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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxPhysicsAPI.h" #include "extensions/PxExtensionsAPI.h" #include "PxTkStream.h" #include "SampleNorthPole.h" #include "RenderBaseActor.h" #ifdef _MSC_VER #pragma warning(disable:4305) #endif using namespace PxToolkit; //#define USE_RAYCAST_CCD_FOR_SNOWBALLS void SampleNorthPole::detach() { std::vector::const_iterator ite; for(ite=mDetaching.begin(); itegetActor(); PxMaterial* mat; shape->getMaterials(&mat,1); PxGeometryHolder geometry = shape->getGeometry(); PxTransform newActorPose = PxShapeExt::getGlobalPose(*shape, *actor); PxRigidDynamic* newActor = PxCreateDynamic(*mPhysics, newActorPose, geometry.any(), *mat, 1); if(!newActor) fatalError("creating detached actor failed"); getActiveScene().addActor(*newActor); mPhysicsActors.push_back(newActor); // the only convex shape is the nose, so we can just test the type if(geometry.getType() == PxGeometryType::eCONVEXMESH) { newActor->addForce(PxVec3(0,0.1f,0),PxForceMode::eFORCE); size_t index = reinterpret_cast(actor->userData); mSnowman[index].changeMood(); } // reuse the old shape's rendering actor RenderBaseActor* render = getRenderActor(actor, shape); PxShape* newShape; newActor->getShapes(&newShape,1); unlink(render, shape, actor); link(render, newShape, newActor); setCCDActive(*newShape, newActor); actor->detachShape(*shape); } mDetaching.clear(); } void SampleNorthPole::cookCarrotConvexMesh() { static const PxVec3 carrotVerts[] = {PxVec3(0,0,.3),PxVec3(.05,0,0),PxVec3(-.05,0,0),PxVec3(0,.05,0),PxVec3(0,-.05,0)}; mCarrotConvex = PxToolkit::createConvexMesh(getPhysics(), getCooking(), carrotVerts, 5, PxConvexFlag::eCOMPUTE_CONVEX); if(!mCarrotConvex) fatalError("creating the convex mesh failed"); } PxRigidDynamic* SampleNorthPole::throwBall() { PxSceneWriteLock scopedLock(*mScene); static unsigned int numBall = 0; PxVec3 vel = getCamera().getViewDir() * 20.0f; PxRigidDynamic* ballActor = getPhysics().createRigidDynamic(PxTransform(getCamera().getPos()+getCamera().getViewDir())); if(!ballActor) fatalError("creating ball actor failed"); ballActor->setLinearVelocity(vel); PxShape* ballShape = PxRigidActorExt::createExclusiveShape(*ballActor, PxSphereGeometry(0.1f),getDefaultMaterial()); if(!ballShape) fatalError("creating ball shape failed"); setSnowball(*ballShape); PxRigidBodyExt::updateMassAndInertia(*ballActor,1); #ifndef USE_RAYCAST_CCD_FOR_SNOWBALLS setCCDActive(*ballShape, ballActor); #endif getActiveScene().addActor(*ballActor); RenderBaseActor* actor = mSnowBallsRenderActors[numBall];; if(actor) { link(actor, ballShape, ballActor); } else { actor = createRenderObjectFromShape(ballActor, ballShape, mSnowMaterial); mSnowBallsRenderActors[numBall] = actor; } #ifdef USE_RAYCAST_CCD_FOR_SNOWBALLS if(ballShape) { RenderBaseActor* renderActor = getRenderActor(ballActor, ballShape); renderActor->setRaycastCCD(true); } #endif PxRigidDynamic* oldBall = mSnowBalls[numBall]; if(oldBall) { removeActor(oldBall); oldBall->release(); } mSnowBalls[numBall] = ballActor; if(! (++numBall < NUM_BALLS)) numBall=0; return ballActor; } void SampleNorthPole::createSnowMen() { PxU32 numSnowmen = NUM_SNOWMEN; // can't have NUM_SNOWMEN in the loop since setting to 0 causes compiler warnings for(PxU32 i=0; isetLocalPose(PxTransform(PxVec3(0,-.29,0))); PxRigidBodyExt::updateMassAndInertia(*snowmanActor,10); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.5),material); if(!shape) fatalError("creating snowman shape failed"); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.4),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,.6,0))); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.3),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,1.1,0))); armL = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armL) fatalError("creating snowman shape failed"); armL->setLocalPose(PxTransform(PxVec3(-.4,.7,0))); armR = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armR) fatalError("creating snowman shape failed"); armR->setLocalPose(PxTransform(PxVec3( .4,.7,0))); } break; case 1: // only considering lowest shape mass { PxShape* shape = NULL; shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.5),material); if(!shape) fatalError("creating snowman shape failed"); PxRigidBodyExt::updateMassAndInertia(*snowmanActor,1); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.4),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,.6,0))); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.3),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,1.1,0))); armL = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armL) fatalError("creating snowman shape failed"); armL->setLocalPose(PxTransform(PxVec3(-.4,.7,0))); armR = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armR) fatalError("creating snowman shape failed"); armR->setLocalPose(PxTransform(PxVec3( .4,.7,0))); snowmanActor->setCMassLocalPose(PxTransform(PxVec3(0,-.5,0))); } break; case 2: // considering whole mass { PxShape* shape = NULL; shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.5),material); if(!shape) fatalError("creating snowman shape failed"); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.4),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,.6,0))); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.3),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,1.1,0))); armL = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armL) fatalError("creating snowman shape failed"); armL->setLocalPose(PxTransform(PxVec3(-.4,.7,0))); armR = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armR) fatalError("creating snowman shape failed"); armR->setLocalPose(PxTransform(PxVec3( .4,.7,0))); PxRigidBodyExt::updateMassAndInertia(*snowmanActor,1); snowmanActor->setCMassLocalPose(PxTransform(PxVec3(0,-.5,0))); } break; case 3: // considering whole mass with low COM { PxShape* shape = NULL; shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.5),material); if(!shape) fatalError("creating snowman shape failed"); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.4),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,.6,0))); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.3),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,1.1,0))); armL = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armL) fatalError("creating snowman shape failed"); armL->setLocalPose(PxTransform(PxVec3(-.4,.7,0))); armR = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armR) fatalError("creating snowman shape failed"); armR->setLocalPose(PxTransform(PxVec3( .4,.7,0))); const PxVec3 localPos = PxVec3(0,-.5,0); PxRigidBodyExt::updateMassAndInertia(*snowmanActor,1,&localPos); } break; case 4: // setting up mass properties manually { PxShape* shape = NULL; shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.5),material); if(!shape) fatalError("creating snowman shape failed"); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.4),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,.6,0))); shape = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.3),material); if(!shape) fatalError("creating snowman shape failed"); shape->setLocalPose(PxTransform(PxVec3(0,1.1,0))); armL = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armL) fatalError("creating snowman shape failed"); armL->setLocalPose(PxTransform(PxVec3(-.4,.7,0))); armR = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.1,.1),material); if(!armR) fatalError("creating snowman shape failed"); armR->setLocalPose(PxTransform(PxVec3( .4,.7,0))); snowmanActor->setMass(1); snowmanActor->setCMassLocalPose(PxTransform(PxVec3(0,-.5,0))); snowmanActor->setMassSpaceInertiaTensor(PxVec3(.05,100,100)); } break; default: break; } setDetachable(*armL); setDetachable(*armR); createRenderObjectsFromActor(snowmanActor,mSnowMaterial); PxShape* carrot = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxConvexMeshGeometry(mCarrotConvex),material); if(!carrot) fatalError("create snowman shape failed"); carrot->setLocalPose(PxTransform(PxVec3(0,1.1,.3))); setDetachable(*carrot); createRenderObjectFromShape(snowmanActor, carrot, mCarrotMaterial); PxShape* button = NULL; button = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.02,.05),material); if(!button) fatalError("create snowman shape failed"); button->setLocalPose(PxTransform(PxVec3(.1,1.2,.3),PxQuat(PxHalfPi/3,PxVec3(0,0,1)))); button->setFlag(PxShapeFlag::eSIMULATION_SHAPE,false); mSnowman[index].eyeL = button; createRenderObjectFromShape(snowmanActor, button, mButtonMaterial); button = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxCapsuleGeometry(.02,.05),material); if(!button) fatalError("create snowman shape failed"); button->setLocalPose(PxTransform(PxVec3(-.1,1.2,.3),PxQuat(-PxHalfPi/3,PxVec3(0,0,1)))); button->setFlag(PxShapeFlag::eSIMULATION_SHAPE,false); mSnowman[index].eyeR = button; createRenderObjectFromShape(snowmanActor, button, mButtonMaterial); button = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.05),material); if(!button) fatalError("create snowman shape failed"); button->setLocalPose(PxTransform(PxVec3(0,.8,.35))); setDetachable(*button); createRenderObjectFromShape(snowmanActor, button, mButtonMaterial); button = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.05),material); if(!button) fatalError("create snowman shape failed"); button->setLocalPose(PxTransform(PxVec3(0,.6,.4))); setDetachable(*button); createRenderObjectFromShape(snowmanActor, button, mButtonMaterial); button = PxRigidActorExt::createExclusiveShape(*snowmanActor, PxSphereGeometry(.05),material); if(!button) fatalError("create snowman shape failed"); button->setLocalPose(PxTransform(PxVec3(0,.4,.35))); setDetachable(*button); createRenderObjectFromShape(snowmanActor, button, mButtonMaterial); getActiveScene().addActor(*snowmanActor); snowmanActor->userData = (void*)size_t(index); mPhysicsActors.push_back(snowmanActor); return snowmanActor; }