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All rights reserved. #ifndef SAMPLE_SUBMARINE_H #define SAMPLE_SUBMARINE_H #include "PhysXSample.h" #include "PxSimulationEventCallback.h" namespace physx { class PxJoint; } class Crab; class SubmarineCameraController; struct ClassType { enum Type { eSEA_MINE, eCRAB, }; ClassType(const PxU32 type): mType(type) {} PxU32 getType() const { return mType; } const PxU32 mType; private: ClassType& operator=(const ClassType&); }; struct FilterGroup { enum Enum { eSUBMARINE = (1 << 0), eMINE_HEAD = (1 << 1), eMINE_LINK = (1 << 2), eCRAB = (1 << 3), eHEIGHTFIELD = (1 << 4), }; }; struct Seamine: public ClassType, public SampleAllocateable { Seamine() : ClassType(ClassType::eSEA_MINE), mMineHead(NULL) {} std::vector mLinks; PxRigidDynamic* mMineHead; }; class SampleSubmarine : public PhysXSample, public PxSimulationEventCallback { friend class Crab; public: SampleSubmarine(PhysXSampleApplication& app); virtual ~SampleSubmarine(); /////////////////////////////////////////////////////////////////////////////// // Implements PxSimulationEventCallback virtual void onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, PxU32 nbPairs); virtual void onTrigger(PxTriggerPair* pairs, PxU32 count); virtual void onConstraintBreak(PxConstraintInfo*, PxU32) {} virtual void onWake(PxActor** , PxU32 ) {} virtual void onSleep(PxActor** , PxU32 ){} virtual void onAdvance(const PxRigidBody*const*, const PxTransform*, const PxU32) {} /////////////////////////////////////////////////////////////////////////////// // Implements SampleApplication virtual void onInit(); virtual void onInit(bool restart) { onInit(); } virtual void onShutdown(); virtual void onTickPreRender(float dtime); virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val); virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val); /////////////////////////////////////////////////////////////////////////////// // Implements PhysXSampleApplication virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha); virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha); virtual void customizeSample(SampleSetup&); virtual void customizeSceneDesc(PxSceneDesc&); virtual void customizeRender(); // called at end of a simulation substep virtual void onSubstep(float dtime); // called before the simulation begins, useful for setting up // tasks that need to finish before the completionTask can be called virtual void onSubstepSetup(float dtime, PxBaseTask* completionTask); // called once the simulation has begun running virtual void onSubstepStart(float dtime); virtual void collectInputEvents(std::vector& inputEvents); /////////////////////////////////////////////////////////////////////////////// void createMaterials(); Seamine* createSeamine(const PxVec3& position, PxReal height); PxRigidDynamic* createSubmarine(const PxVec3& inPosition, const PxReal yRot); void explode(PxRigidActor* actor, const PxVec3& explosionPos, const PxReal explosionStrength); void handleInput(); PxRigidActor* loadTerrain(const char* name, const PxReal heightScale, const PxReal rowScale, const PxReal columnScale); void createDynamicActors(); void resetScene(); std::vector& getCrabsMemoryDeleteList() { return mCrabsMemoryDeleteList; } private: std::vector mJoints; std::vector mMinesToExplode; std::vector mSeamines; std::vector mCrabs; std::vector mCrabsMemoryDeleteList; PxRigidDynamic* mSubmarineActor; RenderMaterial* mSeamineMaterial; PxRigidDynamic* mCameraAttachedToActor; SubmarineCameraController* mSubmarineCameraController; }; #endif