// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef ACCLAIM_LOADER #define ACCLAIM_LOADER #include "foundation/PxFlags.h" #include "foundation/PxTransform.h" #include "SampleAllocator.h" #include "SampleArray.h" namespace Acclaim { #define MAX_BONE_NAME_CHARACTER_LENGTH 100 #define MAX_BONE_NUMBER 32 /////////////////////////////////////////////////////////////////////////////// struct BoneDOFFlag { enum Enum { eRX = (1<<0), eRY = (1<<1), eRZ = (1<<2), eLENGTH = (1<<3) }; }; typedef PxFlags BoneDOFFlags; PX_FLAGS_OPERATORS(BoneDOFFlag::Enum, PxU16) /////////////////////////////////////////////////////////////////////////////// struct Bone { int mID; char mName[MAX_BONE_NAME_CHARACTER_LENGTH]; PxVec3 mDirection; PxReal mLength; PxVec3 mAxis; BoneDOFFlags mDOF; Bone* mParent; public: Bone() : mID(-1), mDirection(0.0f), mLength(0.0f), mAxis(0.0f, 0.0f, 1.0f), mDOF(0), mParent(NULL) { } }; /////////////////////////////////////////////////////////////////////////////// struct ASFData { struct Header { PxReal mMass; PxReal mLengthUnit; bool mAngleInDegree; }; struct Root { PxVec3 mPosition; PxVec3 mOrientation; }; Header mHeader; Root mRoot; Bone* mBones; PxU32 mNbBones; public: void release() { if (mBones) free(mBones); } }; /////////////////////////////////////////////////////////////////////////////// struct FrameData { PxVec3 mRootPosition; PxVec3 mRootOrientation; PxVec3 mBoneFrameData[MAX_BONE_NUMBER]; PxU32 mNbBones; }; /////////////////////////////////////////////////////////////////////////////// struct AMCData { FrameData* mFrameData; PxU32 mNbFrames; public: void release() { if (mFrameData) free(mFrameData); } }; /////////////////////////////////////////////////////////////////////////////// bool readASFData(const char* filename, ASFData& data); bool readAMCData(const char* filename, ASFData& asfData, AMCData& amcData); } #endif // ACCLAIM_LOADER