// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLEVEHICLE_WHEELQUERYRESULTS_H #define SAMPLEVEHICLE_WHEELQUERYRESULTS_H #include "vehicle/PxVehicleSDK.h" #include "vehicle/PxVehicleUpdate.h" using namespace physx; //Data structure to store reports for each wheel. class SampleVehicleWheelQueryResults { public: //Allocate a buffer of wheel query results for up to maxNumWheels. static SampleVehicleWheelQueryResults* allocate(const PxU32 maxNumWheels); //Free allocated buffer. void free(); PxWheelQueryResult* addVehicle(const PxU32 numWheels); private: //One result for each wheel. PxWheelQueryResult* mWheelQueryResults; //Maximum number of wheels. PxU32 mMaxNumWheels; //Number of wheels PxU32 mNumWheels; SampleVehicleWheelQueryResults() : mWheelQueryResults(NULL),mMaxNumWheels(0), mNumWheels(0) { init(); } ~SampleVehicleWheelQueryResults() { } void init() { mWheelQueryResults=NULL; mMaxNumWheels=0; mNumWheels=0; } }; #endif //SAMPLEVEHICLE_WHEELQUERYRESULTS_H