## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. # # Build SnippetRender common # # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/snippets/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SnippetRender.cmake) SET(SNIPPETRENDER_FILES ${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetCamera.cpp ${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetCamera.h ${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetRender.cpp ${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetRender.h ) ADD_LIBRARY(SnippetRender STATIC ${SNIPPETRENDER_FILES} ${SNIPPETRENDER_PLATFORM_FILES} ) TARGET_INCLUDE_DIRECTORIES(SnippetRender PRIVATE ${PHYSX_ROOT_DIR}/include PUBLIC ${SNIPPETRENDER_PLATFORM_INCLUDES} ) TARGET_COMPILE_DEFINITIONS(SnippetRender PRIVATE ${SNIPPETRENDER_COMPILE_DEFS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS) SET_TARGET_PROPERTIES(SnippetRender PROPERTIES COMPILE_PDB_NAME_DEBUG "SnippetRender_static_${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "SnippetRender_static_${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "SnippetRender_static_${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "SnippetRender_static_${CMAKE_RELEASE_POSTFIX}" ARCHIVE_OUTPUT_NAME_DEBUG "SnippetRender_static" ARCHIVE_OUTPUT_NAME_CHECKED "SnippetRender_static" ARCHIVE_OUTPUT_NAME_PROFILE "SnippetRender_static" ARCHIVE_OUTPUT_NAME_RELEASE "SnippetRender_static" ) ELSE() SET_TARGET_PROPERTIES(SnippetRender PROPERTIES COMPILE_PDB_NAME_DEBUG "SnippetRender${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "SnippetRender${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "SnippetRender${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "SnippetRender${CMAKE_RELEASE_POSTFIX}" ) ENDIF() TARGET_LINK_LIBRARIES(SnippetRender PUBLIC PhysXFoundation PUBLIC ${SNIPPETRENDER_PLATFORM_LINKED_LIBS}) IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPETRENDER_FILES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPETRENDER_PLATFORM_FILES}) ENDIF()