBounds3, Ps::VirtualAllocator> mBounds;
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bool mHasAnythingChanged;
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};
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struct VolumeData
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{
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PX_FORCE_INLINE void reset()
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{
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mAggregate = PX_INVALID_U32;
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mUserData = NULL;
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}
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PX_FORCE_INLINE void setSingleActor() { mAggregate = PX_INVALID_U32; }
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PX_FORCE_INLINE bool isSingleActor() const { return mAggregate == PX_INVALID_U32; }
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PX_FORCE_INLINE void setUserData(void* userData)
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{
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// PX_ASSERT(!(reinterpret_cast<size_t>(userData) & 3));
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mUserData = userData;
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}
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PX_FORCE_INLINE void* getUserData() const
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{
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return reinterpret_cast<void*>(reinterpret_cast<size_t>(mUserData)& (~size_t(3)));
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}
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PX_FORCE_INLINE void setVolumeType(ElementType::Enum volumeType)
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{
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PX_ASSERT(volumeType < 2);
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mUserData = reinterpret_cast<void*>(reinterpret_cast<size_t>(getUserData()) | static_cast<size_t>(volumeType));
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}
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PX_FORCE_INLINE ElementType::Enum getVolumeType() const
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{
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return ElementType::Enum(reinterpret_cast<size_t>(mUserData) & 3);
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}
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PX_FORCE_INLINE void setAggregate(AggregateHandle handle)
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{
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PX_ASSERT(handle!=PX_INVALID_U32);
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mAggregate = (handle<<1)|1;
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}
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PX_FORCE_INLINE bool isAggregate() const { return !isSingleActor() && ((mAggregate&1)!=0); }
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PX_FORCE_INLINE void setAggregated(AggregateHandle handle)
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{
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PX_ASSERT(handle!=PX_INVALID_U32);
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mAggregate = (handle<<1)|0;
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}
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PX_FORCE_INLINE bool isAggregated() const
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{
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return !isSingleActor() && ((mAggregate&1)==0);
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}
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PX_FORCE_INLINE AggregateHandle getAggregateOwner() const { return mAggregate>>1; }
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PX_FORCE_INLINE AggregateHandle getAggregate() const { return mAggregate>>1; }
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private:
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void* mUserData;
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// PT: TODO: consider moving this to a separate array, which wouldn't be allocated at all for people not using aggregates.
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// PT: current encoding:
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// aggregate == PX_INVALID_U32 => single actor
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// aggregate != PX_INVALID_U32 => aggregate index<<1|LSB. LSB==1 for aggregates, LSB==0 for aggregated actors.
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AggregateHandle mAggregate;
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};
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// PT: TODO: revisit this.....
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class Aggregate;
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class PersistentPairs;
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class PersistentActorAggregatePair;
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class PersistentAggregateAggregatePair;
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class PersistentSelfCollisionPairs;
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struct AggPair
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{
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PX_FORCE_INLINE AggPair() {}
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PX_FORCE_INLINE AggPair(ShapeHandle index0, ShapeHandle index1) : mIndex0(index0), mIndex1(index1) {}
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ShapeHandle mIndex0;
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ShapeHandle mIndex1;
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PX_FORCE_INLINE bool operator==(const AggPair& p) const
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{
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return (p.mIndex0 == mIndex0) && (p.mIndex1 == mIndex1);
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}
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};
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typedef Ps::CoalescedHashMap<AggPair, PersistentPairs*> AggPairMap;
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// PT: TODO: isn't there a generic pair structure somewhere? refactor with AggPair anyway
|
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struct Pair
|
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{
|
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PX_FORCE_INLINE Pair(PxU32 id0, PxU32 id1) : mID0(id0), mID1(id1) {}
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PX_FORCE_INLINE Pair(){}
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PX_FORCE_INLINE bool operator<(const Pair& p) const
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{
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const PxU64 value0 = *reinterpret_cast<const PxU64*>(this);
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const PxU64 value1 = *reinterpret_cast<const PxU64*>(&p);
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return value0 < value1;
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}
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PX_FORCE_INLINE bool operator==(const Pair& p) const
|
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{
|
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return (p.mID0 == mID0) && (p.mID1 == mID1);
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}
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PX_FORCE_INLINE bool operator!=(const Pair& p) const
|
||||
{
|
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return (p.mID0 != mID0) || (p.mID1 != mID1);
|
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}
|
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|
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PxU32 mID0;
|
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PxU32 mID1;
|
||||
};
|
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class AABBManager;
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class PostBroadPhaseStage2Task : public Cm::Task
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{
|
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Cm::FlushPool* mFlushPool;
|
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AABBManager& mManager;
|
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|
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PX_NOCOPY(PostBroadPhaseStage2Task)
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public:
|
||||
|
||||
PostBroadPhaseStage2Task(PxU64 contextID, AABBManager& manager) : Cm::Task(contextID), mFlushPool(NULL), mManager(manager)
|
||||
{
|
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}
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virtual const char* getName() const { return "PostBroadPhaseStage2Task"; }
|
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|
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void setFlushPool(Cm::FlushPool* pool) { mFlushPool = pool; }
|
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|
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virtual void runInternal();
|
||||
|
||||
};
|
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|
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class ProcessAggPairsBase;
|
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|
||||
/**
|
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\brief A structure responsible for:
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||||
* storing an aabb representation for each active shape in the related scene
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* managing the creation/removal of aabb representations when their related shapes are created/removed
|
||||
* updating all aabbs that require an update due to modification of shape geometry or transform
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* updating the aabb of all aggregates from the union of the aabbs of all shapes that make up each aggregate
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* computing and reporting the incremental changes to the set of overlapping aabb pairs
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||||
*/
|
||||
class AABBManager : public Ps::UserAllocated
|
||||
{
|
||||
PX_NOCOPY(AABBManager)
|
||||
public:
|
||||
|
||||
AABBManager(BroadPhase& bp, BoundsArray& boundsArray, Ps::Array<PxReal, Ps::VirtualAllocator>& contactDistance,
|
||||
PxU32 maxNbAggregates, PxU32 maxNbShapes, Ps::VirtualAllocator& allocator, PxU64 contextID,
|
||||
PxPairFilteringMode::Enum kineKineFilteringMode, PxPairFilteringMode::Enum staticKineFilteringMode);
|
||||
|
||||
void destroy();
|
||||
|
||||
AggregateHandle createAggregate(BoundsIndex index, Bp::FilterGroup::Enum group, void* userData, const bool selfCollisions);
|
||||
bool destroyAggregate(BoundsIndex& index, Bp::FilterGroup::Enum& group, AggregateHandle aggregateHandle);
|
||||
|
||||
bool addBounds(BoundsIndex index, PxReal contactDistance, Bp::FilterGroup::Enum group, void* userdata, AggregateHandle aggregateHandle, ElementType::Enum volumeType);
|
||||
void reserveSpaceForBounds(BoundsIndex index);
|
||||
void removeBounds(BoundsIndex index);
|
||||
PX_FORCE_INLINE Ps::IntBool isMarkedForRemove(BoundsIndex index) const { return mRemovedHandleMap.boundedTest(index); }
|
||||
|
||||
void setContactOffset(BoundsIndex handle, PxReal offset)
|
||||
{
|
||||
// PT: this works even for aggregated shapes, since the corresponding bit will also be set in the 'updated' map.
|
||||
mContactDistance.begin()[handle] = offset;
|
||||
mPersistentStateChanged = true;
|
||||
mChangedHandleMap.growAndSet(handle);
|
||||
}
|
||||
|
||||
void setVolumeType(BoundsIndex handle, ElementType::Enum volumeType)
|
||||
{
|
||||
mVolumeData[handle].setVolumeType(volumeType);
|
||||
}
|
||||
|
||||
void setBPGroup(BoundsIndex index, Bp::FilterGroup::Enum group)
|
||||
{
|
||||
PX_ASSERT((index + 1) < mVolumeData.size());
|
||||
PX_ASSERT(group != Bp::FilterGroup::eINVALID); // PT: we use group == Bp::FilterGroup::eINVALID to mark removed/invalid entries
|
||||
mGroups[index] = group;
|
||||
}
|
||||
|
||||
// PT: TODO: revisit name: we don't "update AABBs" here anymore
|
||||
void updateAABBsAndBP( PxU32 numCpuTasks,
|
||||
Cm::FlushPool& flushPool,
|
||||
PxcScratchAllocator* scratchAllocator,
|
||||
bool hasContactDistanceUpdated,
|
||||
PxBaseTask* continuation,
|
||||
PxBaseTask* narrowPhaseUnlockTask);
|
||||
|
||||
void finalizeUpdate( PxU32 numCpuTasks,
|
||||
PxcScratchAllocator* scratchAllocator,
|
||||
PxBaseTask* continuation,
|
||||
PxBaseTask* narrowPhaseUnlockTask);
|
||||
|
||||
AABBOverlap* getCreatedOverlaps(ElementType::Enum type, PxU32& count)
|
||||
{
|
||||
PX_ASSERT(type < ElementType::eCOUNT);
|
||||
count = mCreatedOverlaps[type].size();
|
||||
return mCreatedOverlaps[type].begin();
|
||||
}
|
||||
|
||||
AABBOverlap* getDestroyedOverlaps(ElementType::Enum type, PxU32& count)
|
||||
{
|
||||
PX_ASSERT(type < ElementType::eCOUNT);
|
||||
count = mDestroyedOverlaps[type].size();
|
||||
return mDestroyedOverlaps[type].begin();
|
||||
}
|
||||
|
||||
void freeBuffers();
|
||||
|
||||
void** getOutOfBoundsObjects(PxU32& nbOutOfBoundsObjects)
|
||||
{
|
||||
nbOutOfBoundsObjects = mOutOfBoundsObjects.size();
|
||||
return mOutOfBoundsObjects.begin();
|
||||
}
|
||||
|
||||
void clearOutOfBoundsObjects()
|
||||
{
|
||||
mOutOfBoundsObjects.clear();
|
||||
}
|
||||
|
||||
void** getOutOfBoundsAggregates(PxU32& nbOutOfBoundsAggregates)
|
||||
{
|
||||
nbOutOfBoundsAggregates = mOutOfBoundsAggregates.size();
|
||||
return mOutOfBoundsAggregates.begin();
|
||||
}
|
||||
|
||||
void clearOutOfBoundsAggregates()
|
||||
{
|
||||
mOutOfBoundsAggregates.clear();
|
||||
}
|
||||
|
||||
void shiftOrigin(const PxVec3& shift);
|
||||
|
||||
void visualize(Cm::RenderOutput& out);
|
||||
|
||||
PX_FORCE_INLINE BroadPhase* getBroadPhase() const { return &mBroadPhase; }
|
||||
PX_FORCE_INLINE BoundsArray& getBoundsArray() { return mBoundsArray; }
|
||||
PX_FORCE_INLINE PxU32 getNbActiveAggregates() const { return mNbAggregates; }
|
||||
PX_FORCE_INLINE const float* getContactDistances() const { return mContactDistance.begin(); }
|
||||
PX_FORCE_INLINE Cm::BitMapPinned& getChangedAABBMgActorHandleMap() { return mChangedHandleMap; }
|
||||
|
||||
PX_FORCE_INLINE void* getUserData(const BoundsIndex index) const { if (index < mVolumeData.size()) return mVolumeData[index].getUserData(); return NULL; }
|
||||
PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
|
||||
|
||||
void postBroadPhase(PxBaseTask*, PxBaseTask* narrowPhaseUnlockTask, Cm::FlushPool& flushPool);
|
||||
|
||||
|
||||
|
||||
BpCacheData* getBpCacheData();
|
||||
void putBpCacheData(BpCacheData*);
|
||||
void resetBpCacheData();
|
||||
|
||||
Ps::Mutex mMapLock;
|
||||
|
||||
private:
|
||||
void reserveShapeSpace(PxU32 nbShapes);
|
||||
|
||||
void postBpStage2(PxBaseTask*, Cm::FlushPool&);
|
||||
|
||||
void postBpStage3(PxBaseTask*);
|
||||
|
||||
PostBroadPhaseStage2Task mPostBroadPhase2;
|
||||
Cm::DelegateTask<AABBManager, &AABBManager::postBpStage3> mPostBroadPhase3;
|
||||
|
||||
//Cm::DelegateTask<SimpleAABBManager, &AABBManager::postBroadPhase> mPostBroadPhase;
|
||||
|
||||
FinalizeUpdateTask mFinalizeUpdateTask;
|
||||
|
||||
// PT: we have bitmaps here probably to quickly handle added/removed objects during same frame.
|
||||
// PT: TODO: consider replacing with plain arrays (easier to parse, already existing below, etc)
|
||||
Cm::BitMap mAddedHandleMap; // PT: indexed by BoundsIndex
|
||||
Cm::BitMap mRemovedHandleMap; // PT: indexed by BoundsIndex
|
||||
Cm::BitMapPinned mChangedHandleMap;
|
||||
|
||||
PX_FORCE_INLINE void removeBPEntry(BoundsIndex index) // PT: only for objects passed to the BP
|
||||
{
|
||||
if(mAddedHandleMap.test(index)) // PT: if object had been added this frame...
|
||||
mAddedHandleMap.reset(index); // PT: ...then simply revert the previous operation locally (it hasn't been passed to the BP yet).
|
||||
else
|
||||
mRemovedHandleMap.set(index); // PT: else we need to remove it from the BP
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE void addBPEntry(BoundsIndex index)
|
||||
{
|
||||
if(mRemovedHandleMap.test(index))
|
||||
mRemovedHandleMap.reset(index);
|
||||
else
|
||||
mAddedHandleMap.set(index);
|
||||
}
|
||||
|
||||
// PT: TODO: when do we need 'Ps::VirtualAllocator' and when don't we? When memory is passed to GPU BP?
|
||||
//ML: we create mGroups and mContactDistance in the AABBManager constructor. Ps::Array will take Ps::VirtualAllocator as a parameter. Therefore, if GPU BP is using,
|
||||
//we will passed a pinned host memory allocator, otherwise, we will just pass a normal allocator.
|
||||
Ps::Array<Bp::FilterGroup::Enum, Ps::VirtualAllocator> mGroups; // NOTE: we stick Bp::FilterGroup::eINVALID in this slot to indicate that the entry is invalid (removed or never inserted.)
|
||||
Ps::Array<PxReal, Ps::VirtualAllocator>& mContactDistance;
|
||||
Ps::Array<VolumeData> mVolumeData;
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
bool mLUT[Bp::FilterType::COUNT][Bp::FilterType::COUNT];
|
||||
#endif
|
||||
PX_FORCE_INLINE void initEntry(BoundsIndex index, PxReal contactDistance, Bp::FilterGroup::Enum group, void* userData)
|
||||
{
|
||||
if ((index + 1) >= mVolumeData.size())
|
||||
reserveShapeSpace(index + 1);
|
||||
|
||||
// PT: TODO: why is this needed at all? Why aren't size() and capacity() enough?
|
||||
mUsedSize = PxMax(index+1, mUsedSize);
|
||||
|
||||
PX_ASSERT(group != Bp::FilterGroup::eINVALID); // PT: we use group == Bp::FilterGroup::eINVALID to mark removed/invalid entries
|
||||
mGroups[index] = group;
|
||||
mContactDistance.begin()[index] = contactDistance;
|
||||
mVolumeData[index].setUserData(userData);
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE void resetEntry(BoundsIndex index)
|
||||
{
|
||||
mGroups[index] = Bp::FilterGroup::eINVALID;
|
||||
mContactDistance.begin()[index] = 0.0f;
|
||||
mVolumeData[index].reset();
|
||||
}
|
||||
|
||||
// PT: TODO: remove confusion between BoundsIndex and ShapeHandle here!
|
||||
Ps::Array<ShapeHandle, Ps::VirtualAllocator> mAddedHandles;
|
||||
Ps::Array<ShapeHandle, Ps::VirtualAllocator> mUpdatedHandles;
|
||||
Ps::Array<ShapeHandle, Ps::VirtualAllocator> mRemovedHandles;
|
||||
|
||||
BroadPhase& mBroadPhase;
|
||||
BoundsArray& mBoundsArray;
|
||||
|
||||
Ps::Array<void*> mOutOfBoundsObjects;
|
||||
Ps::Array<void*> mOutOfBoundsAggregates;
|
||||
Ps::Array<AABBOverlap> mCreatedOverlaps[ElementType::eCOUNT];
|
||||
Ps::Array<AABBOverlap> mDestroyedOverlaps[ElementType::eCOUNT];
|
||||
|
||||
PxcScratchAllocator* mScratchAllocator;
|
||||
|
||||
PxBaseTask* mNarrowPhaseUnblockTask;
|
||||
PxU32 mUsedSize; // highest used value + 1
|
||||
bool mOriginShifted;
|
||||
bool mPersistentStateChanged;
|
||||
|
||||
PxU32 mNbAggregates;
|
||||
PxU32 mFirstFreeAggregate;
|
||||
Ps::Array<Aggregate*> mAggregates; // PT: indexed by AggregateHandle
|
||||
Ps::Array<Aggregate*> mDirtyAggregates;
|
||||
|
||||
PxU32 mTimestamp;
|
||||
|
||||
AggPairMap mActorAggregatePairs;
|
||||
AggPairMap mAggregateAggregatePairs;
|
||||
|
||||
Ps::Array<ProcessAggPairsBase*> mAggPairTasks;
|
||||
|
||||
#ifdef BP_USE_AGGREGATE_GROUP_TAIL
|
||||
// PT: TODO: even in the 3.4 trunk this stuff is a clumsy mess: groups are "BpHandle" suddenly passed
|
||||
// to BroadPhaseUpdateData as "ShapeHandle".
|
||||
//Free aggregate group ids.
|
||||
PxU32 mAggregateGroupTide;
|
||||
Ps::Array<Bp::FilterGroup::Enum> mFreeAggregateGroups; // PT: TODO: remove this useless array
|
||||
#endif
|
||||
Ps::HashSet<Pair> mCreatedPairs;
|
||||
|
||||
PxU64 mContextID;
|
||||
|
||||
Ps::SList mBpThreadContextPool;
|
||||
|
||||
PX_FORCE_INLINE Aggregate* getAggregateFromHandle(AggregateHandle handle)
|
||||
{
|
||||
PX_ASSERT(handle<mAggregates.size());
|
||||
return mAggregates[handle];
|
||||
}
|
||||
|
||||
#ifdef BP_USE_AGGREGATE_GROUP_TAIL
|
||||
PX_FORCE_INLINE void releaseAggregateGroup(const Bp::FilterGroup::Enum group)
|
||||
{
|
||||
PX_ASSERT(group != Bp::FilterGroup::eINVALID);
|
||||
mFreeAggregateGroups.pushBack(group);
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE Bp::FilterGroup::Enum getAggregateGroup()
|
||||
{
|
||||
PxU32 id;
|
||||
if(mFreeAggregateGroups.size())
|
||||
id = mFreeAggregateGroups.popBack();
|
||||
else
|
||||
{
|
||||
id = mAggregateGroupTide--;
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
id<<=2;
|
||||
id|=FilterType::AGGREGATE;
|
||||
#endif
|
||||
}
|
||||
const Bp::FilterGroup::Enum group = Bp::FilterGroup::Enum(id);
|
||||
PX_ASSERT(group != Bp::FilterGroup::eINVALID);
|
||||
return group;
|
||||
}
|
||||
#endif
|
||||
void startAggregateBoundsComputationTasks(PxU32 nbToGo, PxU32 numCpuTasks, Cm::FlushPool& flushPool);
|
||||
PersistentActorAggregatePair* createPersistentActorAggregatePair(ShapeHandle volA, ShapeHandle volB);
|
||||
PersistentAggregateAggregatePair* createPersistentAggregateAggregatePair(ShapeHandle volA, ShapeHandle volB);
|
||||
void updatePairs(PersistentPairs& p, BpCacheData* data = NULL);
|
||||
void handleOriginShift();
|
||||
public:
|
||||
void processBPCreatedPair(const BroadPhasePair& pair);
|
||||
void processBPDeletedPair(const BroadPhasePair& pair);
|
||||
// bool checkID(ShapeHandle id);
|
||||
friend class PersistentActorAggregatePair;
|
||||
friend class PersistentAggregateAggregatePair;
|
||||
friend class ProcessSelfCollisionPairsParallel;
|
||||
friend class PostBroadPhaseStage2Task;
|
||||
};
|
||||
|
||||
} //namespace Bp
|
||||
|
||||
} //namespace physx
|
||||
|
||||
#endif //BP_AABBMANAGER_H
|
||||
109
physx/source/lowlevelaabb/include/BpAABBManagerTasks.h
Normal file
109
physx/source/lowlevelaabb/include/BpAABBManagerTasks.h
Normal file
@ -0,0 +1,109 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef BP_AABB_MANAGER_TASKS_H
|
||||
#define BP_AABB_MANAGER_TASKS_H
|
||||
|
||||
#include "PsUserAllocated.h"
|
||||
#include "CmTask.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxcScratchAllocator;
|
||||
namespace Bp
|
||||
{
|
||||
class AABBManager;
|
||||
class Aggregate;
|
||||
|
||||
class AggregateBoundsComputationTask : public Cm::Task, public shdfnd::UserAllocated
|
||||
{
|
||||
public:
|
||||
AggregateBoundsComputationTask(PxU64 contextId) :
|
||||
Cm::Task (contextId),
|
||||
mManager (NULL),
|
||||
mStart (0),
|
||||
mNbToGo (0),
|
||||
mAggregates (NULL)
|
||||
{}
|
||||
~AggregateBoundsComputationTask() {}
|
||||
|
||||
virtual const char* getName() const { return "AggregateBoundsComputationTask"; }
|
||||
virtual void runInternal();
|
||||
|
||||
void Init(AABBManager* manager, PxU32 start, PxU32 nb, Aggregate** aggregates)
|
||||
{
|
||||
mManager = manager;
|
||||
mStart = start;
|
||||
mNbToGo = nb;
|
||||
mAggregates = aggregates;
|
||||
}
|
||||
private:
|
||||
AABBManager* mManager;
|
||||
PxU32 mStart;
|
||||
PxU32 mNbToGo;
|
||||
Aggregate** mAggregates;
|
||||
|
||||
AggregateBoundsComputationTask& operator=(const AggregateBoundsComputationTask&);
|
||||
};
|
||||
|
||||
class FinalizeUpdateTask : public Cm::Task, public shdfnd::UserAllocated
|
||||
{
|
||||
public:
|
||||
FinalizeUpdateTask(PxU64 contextId) :
|
||||
Cm::Task (contextId),
|
||||
mManager (NULL),
|
||||
mNumCpuTasks (0),
|
||||
mScratchAllocator (NULL),
|
||||
mNarrowPhaseUnlockTask (NULL)
|
||||
{}
|
||||
~FinalizeUpdateTask() {}
|
||||
|
||||
virtual const char* getName() const { return "FinalizeUpdateTask"; }
|
||||
virtual void runInternal();
|
||||
|
||||
void Init(AABBManager* manager, PxU32 numCpuTasks, PxcScratchAllocator* scratchAllocator, PxBaseTask* narrowPhaseUnlockTask)
|
||||
{
|
||||
mManager = manager;
|
||||
mNumCpuTasks = numCpuTasks;
|
||||
mScratchAllocator = scratchAllocator;
|
||||
mNarrowPhaseUnlockTask = narrowPhaseUnlockTask;
|
||||
}
|
||||
private:
|
||||
AABBManager* mManager;
|
||||
PxU32 mNumCpuTasks;
|
||||
PxcScratchAllocator* mScratchAllocator;
|
||||
PxBaseTask* mNarrowPhaseUnlockTask;
|
||||
|
||||
FinalizeUpdateTask& operator=(const FinalizeUpdateTask&);
|
||||
};
|
||||
|
||||
}
|
||||
} //namespace physx
|
||||
|
||||
#endif // BP_AABB_MANAGER_TASKS_H
|
||||
327
physx/source/lowlevelaabb/include/BpBroadPhase.h
Normal file
327
physx/source/lowlevelaabb/include/BpBroadPhase.h
Normal file
@ -0,0 +1,327 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
|
||||
#ifndef BP_BROADPHASE_H
|
||||
#define BP_BROADPHASE_H
|
||||
|
||||
#include "foundation/PxUnionCast.h"
|
||||
#include "PxBroadPhase.h"
|
||||
#include "BpAABBManager.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxcScratchAllocator;
|
||||
|
||||
namespace Bp
|
||||
{
|
||||
|
||||
class BroadPhaseUpdateData;
|
||||
|
||||
|
||||
/**
|
||||
\brief Base broad phase class. Functions only relevant to MBP.
|
||||
*/
|
||||
class BroadPhaseBase
|
||||
{
|
||||
public:
|
||||
BroadPhaseBase() {}
|
||||
virtual ~BroadPhaseBase() {}
|
||||
|
||||
/**
|
||||
\brief Gets broad-phase caps.
|
||||
|
||||
\param[out] caps Broad-phase caps
|
||||
\return True if success
|
||||
*/
|
||||
virtual bool getCaps(PxBroadPhaseCaps& caps) const
|
||||
{
|
||||
caps.maxNbRegions = 0;
|
||||
caps.maxNbObjects = 0;
|
||||
caps.needsPredefinedBounds = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
\brief Returns number of regions currently registered in the broad-phase.
|
||||
|
||||
\return Number of regions
|
||||
*/
|
||||
virtual PxU32 getNbRegions() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
\brief Gets broad-phase regions.
|
||||
|
||||
\param[out] userBuffer Returned broad-phase regions
|
||||
\param[in] bufferSize Size of userBuffer
|
||||
\param[in] startIndex Index of first desired region, in [0 ; getNbRegions()[
|
||||
\return Number of written out regions
|
||||
*/
|
||||
virtual PxU32 getRegions(PxBroadPhaseRegionInfo* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const
|
||||
{
|
||||
PX_UNUSED(userBuffer);
|
||||
PX_UNUSED(bufferSize);
|
||||
PX_UNUSED(startIndex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
\brief Adds a new broad-phase region.
|
||||
|
||||
The bounds for the new region must be non-empty, otherwise an error occurs and the call is ignored.
|
||||
|
||||
The total number of regions is limited to 256. If that number is exceeded, the call is ignored.
|
||||
|
||||
The newly added region will be automatically populated with already existing SDK objects that touch it, if the
|
||||
'populateRegion' parameter is set to true. Otherwise the newly added region will be empty, and it will only be
|
||||
populated with objects when those objects are added to the simulation, or updated if they already exist.
|
||||
|
||||
Using 'populateRegion=true' has a cost, so it is best to avoid it if possible. In particular it is more efficient
|
||||
to create the empty regions first (with populateRegion=false) and then add the objects afterwards (rather than
|
||||
the opposite).
|
||||
|
||||
Objects automatically move from one region to another during their lifetime. The system keeps tracks of what
|
||||
regions a given object is in. It is legal for an object to be in an arbitrary number of regions. However if an
|
||||
object leaves all regions, or is created outside of all regions, several things happen:
|
||||
- collisions get disabled for this object
|
||||
- if a PxBroadPhaseCallback object is provided, an "out-of-bounds" event is generated via that callback
|
||||
- if a PxBroadPhaseCallback object is not provided, a warning/error message is sent to the error stream
|
||||
|
||||
If an object goes out-of-bounds and user deletes it during the same frame, neither the out-of-bounds event nor the
|
||||
error message is generated.
|
||||
|
||||
If an out-of-bounds object, whose collisions are disabled, re-enters a valid broadphase region, then collisions
|
||||
are re-enabled for that object.
|
||||
|
||||
\param[in] region User-provided region data
|
||||
\param[in] populateRegion True to automatically populate the newly added region with existing objects touching it
|
||||
|
||||
\return Handle for newly created region, or 0xffffffff in case of failure.
|
||||
*/
|
||||
virtual PxU32 addRegion(const PxBroadPhaseRegion& region, bool populateRegion, const PxBounds3* boundsArray, const PxReal* contactDistance)
|
||||
{
|
||||
PX_UNUSED(region);
|
||||
PX_UNUSED(populateRegion);
|
||||
PX_UNUSED(boundsArray);
|
||||
PX_UNUSED(contactDistance);
|
||||
return 0xffffffff;
|
||||
}
|
||||
|
||||
/**
|
||||
\brief Removes a new broad-phase region.
|
||||
|
||||
If the region still contains objects, and if those objects do not overlap any region any more, they are not
|
||||
automatically removed from the simulation. Instead, the PxBroadPhaseCallback::onObjectOutOfBounds notification
|
||||
is used for each object. Users are responsible for removing the objects from the simulation if this is the
|
||||
desired behavior.
|
||||
|
||||
If the handle is invalid, or if a valid handle is removed twice, an error message is sent to the error stream.
|
||||
|
||||
\param[in] handle Region's handle, as returned by PxScene::addBroadPhaseRegion.
|
||||
\return True if success
|
||||
*/
|
||||
virtual bool removeRegion(PxU32 handle)
|
||||
{
|
||||
PX_UNUSED(handle);
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Return the number of objects that are not in any region.
|
||||
*/
|
||||
virtual PxU32 getNbOutOfBoundsObjects() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Return an array of objects that are not in any region.
|
||||
*/
|
||||
virtual const PxU32* getOutOfBoundsObjects() const
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
\brief Structure used to report created and deleted broadphase pairs
|
||||
\note The indices mVolA and mVolB correspond to the bounds indices
|
||||
BroadPhaseUpdateData::mCreated used by BroadPhase::update
|
||||
@see BroadPhase::getCreatedPairs, BroadPhase::getDeletedPairs
|
||||
*/
|
||||
struct BroadPhasePair
|
||||
{
|
||||
BroadPhasePair(ShapeHandle volA, ShapeHandle volB) :
|
||||
mVolA (PxMin(volA, volB)),
|
||||
mVolB (PxMax(volA, volB))
|
||||
{
|
||||
}
|
||||
BroadPhasePair() :
|
||||
mVolA (BP_INVALID_BP_HANDLE),
|
||||
mVolB (BP_INVALID_BP_HANDLE)
|
||||
{
|
||||
}
|
||||
|
||||
ShapeHandle mVolA; // NB: mVolA < mVolB
|
||||
ShapeHandle mVolB;
|
||||
};
|
||||
|
||||
class BroadPhase : public BroadPhaseBase
|
||||
{
|
||||
public:
|
||||
|
||||
virtual PxBroadPhaseType::Enum getType() const = 0;
|
||||
|
||||
/**
|
||||
\brief Instantiate a BroadPhase instance.
|
||||
\param[in] bpType - the bp type (either mbp or sap). This is typically specified in PxSceneDesc.
|
||||
\param[in] maxNbRegions is the expected maximum number of broad-phase regions.
|
||||
\param[in] maxNbBroadPhaseOverlaps is the expected maximum number of broad-phase overlaps.
|
||||
\param[in] maxNbStaticShapes is the expected maximum number of static shapes.
|
||||
\param[in] maxNbDynamicShapes is the expected maximum number of dynamic shapes.
|
||||
\param[in] contextID is the context ID parameter sent to the profiler
|
||||
\return The instantiated BroadPhase.
|
||||
\note maxNbRegions is only used if mbp is the chosen broadphase (PxBroadPhaseType::eMBP)
|
||||
\note maxNbRegions, maxNbBroadPhaseOverlaps, maxNbStaticShapes and maxNbDynamicShapes are typically specified in PxSceneLimits
|
||||
*/
|
||||
static BroadPhase* create(
|
||||
const PxBroadPhaseType::Enum bpType,
|
||||
const PxU32 maxNbRegions,
|
||||
const PxU32 maxNbBroadPhaseOverlaps,
|
||||
const PxU32 maxNbStaticShapes,
|
||||
const PxU32 maxNbDynamicShapes,
|
||||
PxU64 contextID);
|
||||
|
||||
|
||||
/**
|
||||
\brief Shutdown of the broadphase.
|
||||
*/
|
||||
virtual void destroy() = 0;
|
||||
|
||||
/**
|
||||
\brief Update the broadphase and compute the lists of created/deleted pairs.
|
||||
|
||||
\param[in] numCpuTasks the number of cpu tasks that can be used for the broadphase update.
|
||||
|
||||
\param[in] scratchAllocator - a PxcScratchAllocator instance used for temporary memory allocations.
|
||||
This must be non-null.
|
||||
|
||||
\param[in] updateData a description of changes to the collection of aabbs since the last broadphase update.
|
||||
The changes detail the indices of the bounds that have been added/updated/removed as well as an array of all
|
||||
bound coordinates and an array of group ids used to filter pairs with the same id.
|
||||
@see BroadPhaseUpdateData
|
||||
|
||||
\param[in] continuation the task that is in the queue to be executed immediately after the broadphase has completed its update. NULL is not supported.
|
||||
\param[in] nPhaseUnlockTask this task will have its ref count decremented when it is safe to permit NP to run in parallel with BP. NULL is supported.
|
||||
|
||||
\note In PX_CHECKED and PX_DEBUG build configurations illegal input data (that does not conform to the BroadPhaseUpdateData specifications) triggers
|
||||
a special code-path that entirely bypasses the broadphase and issues a warning message to the error stream. No guarantees can be made about the
|
||||
correctness/consistency of broadphase behavior with illegal input data in PX_RELEASE and PX_PROFILE configs because validity checks are not active
|
||||
in these builds.
|
||||
*/
|
||||
|
||||
virtual void update(const PxU32 numCpuTasks, PxcScratchAllocator* scratchAllocator, const BroadPhaseUpdateData& updateData, physx::PxBaseTask* continuation, physx::PxBaseTask* nPhaseUnlockTask) = 0;
|
||||
|
||||
/**
|
||||
\brief Fetch the results of any asynchronous broad phase work.
|
||||
*/
|
||||
virtual void fetchBroadPhaseResults(physx::PxBaseTask* nPhaseUnlockTask) = 0;
|
||||
|
||||
/*
|
||||
\brief Return the number of created aabb overlap pairs computed in the execution of update() that has just completed.
|
||||
*/
|
||||
virtual PxU32 getNbCreatedPairs() const = 0;
|
||||
|
||||
/*
|
||||
\brief Return the array of created aabb overlap pairs computed in the execution of update() that has just completed.
|
||||
Note that each overlap pair is reported only on the frame when the overlap first occurs. The overlap persists
|
||||
until the pair appears in the list of deleted pairs or either of the bounds in the pair is removed from the broadphase.
|
||||
A created overlap must involve at least one of the bounds of the overlap pair appearing in either the created or updated list.
|
||||
It is impossible for the same pair to appear simultaneously in the list of created and deleted overlap pairs.
|
||||
An overlap is defined as a pair of bounds that overlap on all three axes; that is when maxA > minB and maxB > minA for all three axes.
|
||||
The rule that minima(maxima) are even(odd) (see BroadPhaseUpdateData) removes the ambiguity of touching bounds.
|
||||
|
||||
*/
|
||||
virtual BroadPhasePair* getCreatedPairs() = 0;
|
||||
|
||||
/**
|
||||
\brief Return the number of deleted overlap pairs computed in the execution of update() that has just completed.
|
||||
*/
|
||||
virtual PxU32 getNbDeletedPairs() const = 0;
|
||||
|
||||
/**
|
||||
\brief Return the number of deleted overlap pairs computed in the execution of update() that has just completed.
|
||||
Note that a deleted pair can only be reported if that pair has already appeared in the list of created pairs in an earlier update.
|
||||
A lost overlap occurs when a pair of bounds previously overlapped on all three axes but have now separated on at least one axis.
|
||||
A lost overlap must involve at least one of the bounds of the lost overlap pair appearing in the updated list.
|
||||
Lost overlaps arising from removal of bounds from the broadphase do not appear in the list of deleted pairs.
|
||||
It is impossible for the same pair to appear simultaneously in the list of created and deleted pairs.
|
||||
The test for overlap is conservative throughout, meaning that deleted pairs do not include touching pairs.
|
||||
*/
|
||||
virtual BroadPhasePair* getDeletedPairs() = 0;
|
||||
|
||||
/**
|
||||
\brief After the broadphase has completed its update() function and the created/deleted pairs have been queried
|
||||
with getCreatedPairs/getDeletedPairs it is desirable to free any memory that was temporarily acquired for the update but is
|
||||
is no longer required post-update. This can be achieved with the function freeBuffers().
|
||||
*/
|
||||
virtual void freeBuffers() = 0;
|
||||
|
||||
/**
|
||||
\brief Adjust internal structures after all bounds have been adjusted due to a scene origin shift.
|
||||
*/
|
||||
virtual void shiftOrigin(const PxVec3& shift, const PxBounds3* boundsArray, const PxReal* contactDistances) = 0;
|
||||
|
||||
/**
|
||||
\brief Test that the created/updated/removed lists obey the rules that
|
||||
1. object ids can only feature in the created list if they have never been previously added or if they were previously removed.
|
||||
2. object ids can only be added to the updated list if they have been previously added without being removed.
|
||||
3. objects ids can only be added to the removed list if they have been previously added without being removed.
|
||||
*/
|
||||
#if PX_CHECKED
|
||||
virtual bool isValid(const BroadPhaseUpdateData& updateData) const = 0;
|
||||
#endif
|
||||
|
||||
virtual BroadPhasePair* getBroadPhasePairs() const = 0;
|
||||
|
||||
virtual void deletePairs() = 0;
|
||||
|
||||
// PT: for unit-testing the non-GPU versions
|
||||
virtual void singleThreadedUpdate(PxcScratchAllocator* /*scratchAllocator*/, const BroadPhaseUpdateData& /*updateData*/){}
|
||||
};
|
||||
|
||||
} //namespace Bp
|
||||
|
||||
} //namespace physx
|
||||
|
||||
#endif //BP_BROADPHASE_H
|
||||
523
physx/source/lowlevelaabb/include/BpBroadPhaseUpdate.h
Normal file
523
physx/source/lowlevelaabb/include/BpBroadPhaseUpdate.h
Normal file
@ -0,0 +1,523 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef BP_BROADPHASE_UPDATE_H
|
||||
#define BP_BROADPHASE_UPDATE_H
|
||||
|
||||
#include "foundation/PxAssert.h"
|
||||
#include "foundation/PxUnionCast.h"
|
||||
#include "CmPhysXCommon.h"
|
||||
#include "PxBroadPhase.h"
|
||||
#include "Ps.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
namespace Bp
|
||||
{
|
||||
typedef PxU32 ShapeHandle;
|
||||
typedef PxU32 BpHandle;
|
||||
#define BP_INVALID_BP_HANDLE 0x3fffffff
|
||||
|
||||
#define ALIGN_SIZE_16(size) ((unsigned(size)+15)&(unsigned(~15)))
|
||||
|
||||
#define BP_USE_AGGREGATE_GROUP_TAIL
|
||||
#define BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
|
||||
/*
|
||||
\brief AABBManager volumes with the same filter group value are guaranteed never to generate an overlap pair.
|
||||
\note To ensure that static pairs never overlap, add static shapes with eSTATICS.
|
||||
The value eDYNAMICS_BASE provides a minimum recommended group value for dynamic shapes.
|
||||
If dynamics shapes are assigned group values greater than or equal to eDYNAMICS_BASE then
|
||||
they are allowed to generate broadphase overlaps with statics, and other dynamic shapes provided
|
||||
they have different group values.
|
||||
@see AABBManager::createVolume
|
||||
*/
|
||||
struct FilterGroup
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
eSTATICS = 0,
|
||||
eDYNAMICS_BASE = 1,
|
||||
#ifdef BP_USE_AGGREGATE_GROUP_TAIL
|
||||
eAGGREGATE_BASE = 0xfffffffe,
|
||||
#endif
|
||||
eINVALID = 0xffffffff
|
||||
};
|
||||
};
|
||||
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
struct FilterType
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
STATIC = 0,
|
||||
KINEMATIC = 1,
|
||||
DYNAMIC = 2,
|
||||
AGGREGATE = 3,
|
||||
|
||||
COUNT = 4
|
||||
};
|
||||
};
|
||||
#endif
|
||||
|
||||
PX_FORCE_INLINE Bp::FilterGroup::Enum getFilterGroup_Statics()
|
||||
{
|
||||
return Bp::FilterGroup::eSTATICS;
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE Bp::FilterGroup::Enum getFilterGroup_Dynamics(PxU32 rigidId, bool isKinematic)
|
||||
{
|
||||
const PxU32 group = rigidId + Bp::FilterGroup::eDYNAMICS_BASE;
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
const PxU32 type = isKinematic ? FilterType::KINEMATIC : FilterType::DYNAMIC;
|
||||
return Bp::FilterGroup::Enum((group<<2)|type);
|
||||
#else
|
||||
PX_UNUSED(isKinematic);
|
||||
return Bp::FilterGroup::Enum(group);
|
||||
#endif
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE Bp::FilterGroup::Enum getFilterGroup(bool isStatic, PxU32 rigidId, bool isKinematic)
|
||||
{
|
||||
return isStatic ? getFilterGroup_Statics() : getFilterGroup_Dynamics(rigidId, isKinematic);
|
||||
}
|
||||
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
PX_FORCE_INLINE bool groupFiltering(const Bp::FilterGroup::Enum group0, const Bp::FilterGroup::Enum group1, const bool* PX_RESTRICT lut)
|
||||
{
|
||||
/* const int g0 = group0 & ~3;
|
||||
const int g1 = group1 & ~3;
|
||||
if(g0==g1)
|
||||
return false;*/
|
||||
if(group0==group1)
|
||||
{
|
||||
PX_ASSERT((group0 & ~3)==(group1 & ~3));
|
||||
return false;
|
||||
}
|
||||
|
||||
const int type0 = group0 & 3;
|
||||
const int type1 = group1 & 3;
|
||||
return lut[type0*4+type1];
|
||||
}
|
||||
#else
|
||||
PX_FORCE_INLINE bool groupFiltering(const Bp::FilterGroup::Enum group0, const Bp::FilterGroup::Enum group1)
|
||||
{
|
||||
return group0!=group1;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
\brief Encode a single float value with lossless encoding to integer
|
||||
*/
|
||||
PX_FORCE_INLINE PxU32 encodeFloat(PxU32 ir)
|
||||
{
|
||||
//we may need to check on -0 and 0
|
||||
//But it should make no practical difference.
|
||||
if(ir & PX_SIGN_BITMASK) //negative?
|
||||
return ~ir;//reverse sequence of negative numbers
|
||||
else
|
||||
return ir | PX_SIGN_BITMASK; // flip sign
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Encode a single float value with lossless encoding to integer
|
||||
*/
|
||||
PX_FORCE_INLINE PxU32 decodeFloat(PxU32 ir)
|
||||
{
|
||||
if(ir & PX_SIGN_BITMASK) //positive?
|
||||
return ir & ~PX_SIGN_BITMASK; //flip sign
|
||||
else
|
||||
return ~ir; //undo reversal
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
\brief Integer representation of PxBounds3 used by BroadPhase
|
||||
@see BroadPhaseUpdateData
|
||||
*/
|
||||
|
||||
typedef PxU32 ValType;
|
||||
|
||||
class IntegerAABB
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
MIN_X = 0,
|
||||
MIN_Y,
|
||||
MIN_Z,
|
||||
MAX_X,
|
||||
MAX_Y,
|
||||
MAX_Z
|
||||
};
|
||||
|
||||
IntegerAABB(const PxBounds3& b, PxReal contactDistance)
|
||||
{
|
||||
const PxVec3 dist(contactDistance);
|
||||
encode(PxBounds3(b.minimum - dist, b.maximum + dist));
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Return the minimum along a specified axis
|
||||
\param[in] i is the axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMin(PxU32 i) const { return (mMinMax)[MIN_X+i]; }
|
||||
|
||||
/*
|
||||
\brief Return the maximum along a specified axis
|
||||
\param[in] i is the axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMax(PxU32 i) const { return (mMinMax)[MAX_X+i]; }
|
||||
|
||||
/*
|
||||
\brief Return one of the six min/max values of the bound
|
||||
\param[in] isMax determines whether a min or max value is returned
|
||||
\param[in] index is the axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getExtent(PxU32 isMax, PxU32 index) const
|
||||
{
|
||||
PX_ASSERT(isMax<=1);
|
||||
return (mMinMax)[3*isMax+index];
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Return the minimum on the x axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMinX() const { return mMinMax[MIN_X]; }
|
||||
|
||||
/*
|
||||
\brief Return the minimum on the y axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMinY() const { return mMinMax[MIN_Y]; }
|
||||
|
||||
/*
|
||||
\brief Return the minimum on the z axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMinZ() const { return mMinMax[MIN_Z]; }
|
||||
|
||||
/*
|
||||
\brief Return the maximum on the x axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMaxX() const { return mMinMax[MAX_X]; }
|
||||
|
||||
/*
|
||||
\brief Return the maximum on the y axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMaxY() const { return mMinMax[MAX_Y]; }
|
||||
|
||||
/*
|
||||
\brief Return the maximum on the z axis
|
||||
*/
|
||||
PX_FORCE_INLINE ValType getMaxZ() const { return mMinMax[MAX_Z]; }
|
||||
|
||||
/*
|
||||
\brief Encode float bounds so they are stored as integer bounds
|
||||
\param[in] bounds is the bounds to be encoded
|
||||
\note The integer values of minima are always even, while the integer values of maxima are always odd
|
||||
\note The encoding process masks off the last four bits for minima and masks on the last four bits for maxima.
|
||||
This keeps the bounds constant when its shape is subjected to small global pose perturbations. In turn, this helps
|
||||
reduce computational effort in the broadphase update by reducing the amount of sorting required on near-stationary
|
||||
bodies that are aligned along one or more axis.
|
||||
@see decode
|
||||
*/
|
||||
PX_FORCE_INLINE void encode(const PxBounds3& bounds)
|
||||
{
|
||||
const PxU32* PX_RESTRICT min = PxUnionCast<const PxU32*, const PxF32*>(&bounds.minimum.x);
|
||||
const PxU32* PX_RESTRICT max = PxUnionCast<const PxU32*, const PxF32*>(&bounds.maximum.x);
|
||||
//Avoid min=max by enforcing the rule that mins are even and maxs are odd.
|
||||
mMinMax[MIN_X] = encodeFloatMin(min[0]);
|
||||
mMinMax[MIN_Y] = encodeFloatMin(min[1]);
|
||||
mMinMax[MIN_Z] = encodeFloatMin(min[2]);
|
||||
mMinMax[MAX_X] = encodeFloatMax(max[0]) | (1<<2);
|
||||
mMinMax[MAX_Y] = encodeFloatMax(max[1]) | (1<<2);
|
||||
mMinMax[MAX_Z] = encodeFloatMax(max[2]) | (1<<2);
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Decode from integer bounds to float bounds
|
||||
\param[out] bounds is the decoded float bounds
|
||||
\note Encode followed by decode will produce a float bound larger than the original
|
||||
due to the masking in encode.
|
||||
@see encode
|
||||
*/
|
||||
PX_FORCE_INLINE void decode(PxBounds3& bounds) const
|
||||
{
|
||||
PxU32* PX_RESTRICT min = PxUnionCast<PxU32*, PxF32*>(&bounds.minimum.x);
|
||||
PxU32* PX_RESTRICT max = PxUnionCast<PxU32*, PxF32*>(&bounds.maximum.x);
|
||||
min[0] = decodeFloat(mMinMax[MIN_X]);
|
||||
min[1] = decodeFloat(mMinMax[MIN_Y]);
|
||||
min[2] = decodeFloat(mMinMax[MIN_Z]);
|
||||
max[0] = decodeFloat(mMinMax[MAX_X]);
|
||||
max[1] = decodeFloat(mMinMax[MAX_Y]);
|
||||
max[2] = decodeFloat(mMinMax[MAX_Z]);
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Encode a single minimum value from integer bounds to float bounds
|
||||
\note The encoding process masks off the last four bits for minima
|
||||
@see encode
|
||||
*/
|
||||
static PX_FORCE_INLINE ValType encodeFloatMin(PxU32 source)
|
||||
{
|
||||
return ((encodeFloat(source) >> eGRID_SNAP_VAL) - 1) << eGRID_SNAP_VAL;
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Encode a single maximum value from integer bounds to float bounds
|
||||
\note The encoding process masks on the last four bits for maxima
|
||||
@see encode
|
||||
*/
|
||||
static PX_FORCE_INLINE ValType encodeFloatMax(PxU32 source)
|
||||
{
|
||||
return ((encodeFloat(source) >> eGRID_SNAP_VAL) + 1) << eGRID_SNAP_VAL;
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Shift the encoded bounds by a specified vector
|
||||
\param[in] shift is the vector used to shift the bounds
|
||||
*/
|
||||
PX_FORCE_INLINE void shift(const PxVec3& shift)
|
||||
{
|
||||
::physx::PxBounds3 elemBounds;
|
||||
decode(elemBounds);
|
||||
elemBounds.minimum -= shift;
|
||||
elemBounds.maximum -= shift;
|
||||
encode(elemBounds);
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Test if this aabb lies entirely inside another aabb
|
||||
\param[in] box is the other box
|
||||
\return True if this aabb lies entirely inside box
|
||||
*/
|
||||
PX_INLINE bool isInside(const IntegerAABB& box) const
|
||||
{
|
||||
if(box.mMinMax[MIN_X]>mMinMax[MIN_X]) return false;
|
||||
if(box.mMinMax[MIN_Y]>mMinMax[MIN_Y]) return false;
|
||||
if(box.mMinMax[MIN_Z]>mMinMax[MIN_Z]) return false;
|
||||
if(box.mMinMax[MAX_X]<mMinMax[MAX_X]) return false;
|
||||
if(box.mMinMax[MAX_Y]<mMinMax[MAX_Y]) return false;
|
||||
if(box.mMinMax[MAX_Z]<mMinMax[MAX_Z]) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Test if this aabb and another intersect
|
||||
\param[in] b is the other box
|
||||
\return True if this aabb and b intersect
|
||||
*/
|
||||
PX_FORCE_INLINE bool intersects(const IntegerAABB& b) const
|
||||
{
|
||||
return !(b.mMinMax[MIN_X] > mMinMax[MAX_X] || mMinMax[MIN_X] > b.mMinMax[MAX_X] ||
|
||||
b.mMinMax[MIN_Y] > mMinMax[MAX_Y] || mMinMax[MIN_Y] > b.mMinMax[MAX_Y] ||
|
||||
b.mMinMax[MIN_Z] > mMinMax[MAX_Z] || mMinMax[MIN_Z] > b.mMinMax[MAX_Z]);
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE bool intersects1D(const IntegerAABB& b, const PxU32 axis) const
|
||||
{
|
||||
const PxU32 maxAxis = axis + 3;
|
||||
return !(b.mMinMax[axis] > mMinMax[maxAxis] || mMinMax[axis] > b.mMinMax[maxAxis]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
\brief Expand bounds to include another
|
||||
\note This is used to compute the aggregate bounds of multiple shape bounds
|
||||
\param[in] b is the bounds to be included
|
||||
*/
|
||||
PX_FORCE_INLINE void include(const IntegerAABB& b)
|
||||
{
|
||||
mMinMax[MIN_X] = PxMin(mMinMax[MIN_X], b.mMinMax[MIN_X]);
|
||||
mMinMax[MIN_Y] = PxMin(mMinMax[MIN_Y], b.mMinMax[MIN_Y]);
|
||||
mMinMax[MIN_Z] = PxMin(mMinMax[MIN_Z], b.mMinMax[MIN_Z]);
|
||||
mMinMax[MAX_X] = PxMax(mMinMax[MAX_X], b.mMinMax[MAX_X]);
|
||||
mMinMax[MAX_Y] = PxMax(mMinMax[MAX_Y], b.mMinMax[MAX_Y]);
|
||||
mMinMax[MAX_Z] = PxMax(mMinMax[MAX_Z], b.mMinMax[MAX_Z]);
|
||||
}
|
||||
|
||||
/*
|
||||
\brief Set the bounds to (max, max, max), (min, min, min)
|
||||
*/
|
||||
PX_INLINE void setEmpty()
|
||||
{
|
||||
mMinMax[MIN_X] = mMinMax[MIN_Y] = mMinMax[MIN_Z] = 0xff7fffff; //PX_IR(PX_MAX_F32);
|
||||
mMinMax[MAX_X] = mMinMax[MAX_Y] = mMinMax[MAX_Z] = 0x00800000; ///PX_IR(0.0f);
|
||||
}
|
||||
|
||||
ValType mMinMax[6];
|
||||
|
||||
private:
|
||||
|
||||
enum
|
||||
{
|
||||
eGRID_SNAP_VAL = 4
|
||||
};
|
||||
};
|
||||
|
||||
PX_FORCE_INLINE ValType encodeMin(const PxBounds3& bounds, PxU32 axis, PxReal contactDistance)
|
||||
{
|
||||
const PxReal val = bounds.minimum[axis] - contactDistance;
|
||||
const PxU32 min = PxUnionCast<PxU32, PxF32>(val);
|
||||
const PxU32 m = IntegerAABB::encodeFloatMin(min);
|
||||
return m;
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE ValType encodeMax(const PxBounds3& bounds, PxU32 axis, PxReal contactDistance)
|
||||
{
|
||||
const PxReal val = bounds.maximum[axis] + contactDistance;
|
||||
const PxU32 max = PxUnionCast<PxU32, PxF32>(val);
|
||||
const PxU32 m = IntegerAABB::encodeFloatMax(max) | (1<<2);
|
||||
return m;
|
||||
}
|
||||
|
||||
class BroadPhase;
|
||||
|
||||
class BroadPhaseUpdateData
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
\brief A structure detailing the changes to the collection of aabbs, whose overlaps are computed in the broadphase.
|
||||
The structure consists of per-object arrays of object bounds and object groups, and three arrays that index
|
||||
into the per-object arrays, denoting the bounds which are to be created, updated and removed in the broad phase.
|
||||
|
||||
* each entry in the object arrays represents the same shape or aggregate from frame to frame.
|
||||
* each entry in an index array must be less than the capacity of the per-object arrays.
|
||||
* no index value may appear in more than one index array, and may not occur more than once in that array.
|
||||
|
||||
An index value is said to be "in use" if it has appeared in a created list in a previous update, and has not
|
||||
since occurred in a removed list.
|
||||
|
||||
\param[in] created an array of indices describing the bounds that must be inserted into the broadphase.
|
||||
Each index in the array must not be in use.
|
||||
|
||||
\param[in] updated an array of indices (referencing the boxBounds and boxGroups arrays) describing the bounds
|
||||
that have moved since the last broadphase update. Each index in the array must be in use, and each object
|
||||
whose index is in use and whose AABB has changed must appear in the update list.
|
||||
|
||||
\param[in] removed an array of indices describing the bounds that must be removed from the broad phase. Each index in
|
||||
the array must be in use.
|
||||
|
||||
\param[in] boxBounds an array of bounds coordinates for the AABBs to be processed by the broadphase.
|
||||
|
||||
An entry is valid if its values are integer bitwise representations of floating point numbers that satisfy max>min in each dimension,
|
||||
along with a further rule that minima(maxima) must have even(odd) values.
|
||||
|
||||
Each entry whose index is either in use or appears in the created array must be valid. An entry whose index is either not in use or
|
||||
appears in the removed array need not be valid.
|
||||
|
||||
\param[in] boxGroups an array of group ids, one for each bound, used for pair filtering. Bounds with the same group id will not be
|
||||
reported as overlap pairs by the broad phase. Zero is reserved for static bounds.
|
||||
|
||||
Entries in this array are immutable: the only way to change the group of an object is to remove it from the broad phase and reinsert
|
||||
it at a different index (recall that each index must appear at most once in the created/updated/removed lists).
|
||||
|
||||
\param[in] boxesCapacity the length of the boxBounds and boxGroups arrays.
|
||||
|
||||
@see BroadPhase::update
|
||||
*/
|
||||
BroadPhaseUpdateData(
|
||||
const ShapeHandle* created, const PxU32 createdSize,
|
||||
const ShapeHandle* updated, const PxU32 updatedSize,
|
||||
const ShapeHandle* removed, const PxU32 removedSize,
|
||||
const PxBounds3* boxBounds, const Bp::FilterGroup::Enum* boxGroups,
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
const bool* lut,
|
||||
#endif
|
||||
const PxReal* boxContactDistances, const PxU32 boxesCapacity,
|
||||
const bool stateChanged) :
|
||||
mCreated (created),
|
||||
mCreatedSize (createdSize),
|
||||
mUpdated (updated),
|
||||
mUpdatedSize (updatedSize),
|
||||
mRemoved (removed),
|
||||
mRemovedSize (removedSize),
|
||||
mBoxBounds (boxBounds),
|
||||
mBoxGroups (boxGroups),
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
mLUT (lut),
|
||||
#endif
|
||||
mContactDistance(boxContactDistances),
|
||||
mBoxesCapacity (boxesCapacity),
|
||||
mStateChanged (stateChanged)
|
||||
{
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE const ShapeHandle* getCreatedHandles() const { return mCreated; }
|
||||
PX_FORCE_INLINE PxU32 getNumCreatedHandles() const { return mCreatedSize; }
|
||||
|
||||
PX_FORCE_INLINE const ShapeHandle* getUpdatedHandles() const { return mUpdated; }
|
||||
PX_FORCE_INLINE PxU32 getNumUpdatedHandles() const { return mUpdatedSize; }
|
||||
|
||||
PX_FORCE_INLINE const ShapeHandle* getRemovedHandles() const { return mRemoved; }
|
||||
PX_FORCE_INLINE PxU32 getNumRemovedHandles() const { return mRemovedSize; }
|
||||
|
||||
PX_FORCE_INLINE const PxBounds3* getAABBs() const { return mBoxBounds; }
|
||||
PX_FORCE_INLINE const Bp::FilterGroup::Enum* getGroups() const { return mBoxGroups; }
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
PX_FORCE_INLINE const bool* getLUT() const { return mLUT; }
|
||||
#endif
|
||||
PX_FORCE_INLINE PxU32 getCapacity() const { return mBoxesCapacity; }
|
||||
|
||||
PX_FORCE_INLINE const PxReal* getContactDistance() const { return mContactDistance; }
|
||||
|
||||
PX_FORCE_INLINE bool getStateChanged() const { return mStateChanged; }
|
||||
|
||||
#if PX_CHECKED
|
||||
static bool isValid(const BroadPhaseUpdateData& updateData, const BroadPhase& bp);
|
||||
bool isValid() const;
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
const ShapeHandle* mCreated;
|
||||
PxU32 mCreatedSize;
|
||||
|
||||
const ShapeHandle* mUpdated;
|
||||
PxU32 mUpdatedSize;
|
||||
|
||||
const ShapeHandle* mRemoved;
|
||||
PxU32 mRemovedSize;
|
||||
|
||||
const PxBounds3* mBoxBounds;
|
||||
const Bp::FilterGroup::Enum* mBoxGroups;
|
||||
#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
|
||||
const bool* mLUT;
|
||||
#endif
|
||||
const PxReal* mContactDistance;
|
||||
PxU32 mBoxesCapacity;
|
||||
bool mStateChanged;
|
||||
};
|
||||
|
||||
} //namespace Bp
|
||||
|
||||
} //namespace physx
|
||||
|
||||
#endif //BP_BROADPHASE_UPDATE_H
|
||||
Reference in New Issue
Block a user