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All rights reserved. #ifndef SAMPLE_CUSTOM_GRAVITY_H #define SAMPLE_CUSTOM_GRAVITY_H #include "PhysXSample.h" #include "characterkinematic/PxController.h" // for PxUserControllerHitReport #include "PxShape.h" #include "KinematicPlatform.h" namespace physx { class PxBoxController; class PxCapsuleController; class PxControllerManager; } class SampleCustomGravityCameraController; //#define CONTACT_OFFSET 0.01f #define CONTACT_OFFSET 0.1f #define STEP_OFFSET 0.1f #define SLOPE_LIMIT 0.0f #define INVISIBLE_WALLS_HEIGHT 0.0f #define MAX_JUMP_HEIGHT 0.0f //#define USE_BOX_CONTROLLER struct Planet { PxVec3 mPos; float mRadius; PX_FORCE_INLINE void getUpVector(PxVec3& up, const PxVec3& pos) const { up = pos - mPos; up.normalize(); } }; PxMat33 fromTo(const PxVec3& from, const PxVec3& to); class SampleCustomGravity : public PhysXSample, public PxUserControllerHitReport { public: SampleCustomGravity(PhysXSampleApplication& app); virtual ~SampleCustomGravity(); /////////////////////////////////////////////////////////////////////////////// // Implements SampleApplication virtual void onInit(); virtual void onInit(bool restart) { onInit(); } virtual void onShutdown(); virtual void onTickPreRender(PxReal dtime); virtual void onTickPostRender(PxF32 dtime); virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val); virtual void collectInputEvents(std::vector& inputEvents); /////////////////////////////////////////////////////////////////////////////// // Implements PhysXSampleApplication virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha); virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha); virtual void customizeSample(SampleSetup&); virtual void customizeSceneDesc(PxSceneDesc&); virtual void onSubstep(float dtime); virtual void onDebugObjectCreation(PxRigidDynamic* actor); virtual PxU32 getDebugObjectTypes() const; // virtual PxReal getDebugObjectsVelocity() const { return 0;} /////////////////////////////////////////////////////////////////////////////// // Implements PxUserControllerHitReport virtual void onShapeHit(const PxControllerShapeHit& hit); virtual void onControllerHit(const PxControllersHit& hit) {} virtual void onObstacleHit(const PxControllerObstacleHit& hit) {} /////////////////////////////////////////////////////////////////////////////// // dynamics void resetScene(); /////////////////////////////////////////////////////////////////////////////// void buildScene(); /////////////////////////////////////////////////////////////////////////////// PxVec3 mTouchedTriangle[3]; bool mValidTouchedTriangle; /////////////////////////////////////////////////////////////////////////////// std::vector mDebugActors; KinematicPlatformManager mPlatformManager; Planet mPlanet; // Camera and Controller SampleCustomGravityCameraController* mCCTCamera; #ifdef USE_BOX_CONTROLLER PxBoxController* mBoxController; #else PxCapsuleController* mCapsuleController; #endif PxControllerManager* mControllerManager; RenderBaseActor* mRenderActor; PxExtendedVec3 mControllerInitialPosition; PxReal mControllerRadius; #ifdef USE_BOX_CONTROLLER PxBoxController* createCharacter(const PxExtendedVec3& position); #else PxCapsuleController* createCharacter(const PxExtendedVec3& position); #endif /////////////////////////////////////////////////////////////////////////////// // rendering RenderMaterial* mSnowMaterial; RenderMaterial* mPlatformMaterial; bool mDrawInvisibleWalls; bool mEnableCCTDebugRender; // Platforms KinematicPlatform* createPlatform(PxU32 nbPts, const PxVec3* pts, const PxQuat& localRot, const PxVec3& extents, PxF32 platformSpeed, PxF32 rotationSpeed); }; #endif