// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include #include #include #include "BmpFile.h" #include using namespace std; // standard cubemap face names /* const char *faceName[6] = { "negz", "negz", "posy", "negy", "negz", "negz", }; */ const char *faceName0[6] = { "posx", "negx", "posy", "negy", "posz", "negz", }; const char *faceName1[6] = { "ft", "bk", "up", "dn", "rt", "lf", }; void loadImg(GLenum target, const char *filename, char mode = 0, float sr = 0.0f, float sg = 0.0f, float sb = 0.0f, float startGrad = -1.0f, float endGrad = -1.0f, char dir = 1) { int len = strlen(filename); unsigned char* ptr = 0, *ptrBegin; int w, h; BmpLoaderBuffer loader; if (strcmp(&filename[len-4], ".bmp") == 0) { // bmp if (!loader.loadFile(filename)) { fprintf(stderr, "Error loading bmp '%s'\n"); return; } ptrBegin = ptr = loader.mRGB; h = loader.mHeight; w = loader.mWidth; } else { fprintf(stderr, "Error loading '%s' jpg, tga and and other formats not supported\n"); return; } /*{GLenum er = glGetError(); if (er != GL_NO_ERROR) { cout<<"Var name: "<