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physx/source/simulationcontroller/include/ScStaticCore.h
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physx/source/simulationcontroller/include/ScStaticCore.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_SCP_STATIC_CORE
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#define PX_PHYSICS_SCP_STATIC_CORE
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#include "ScRigidCore.h"
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#include "PxvDynamics.h"
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namespace physx
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{
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namespace Sc
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{
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class StaticSim;
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class StaticCore: public RigidCore
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{
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//= ATTENTION! =====================================================================================
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// Changing the data layout of this class breaks the binary serialization format. See comments for
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// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
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// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
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// accordingly.
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//==================================================================================================
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public:
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StaticCore(const PxTransform& actor2World): RigidCore(PxActorType::eRIGID_STATIC)
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{
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mCore.body2World = actor2World;
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mCore.mFlags = PxRigidBodyFlags();
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}
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PX_FORCE_INLINE const PxTransform& getActor2World() const { return mCore.body2World; }
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void setActor2World(const PxTransform& actor2World);
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PX_FORCE_INLINE PxsRigidCore& getCore() { return mCore; }
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static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF_RT(StaticCore, mCore); }
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StaticCore(const PxEMPTY) : RigidCore(PxEmpty), mCore(PxEmpty) {}
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static void getBinaryMetaData(PxOutputStream& stream);
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StaticSim* getSim() const;
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PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mCore.body2World.p -= shift; }
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private:
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PxsRigidCore mCore;
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};
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} // namespace Sc
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}
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#endif
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