Init
This commit is contained in:
134
physx/source/simulationcontroller/include/ScConstraintCore.h
Normal file
134
physx/source/simulationcontroller/include/ScConstraintCore.h
Normal file
@ -0,0 +1,134 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
|
||||
#ifndef PX_PHYSICS_CONSTRAINTCORE
|
||||
#define PX_PHYSICS_CONSTRAINTCORE
|
||||
|
||||
#include "CmPhysXCommon.h"
|
||||
#include "PxConstraintDesc.h"
|
||||
#include "PsAllocator.h"
|
||||
#include "PxConstraint.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
|
||||
class PxConstraint;
|
||||
|
||||
namespace Sc
|
||||
{
|
||||
class ConstraintCore;
|
||||
class ConstraintSim;
|
||||
class RigidCore;
|
||||
|
||||
|
||||
class ConstraintCore : public Ps::UserAllocated
|
||||
{
|
||||
//= ATTENTION! =====================================================================================
|
||||
// Changing the data layout of this class breaks the binary serialization format. See comments for
|
||||
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
|
||||
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
|
||||
// accordingly.
|
||||
//==================================================================================================
|
||||
public:
|
||||
// PX_SERIALIZATION
|
||||
ConstraintCore(const PxEMPTY) : mFlags(PxEmpty), mConnector(NULL), mSim(NULL) {}
|
||||
PX_FORCE_INLINE void setConstraintFunctions(PxConstraintConnector& n,
|
||||
const PxConstraintShaderTable& shaders)
|
||||
{
|
||||
mConnector = &n;
|
||||
mSolverPrep = shaders.solverPrep;
|
||||
mProject = shaders.project;
|
||||
mVisualize = shaders.visualize;
|
||||
}
|
||||
static void getBinaryMetaData(PxOutputStream& stream);
|
||||
//~PX_SERIALIZATION
|
||||
ConstraintCore(PxConstraintConnector& connector, const PxConstraintShaderTable& shaders, PxU32 dataSize);
|
||||
~ConstraintCore();
|
||||
|
||||
// The two-step protocol here allows us to unlink the constraint prior to deleting
|
||||
// the actors when synchronizing the scene, then set the bodies after new actors have been inserted
|
||||
|
||||
void prepareForSetBodies();
|
||||
void setBodies(RigidCore* r0v, RigidCore* r1v);
|
||||
|
||||
PxConstraint* getPxConstraint();
|
||||
const PxConstraint* getPxConstraint() const;
|
||||
PX_FORCE_INLINE PxConstraintConnector* getPxConnector() const { return mConnector; }
|
||||
|
||||
PX_FORCE_INLINE PxConstraintFlags getFlags() const { return mFlags; }
|
||||
void setFlags(PxConstraintFlags flags);
|
||||
|
||||
void getForce(PxVec3& force, PxVec3& torque) const;
|
||||
|
||||
bool updateConstants(void* addr);
|
||||
|
||||
void setBreakForce(PxReal linear, PxReal angular);
|
||||
void getBreakForce(PxReal& linear, PxReal& angular) const;
|
||||
|
||||
void setMinResponseThreshold(PxReal threshold);
|
||||
PxReal getMinResponseThreshold() const { return mMinResponseThreshold; }
|
||||
|
||||
void breakApart();
|
||||
|
||||
PX_FORCE_INLINE PxConstraintVisualize getVisualize() const { return mVisualize; }
|
||||
PX_FORCE_INLINE PxConstraintProject getProject() const { return mProject; }
|
||||
PX_FORCE_INLINE PxConstraintSolverPrep getSolverPrep() const { return mSolverPrep; }
|
||||
PX_FORCE_INLINE PxU32 getConstantBlockSize() const { return mDataSize; }
|
||||
|
||||
PX_FORCE_INLINE void setSim(ConstraintSim* sim)
|
||||
{
|
||||
PX_ASSERT((sim==0) ^ (mSim == 0));
|
||||
mSim = sim;
|
||||
}
|
||||
PX_FORCE_INLINE ConstraintSim* getSim() const { return mSim; }
|
||||
private:
|
||||
PxConstraintFlags mFlags;
|
||||
PxU16 mPaddingFromFlags; // PT: because flags are PxU16
|
||||
|
||||
PxVec3 mAppliedForce;
|
||||
PxVec3 mAppliedTorque;
|
||||
|
||||
PxConstraintConnector* mConnector;
|
||||
PxConstraintProject mProject;
|
||||
PxConstraintSolverPrep mSolverPrep;
|
||||
PxConstraintVisualize mVisualize;
|
||||
PxU32 mDataSize;
|
||||
PxReal mLinearBreakForce;
|
||||
PxReal mAngularBreakForce;
|
||||
PxReal mMinResponseThreshold;
|
||||
|
||||
ConstraintSim* mSim;
|
||||
};
|
||||
|
||||
} // namespace Sc
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user