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All rights reserved. #ifndef SAMPLE_VEHICLE_VEHICLE_CONTROLLER_H #define SAMPLE_VEHICLE_VEHICLE_CONTROLLER_H #include "common/PxPhysXCommonConfig.h" #include "foundation/PxVec3.h" #include "vehicle/PxVehicleSDK.h" #include "vehicle/PxVehicleUpdate.h" #include "vehicle/PxVehicleUtilControl.h" using namespace physx; class SampleVehicle_VehicleController { public: SampleVehicle_VehicleController(); ~SampleVehicle_VehicleController(); void setCarKeyboardInputs (const bool accel, const bool brake, const bool handbrake, const bool steerleft, const bool steerright, const bool gearup, const bool geardown) { mKeyPressedAccel=accel; mKeyPressedBrake=brake; mKeyPressedHandbrake=handbrake; mKeyPressedSteerLeft=steerleft; mKeyPressedSteerRight=steerright; mKeyPressedGearUp=gearup; mKeyPressedGearDown=geardown; } void setCarGamepadInputs (const PxF32 accel, const PxF32 brake, const PxF32 steer, const bool gearup, const bool geardown, const bool handbrake) { mGamepadAccel=accel; mGamepadCarBrake=brake; mGamepadCarSteer=steer; mGamepadGearup=gearup; mGamepadGeardown=geardown; mGamepadCarHandbrake=handbrake; } void setTankKeyboardInputs (const bool accel, const bool thrustLeft, const bool thrustRight, const bool brakeLeft, const bool brakeRight, const bool gearUp, const bool gearDown) { mKeyPressedAccel=accel; mKeyPressedThrustLeft=thrustLeft; mKeyPressedThrustRight=thrustRight; mKeyPressedBrakeLeft=brakeLeft; mKeyPressedBrakeRight=brakeRight; mKeyPressedGearUp=gearUp; mKeyPressedGearDown=gearDown; } void setTankGamepadInputs (const PxF32 accel, const PxF32 thrustLeft, const PxF32 thrustRight, const PxF32 brakeLeft, const PxF32 brakeRight, const bool gearUp, const bool gearDown) { mGamepadAccel=accel; mTankThrustLeft=thrustLeft; mTankThrustRight=thrustRight; mTankBrakeLeft=brakeLeft; mTankBrakeRight=brakeRight; mGamepadGearup=gearUp; mGamepadGeardown=gearDown; } void toggleAutoGearFlag() { mToggleAutoGears = true; } void update(const PxF32 dtime, const PxVehicleWheelQueryResult& vehicleWheelQueryResults, PxVehicleWheels& focusVehicle); void clear(); private: //Raw driving inputs - keys (car + tank) bool mKeyPressedAccel; bool mKeyPressedGearUp; bool mKeyPressedGearDown; //Raw driving inputs - keys (car only) bool mKeyPressedBrake; bool mKeyPressedHandbrake; bool mKeyPressedSteerLeft; bool mKeyPressedSteerRight; //Raw driving inputs - keys (tank only) bool mKeyPressedThrustLeft; bool mKeyPressedThrustRight; bool mKeyPressedBrakeLeft; bool mKeyPressedBrakeRight; //Raw driving inputs - gamepad (car + tank) PxF32 mGamepadAccel; bool mGamepadGearup; bool mGamepadGeardown; //Raw driving inputs - gamepad (car only) PxF32 mGamepadCarBrake; PxF32 mGamepadCarSteer; bool mGamepadCarHandbrake; //Raw driving inputs - (tank only) PxF32 mTankThrustLeft; PxF32 mTankThrustRight; PxF32 mTankBrakeLeft; PxF32 mTankBrakeRight; //Record and replay using raw driving inputs. bool mRecord; bool mReplay; enum { MAX_NUM_RECORD_REPLAY_SAMPLES=8192 }; // Keyboard bool mKeyboardAccelValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mKeyboardBrakeValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mKeyboardHandbrakeValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mKeyboardSteerLeftValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mKeyboardSteerRightValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mKeyboardGearupValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mKeyboardGeardownValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; // Gamepad - (tank + car) PxF32 mGamepadAccelValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mGamepadGearupValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mGamepadGeardownValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; // Gamepad - car only PxF32 mGamepadCarBrakeValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; PxF32 mGamepadCarSteerValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; bool mGamepadCarHandbrakeValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; //Gamepad - tank only. PxF32 mGamepadTankThrustLeftValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; PxF32 mGamepadTankThrustRightValues[MAX_NUM_RECORD_REPLAY_SAMPLES]; PxU32 mNumSamples; PxU32 mNumRecordedSamples; // Raw data taken from the correct stream (live input stream or replay stream) bool mUseKeyInputs; // Toggle autogears flag on focus vehicle bool mToggleAutoGears; //Auto-reverse mode. bool mIsMovingForwardSlowly; bool mInReverseMode; //Update void processRawInputs(const PxF32 timestep, const bool useAutoGears, PxVehicleDrive4WRawInputData& rawInputData); void processRawInputs(const PxF32 timestep, const bool useAutoGears, PxVehicleDriveTankRawInputData& rawInputData); void processAutoReverse( const PxVehicleWheels& focusVehicle, const PxVehicleDriveDynData& driveDynData, const PxVehicleWheelQueryResult& vehicleWheelQueryResults, const PxVehicleDrive4WRawInputData& rawInputData, bool& toggleAutoReverse, bool& newIsMovingForwardSlowly) const; void processAutoReverse( const PxVehicleWheels& focusVehicle, const PxVehicleDriveDynData& driveDynData, const PxVehicleWheelQueryResult& vehicleWheelQueryResults, const PxVehicleDriveTankRawInputData& rawInputData, bool& toggleAutoReverse, bool& newIsMovingForwardSlowly) const; //////////////////////////////// //Record and replay deprecated at the moment. //Setting functions as private to avoid them being used. /////////////////////////////// bool getIsInRecordReplayMode() const {return (mRecord || mReplay);} bool getIsRecording() const {return mRecord;} bool getIsReplaying() const {return mReplay;} void enableRecordReplayMode() { PX_ASSERT(!getIsInRecordReplayMode()); mRecord=true; mReplay=false; mNumRecordedSamples=0; } void disableRecordReplayMode() { PX_ASSERT(getIsInRecordReplayMode()); mRecord=false; mReplay=false; mNumRecordedSamples=0; } void restart(); //////////////////////////// }; #endif //SAMPLE_VEHICLE_VEHICLE_CONTROLLER_H