// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_TOOLKIT_RANDOM_H #define PX_TOOLKIT_RANDOM_H #include "common/PxPhysXCommonConfig.h" #define TEST_MAX_RAND 0xffff namespace PxToolkit { using namespace physx; class BasicRandom { public: BasicRandom(PxU32 seed=0) : mRnd(seed) {} ~BasicRandom() {} PX_FORCE_INLINE void setSeed(PxU32 seed) { mRnd = seed; } PX_FORCE_INLINE PxU32 getCurrentValue() const { return mRnd; } PxU32 randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; } PX_FORCE_INLINE PxU32 rand() { return randomize() & 0xffff; } PX_FORCE_INLINE PxU32 rand32() { return randomize() & 0xffffffff; } PxF32 rand(PxF32 a, PxF32 b) { const PxF32 r = rand32()/(static_cast(0xffffffff)); return r*(b-a) + a; } PxI32 rand(PxI32 a, PxI32 b) { return a + static_cast(rand32()%(b-a)); } PxF32 randomFloat() { return rand()/(static_cast(0xffff)) - 0.5f; } PxF32 randomFloat32() { return rand32()/(static_cast(0xffffffff)) - 0.5f; } PxF32 randomFloat32(PxReal a, PxReal b) { return rand32()/PxF32(0xffffffff)*(b-a)+a; } void unitRandomPt(physx::PxVec3& v); void unitRandomQuat(physx::PxQuat& v); PxVec3 unitRandomPt(); PxQuat unitRandomQuat(); private: PxU32 mRnd; }; //-------------------------------------- // Fast, very good random numbers // // Period = 2^249 // // Kirkpatrick, S., and E. Stoll, 1981; A Very Fast Shift-Register // Sequence Random Number Generator, Journal of Computational Physics, // V. 40. // // Maier, W.L., 1991; A Fast Pseudo Random Number Generator, // Dr. Dobb's Journal, May, pp. 152 - 157 class RandomR250 { public: RandomR250(PxI32 s); void setSeed(PxI32 s); PxU32 randI(); PxReal randUnit(); PxReal rand(PxReal lower, PxReal upper) { return lower + randUnit() * (upper - lower); } private: PxU32 mBuffer[250]; PxI32 mIndex; }; void SetSeed(PxU32 seed); PxU32 Rand(); PX_INLINE PxF32 Rand(PxF32 a,PxF32 b) { const PxF32 r = static_cast(Rand())/(static_cast(TEST_MAX_RAND)); return r*(b-a) + a; } PX_INLINE PxF32 RandLegacy(PxF32 a,PxF32 b) { const PxF32 r = static_cast(Rand())/(static_cast(0x7fff)+1.0f); return r*(b-a) + a; } //returns numbers from [a, b-1] PX_INLINE PxI32 Rand(PxI32 a,PxI32 b) { return a + static_cast(Rand()%(b-a)); } } #endif