Init
This commit is contained in:
70
physx/source/simulationcontroller/include/ScMaterialCore.h
Normal file
70
physx/source/simulationcontroller/include/ScMaterialCore.h
Normal file
@ -0,0 +1,70 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef PX_PHYSICS_SCP_MATERIAL_CORE
|
||||
#define PX_PHYSICS_SCP_MATERIAL_CORE
|
||||
|
||||
#include "foundation/PxVec3.h"
|
||||
#include "PsUserAllocated.h"
|
||||
#include "CmPhysXCommon.h"
|
||||
#include "PxMaterial.h"
|
||||
#include "PxsMaterialCore.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxMaterial;
|
||||
|
||||
namespace Sc
|
||||
{
|
||||
typedef PxsMaterialData MaterialData;
|
||||
|
||||
class MaterialCore : public PxsMaterialCore
|
||||
{
|
||||
//= ATTENTION! =====================================================================================
|
||||
// Changing the data layout of this class breaks the binary serialization format. See comments for
|
||||
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
|
||||
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
|
||||
// accordingly.
|
||||
//==================================================================================================
|
||||
public:
|
||||
MaterialCore(const MaterialData& desc) : PxsMaterialCore(desc) {}
|
||||
MaterialCore(const PxEMPTY) : PxsMaterialCore(PxEmpty) {}
|
||||
MaterialCore() {}
|
||||
~MaterialCore() {}
|
||||
static void getBinaryMetaData(PxOutputStream& stream);
|
||||
|
||||
PX_FORCE_INLINE void save(MaterialData& data) const { data = *this; }
|
||||
PX_FORCE_INLINE void load(const MaterialData& data) { static_cast<MaterialData&>(*this) = data; } // To make synchronization between master material and scene material table less painful
|
||||
};
|
||||
|
||||
} // namespace Sc
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user