// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #include "SnippetUtils.h" #include "foundation/PxSimpleTypes.h" #include "CmPhysXCommon.h" #include "PsAtomic.h" #include "PsString.h" #include "PsSync.h" #include "PsThread.h" #include "PsTime.h" #include "PsMutex.h" #include "PsAllocator.h" #include "extensions/PxDefaultAllocator.h" namespace physx { namespace { PxDefaultAllocator gUtilAllocator; struct UtilAllocator // since we're allocating internal classes here, make sure we align properly { void* allocate(size_t size,const char* file, PxU32 line) { return gUtilAllocator.allocate(size, NULL, file, int(line)); } void deallocate(void* ptr) { gUtilAllocator.deallocate(ptr); } }; } namespace SnippetUtils { PxI32 atomicIncrement(volatile PxI32* val) { return Ps::atomicIncrement(val); } PxI32 atomicDecrement(volatile PxI32* val) { return Ps::atomicDecrement(val); } //******************************************************************************// PxU32 getNbPhysicalCores() { return Ps::Thread::getNbPhysicalCores(); } //******************************************************************************// PxU32 getThreadId() { return static_cast(Ps::Thread::getId()); } //******************************************************************************// PxU64 getCurrentTimeCounterValue() { return Ps::Time::getCurrentCounterValue(); } PxReal getElapsedTimeInMilliseconds(const PxU64 elapsedTime) { return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f * 1000.0f); } PxReal getElapsedTimeInMicroSeconds(const PxU64 elapsedTime) { return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f); } //******************************************************************************// struct Sync: public Ps::SyncT {}; Sync* syncCreate() { return new(gUtilAllocator.allocate(sizeof(Sync), 0, 0, 0)) Sync(); } void syncWait(Sync* sync) { sync->wait(); } void syncSet(Sync* sync) { sync->set(); } void syncReset(Sync* sync) { sync->reset(); } void syncRelease(Sync* sync) { sync->~Sync(); gUtilAllocator.deallocate(sync); } //******************************************************************************// struct Thread: public Ps::ThreadT { Thread(ThreadEntryPoint entryPoint, void* data): Ps::ThreadT(), mEntryPoint(entryPoint), mData(data) { } virtual void execute(void) { mEntryPoint(mData); } ThreadEntryPoint mEntryPoint; void* mData; }; Thread* threadCreate(ThreadEntryPoint entryPoint, void* data) { Thread* createThread = static_cast(gUtilAllocator.allocate(sizeof(Thread), 0, 0, 0)); PX_PLACEMENT_NEW(createThread, Thread(entryPoint, data)); createThread->start(); return createThread; } void threadQuit(Thread* thread) { thread->quit(); } void threadSignalQuit(Thread* thread) { thread->signalQuit(); } bool threadWaitForQuit(Thread* thread) { return thread->waitForQuit(); } bool threadQuitIsSignalled(Thread* thread) { return thread->quitIsSignalled(); } void threadRelease(Thread* thread) { thread->~Thread(); gUtilAllocator.deallocate(thread); } //******************************************************************************// struct Mutex: public Ps::MutexT {}; Mutex* mutexCreate() { return new(gUtilAllocator.allocate(sizeof(Mutex), 0, 0, 0)) Mutex(); } void mutexLock(Mutex* mutex) { mutex->lock(); } void mutexUnlock(Mutex* mutex) { mutex->unlock(); } void mutexRelease(Mutex* mutex) { mutex->~Mutex(); gUtilAllocator.deallocate(mutex); } } // namespace physXUtils } // namespace physx