// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxPhysicsAPI.h" #include "SampleCustomGravity.h" #include "Planet.h" #include "PsMathUtils.h" using namespace PxToolkit; static const PxReal gPlatformSpeed = 4.0f; static const PxReal gGlobalScale = 1.0f; void SampleCustomGravity::buildScene() { if(1) { importRAWFile("planet.raw", 2.0f); } if(0) { // const PxU32 tesselationLevel = 10; const PxU32 tesselationLevel = 32; PlanetMesh planet; planet.generate(mPlanet.mPos, mPlanet.mRadius, tesselationLevel, tesselationLevel); RAWMesh data; data.mName = "planet"; data.mTransform = PxTransform(PxIdentity); data.mNbVerts = planet.getNbVerts(); data.mVerts = planet.getVerts(); data.mUVs = 0; data.mMaterialID = 0; data.mNbFaces = planet.getNbTris(); data.mIndices = planet.getIndices(); char buffer[256]; sprintf(buffer, "PlanetMesh%.2f", mPlanet.mRadius); // char srcMetaFile[512]; srcMetaFile[0]=0; // GetOutputFileManager().getFilePath(buffer, srcMetaFile); // setFilename(srcMetaFile); setFilename(getSampleMediaFilename(buffer)); newMesh(data); } if(0) { const PxF32 rotationSpeed = 1.0f; BasicRandom random(42); const PxU32 nbPlatforms = 20; for(PxU32 i=0;isetT(PxF32(i)/PxF32(nbPlatforms-1)); } } if(0) { const PxF32 radius = 25.0f; const PxF32 platformSpeed = 4.0f; // const PxF32 platformSpeed = 10.0f; const PxU32 nbPts = 100; PxVec3 pts[100]; for(PxU32 i=0;igetTravelTime(); platform->setRotationSpeed(-6.283185f/travelTime); } }