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All rights reserved. #ifndef SAMPLE_VEHICLE_CONTROL_INPUTS_H #define SAMPLE_VEHICLE_CONTROL_INPUTS_H #include "common/PxPhysXCommonConfig.h" using namespace physx; class SampleVehicle_ControlInputs { public: SampleVehicle_ControlInputs(); ~SampleVehicle_ControlInputs(); //Camera inputs void setRotateY(const PxF32 f) {mCameraRotateInputY=f;} void setRotateZ(const PxF32 f) {mCameraRotateInputZ=f;} PxF32 getRotateY() const {return mCameraRotateInputY;} PxF32 getRotateZ() const {return mCameraRotateInputZ;} //Keyboard driving inputs - (car + tank) void setAccelKeyPressed(const bool b) {mAccelKeyPressed=b;} void setGearUpKeyPressed(const bool b) {mGearUpKeyPressed=b;} void setGearDownKeyPressed(const bool b) {mGearDownKeyPressed=b;} bool getAccelKeyPressed() const {return mAccelKeyPressed;} bool getGearUpKeyPressed() const {return mGearUpKeyPressed;} bool getGearDownKeyPressed() const {return mGearDownKeyPressed;} //Keyboard driving inputs - (car only) void setBrakeKeyPressed(const bool b) {mBrakeKeyPressed=b;} void setHandbrakeKeyPressed(const bool b) {mHandbrakeKeyPressed=b;} void setSteerLeftKeyPressed(const bool b) {mSteerLeftKeyPressed=b;} void setSteerRightKeyPressed(const bool b) {mSteerRightKeyPressed=b;} bool getBrakeKeyPressed() const {return mBrakeKeyPressed;} bool getHandbrakeKeyPressed() const {return mHandbrakeKeyPressed;} bool getSteerLeftKeyPressed() const {return mSteerLeftKeyPressed;} bool getSteerRightKeyPressed() const {return mSteerRightKeyPressed;} //Keyboard driving inputs - (tank only) void setBrakeLeftKeyPressed(const bool b) {mBrakeLeftKeyPressed=b;} void setBrakeRightKeyPressed(const bool b) {mBrakeRightKeyPressed=b;} void setThrustLeftKeyPressed(const bool b) {mThrustLeftKeyPressed=b;} void setThrustRightKeyPressed(const bool b) {mThrustRightKeyPressed=b;} bool getBrakeLeftKeyPressed() const {return mBrakeLeftKeyPressed;} bool getBrakeRightKeyPressed() const {return mBrakeRightKeyPressed;} bool getThrustLeftKeyPressed() const {return mThrustLeftKeyPressed;} bool getThrustRightKeyPressed() const {return mThrustRightKeyPressed;} //Gamepad driving inputs (car + tank) void setAccel(const PxF32 f) {mAccel=f;} void setGearUp(const bool b) {mGearup=b;} void setGearDown(const bool b) {mGeardown=b;} PxF32 getAccel() const {return mAccel;} bool getGearUp() const {return mGearup;} bool getGearDown() const {return mGeardown;} //Gamepad driving inputs (car only) void setBrake(const PxF32 f) {mBrake=f;} void setSteer(const PxF32 f) {mSteer=f;} void setHandbrake(const bool b) {mHandbrake=b;} PxF32 getBrake() const {return mBrake;} PxF32 getSteer() const {return mSteer;} bool getHandbrake() const {return mHandbrake;} //Gamepad driving inputs (tank only) void setThrustLeft(const PxF32 f) {mThrustLeft=f;} void setThrustRight(const PxF32 f) {mThrustRight=f;} PxF32 getThrustLeft() const {return mThrustLeft;} PxF32 getThrustRight() const {return mThrustRight;} void setBrakeLeft(const PxF32 f) {mBrakeLeft=f;} void setBrakeRight(const PxF32 f) {mBrakeRight=f;} PxF32 getBrakeLeft() const {return mBrakeLeft;} PxF32 getBrakeRight() const {return mBrakeRight;} private: //Camera inputs. PxF32 mCameraRotateInputY; PxF32 mCameraRotateInputZ; //keyboard inputs (car and tank) bool mAccelKeyPressed; bool mGearUpKeyPressed; bool mGearDownKeyPressed; //keyboard inputs (car only) bool mBrakeKeyPressed; bool mHandbrakeKeyPressed; bool mSteerLeftKeyPressed; bool mSteerRightKeyPressed; //keyboard inputs (tank only) bool mBrakeLeftKeyPressed; bool mBrakeRightKeyPressed; bool mThrustLeftKeyPressed; bool mThrustRightKeyPressed; //gamepad inputs (car and tank) PxF32 mAccel; bool mGearup; bool mGeardown; //gamepad inputs (car only) PxF32 mBrake; PxF32 mSteer; bool mHandbrake; //gamepad inputs (tank only) PxF32 mThrustLeft; PxF32 mThrustRight; PxF32 mBrakeLeft; PxF32 mBrakeRight; }; #endif //SAMPLE_VEHICLE_CONTROL_INPUTS_H