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physx/source/pvd/include/PxPvdUserRenderer.h
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physx/source/pvd/include/PxPvdUserRenderer.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef PXPVDSDK_PXPVDUSERRENDERER_H
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#define PXPVDSDK_PXPVDUSERRENDERER_H
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/** \addtogroup pvd
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@{
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*/
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#include "foundation/PxVec3.h"
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#include "foundation/PxTransform.h"
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#include "pvd/PxPvd.h"
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#include "PxPvdDataStream.h"
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#include "PxPvdRenderBuffer.h"
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#include "PsUserAllocated.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxPvd;
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#if !PX_DOXYGEN
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namespace pvdsdk
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{
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#endif
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class RendererEventClient;
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class PvdUserRenderer : public shdfnd::UserAllocated
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{
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protected:
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virtual ~PvdUserRenderer()
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{
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}
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public:
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virtual void release() = 0;
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virtual void setClient(RendererEventClient* client) = 0;
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// Instance to associate the further rendering with.
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virtual void setInstanceId(const void* instanceId) = 0;
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// Draw these points associated with this instance
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virtual void drawPoints(const PvdDebugPoint* points, uint32_t count) = 0;
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// Draw these lines associated with this instance
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virtual void drawLines(const PvdDebugLine* lines, uint32_t count) = 0;
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// Draw these triangles associated with this instance
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virtual void drawTriangles(const PvdDebugTriangle* triangles, uint32_t count) = 0;
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// Draw this text associated with this instance
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virtual void drawText(const PvdDebugText& text) = 0;
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// Draw SDK debug render
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virtual void drawRenderbuffer(const PvdDebugPoint* pointData, uint32_t pointCount, const PvdDebugLine* lineData,
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uint32_t lineCount, const PvdDebugTriangle* triangleData, uint32_t triangleCount) = 0;
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// Constraint visualization routines
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virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) = 0;
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virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, float value, bool active) = 0;
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virtual void visualizeAngularLimit(const PxTransform& t0, float lower, float upper, bool active) = 0;
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virtual void visualizeLimitCone(const PxTransform& t, float tanQSwingY, float tanQSwingZ, bool active) = 0;
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virtual void visualizeDoubleCone(const PxTransform& t, float angle, bool active) = 0;
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// Clear the immedate buffer.
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virtual void flushRenderEvents() = 0;
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static PvdUserRenderer* create(uint32_t bufferSize = 0x2000);
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};
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class RendererEventClient
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{
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public:
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virtual ~RendererEventClient(){}
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virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength) = 0;
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};
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#if !PX_DOXYGEN
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}
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}
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#endif
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/** @} */
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#endif // PXPVDSDK_PXPVDUSERRENDERER_H
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