// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLE_CONSOLE_H #define SAMPLE_CONSOLE_H #include "common/PxPhysXCommonConfig.h" #include "RendererColor.h" #include "RendererWindow.h" #include "SampleAllocator.h" #include #include #define CONSOLE_KEY 222 #define CONSOLE_MAX_COL 80 #define CONSOLE_MAX_ROW 200 #define CONSOLE_MAX_HIST 30 namespace SampleRenderer { class Renderer; } struct ConsoleRow : public SampleAllocateable { SampleRenderer::RendererColor mColor; char mText[CONSOLE_MAX_COL]; }; #define CONSOLE_MAX_COMMAND_LENGTH 48 #define CONSOLE_MAX_COMMAND_NB 256 class Console; struct ConsoleCommand : public SampleAllocateable { char fullcmd[CONSOLE_MAX_COMMAND_LENGTH]; void (*function)(Console* console, const char* text, void* user_data); struct ConsoleCommand* next; }; enum ConsoleInputKey { CONSOLE_KEY_PRIOR, CONSOLE_KEY_NEXT, CONSOLE_KEY_UP, CONSOLE_KEY_DOWN, }; class Console : public SampleAllocateable { public: Console(SampleFramework::SamplePlatform* plt); ~Console(); bool render(SampleRenderer::Renderer* rnd); void onKeyDown(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 param); void onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val); void collectInputEvents(std::vector& inputEvents); void out(const char* string); void addCmd(const char* full_cmd, void (*function)(Console*, const char*, void*)); void clear(); void setPrompt(const char* text); bool isActive() const { return mIsActive; } void setActive(bool b) { mIsActive = b; } void setUserData(void* userData) { mUserData = userData; } static void BasicCmdexit(Console* console, const char* text, void* user_data); static void BasicCmdcls(Console* console, const char* text, void* user_data); static void BasicCmdSetPrompt(Console* console, const char* text, void* user_data); static void BasicCmdcmdlist(Console* console, const char* text, void* user_data); static void BasicCmdcmdhist(Console* console, const char* text, void* user_data); private: char mCmdhist[CONSOLE_MAX_HIST][CONSOLE_MAX_COL]; long mNewcmd; long mNumcmdhist; long mCurcmd; long mNbCmds; ConsoleCommand* mCmds[CONSOLE_MAX_COMMAND_NB]; void* mUserData; ConsoleRow mBuffer[CONSOLE_MAX_ROW]; char mPrompt[256]; char mLastChar[2]; PxI32 mViewBottom; PxI32 mNewline; PxI32 mCol; bool mIsActive; // Internal methods void cmdClear(); void advance(); void resetCol(); void process(); void in(PxU32 wparam); void cmdHistory(); bool execCmd(const char* cmd, const char* param); void destroy(); bool findBestCommand(char* best_command, const char* text, PxU32& tabIndex) const; }; #endif