// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef _SAMPLE_VEHICLE_INPUT_EVENT_IDS_H #define _SAMPLE_VEHICLE_INPUT_EVENT_IDS_H #include // InputEvents used by SampleVehicle enum SampleVehicleInputEventIds { SAMPLE_VEHICLE_FIRST_ID = NUM_SAMPLE_BASE_INPUT_EVENT_IDS, CAR_ACCELERATE_BRAKE, //KEYBOARD (car+tank) VEH_ACCELERATE_KBD, VEH_GEAR_UP_KBD, VEH_GEAR_DOWN_KBD, VEH_SAVE_KBD, //KEYBOARD (car) CAR_BRAKE_KBD, CAR_HANDBRAKE_KBD, CAR_STEER_LEFT_KBD, CAR_STEER_RIGHT_KBD, //KEYBOARD (tank) TANK_THRUST_LEFT_KBD, TANK_THRUST_RIGHT_KBD, TANK_BRAKE_LEFT_KBD, TANK_BRAKE_RIGHT_KBD, //KEYBOARD (camera) CAMERA_ROTATE_LEFT_KBD, CAMERA_ROTATE_RIGHT_KBD, CAMERA_ROTATE_UP_KBD, CAMERA_ROTATE_DOWN_KBD, //GAMEPAD (car+tank) VEH_ACCELERATE_PAD, VEH_GEAR_UP_PAD, VEH_GEAR_DOWN_PAD, //GAMEPAD (car) CAR_BRAKE_PAD, CAR_HANDBRAKE_PAD, CAR_STEER_PAD, //GAMEPAD (tank) TANK_THRUST_LEFT_PAD, TANK_THRUST_RIGHT_PAD, TANK_BRAKE_LEFT_PAD, TANK_BRAKE_RIGHT_PAD, //GAMEPAD (camera) CAMERA_ROTATE_LEFT_RIGHT_PAD, CAMERA_ROTATE_UP_DOWN_PAD, // AUTOMATIC_GEAR, DEBUG_RENDER_FLAG, DEBUG_RENDER_WHEEL , DEBUG_RENDER_ENGINE, RETRY, FIX_CAR, CAMERA_LOCK, W3MODE, NUM_SAMPLE_VEHICLE_INPUT_EVENT_IDS, }; #endif