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IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. # # Build SampleFramework common # FIND_PACKAGE(Targa $ENV{PM_targa_VERSION} CONFIG REQUIRED) SET(SAMPLEFRAMEWORK_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/samples/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleFramework.cmake) SET(SAMPLEFRAMEWORK_FILES ${SAMPLEFRAMEWORK_DIR}/framework/src/nv_dds.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/nv_dds.h ${SAMPLEFRAMEWORK_DIR}/framework/src/ODBlock.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleApplication.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleAsset.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleAssetManager.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleCommandLine.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleDirManager.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleInputAsset.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleLineDebugRender.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleMaterialAsset.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SamplePointDebugRender.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleTextureAsset.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleTree.cpp ${SAMPLEFRAMEWORK_DIR}/framework/src/SampleTriangleDebugRender.cpp ${SAMPLEFRAMEWORK_DIR}/framework/include/FrameworkFoundation.h ${SAMPLEFRAMEWORK_DIR}/framework/include/ODBlock.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleActor.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleApplication.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleArray.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleAsset.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleAssetManager.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleCommandLine.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleDirManager.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleFilesystem.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleFrameworkInputEventIds.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleInputAsset.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleLineDebugRender.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleMaterialAsset.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SamplePointDebugRender.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleTextureAsset.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleTree.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleTriangleDebugRender.h ${SAMPLEFRAMEWORK_DIR}/framework/include/SampleXml.h ${TARGA_SRC_DIR}/targa.cpp ) ADD_LIBRARY(SampleFramework STATIC ${SAMPLEFRAMEWORK_PLATFORM_SOURCES} ${SAMPLEFRAMEWORK_FILES} ) TARGET_INCLUDE_DIRECTORIES(SampleFramework PUBLIC ${SAMPLEFRAMEWORK_PLATFORM_INCLUDES} PUBLIC ${SAMPLEFRAMEWORK_DIR}/framework/include PUBLIC ${SAMPLEFRAMEWORK_DIR}/renderer/include PUBLIC ${SAMPLEFRAMEWORK_DIR}/platform/include PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_ROOT_DIR}/source/common/src PRIVATE ${PHYSX_ROOT_DIR}/source/fastxml/include PRIVATE ${TARGA_INCLUDE_DIR} ) TARGET_COMPILE_DEFINITIONS(SampleFramework PRIVATE ${SAMPLEFRAMEWORK_COMPILE_DEFS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS) SET_TARGET_PROPERTIES(SampleFramework PROPERTIES COMPILE_PDB_NAME_DEBUG "SampleFramework_static_${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "SampleFramework_static_${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "SampleFramework_static_${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "SampleFramework_static_${CMAKE_RELEASE_POSTFIX}" ARCHIVE_OUTPUT_NAME_DEBUG "SampleFramework_static" ARCHIVE_OUTPUT_NAME_CHECKED "SampleFramework_static" ARCHIVE_OUTPUT_NAME_PROFILE "SampleFramework_static" ARCHIVE_OUTPUT_NAME_RELEASE "SampleFramework_static" ) ELSE() SET_TARGET_PROPERTIES(SampleFramework PROPERTIES COMPILE_PDB_NAME_DEBUG "SampleFramework${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "SampleFramework${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "SampleFramework${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "SampleFramework${CMAKE_RELEASE_POSTFIX}" ) ENDIF() TARGET_LINK_LIBRARIES(SampleFramework PRIVATE ${SAMPLEFRAMEWORK_PRIVATE_PLATFORM_LINKED_LIBS} PUBLIC PhysXFoundation SampleToolkit PUBLIC ${SAMPLEFRAMEWORK_PLATFORM_LINKED_LIBS} ) IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLEFRAMEWORK_PLATFORM_SOURCES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLEFRAMEWORK_FILES}) ENDIF()