// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SNIPPET_VEHICLE_CONCURRENCY_H #define SNIPPET_VEHICLE_CONCURRENCY_H #include "PxPhysicsAPI.h" #include namespace snippetvehicle { using namespace physx; //Data structure for quick setup of wheel query data structures. class VehicleConcurrency { public: VehicleConcurrency() : mMaxNumVehicles(0), mMaxNumWheelsPerVehicle(0), mVehicleConcurrentUpdates(NULL) { } ~VehicleConcurrency() { } static VehicleConcurrency* allocate(const PxU32 maxNumVehicles, const PxU32 maxNumWheelsPerVehicle, PxAllocatorCallback& allocator) { const PxU32 byteSize = sizeof(VehicleConcurrency) + sizeof(PxVehicleConcurrentUpdateData)*maxNumVehicles + sizeof(PxVehicleWheelConcurrentUpdateData)*maxNumWheelsPerVehicle*maxNumVehicles; PxU8* buffer = static_cast(allocator.allocate(byteSize, NULL, NULL, 0)); VehicleConcurrency* vc = reinterpret_cast(buffer); new(vc) VehicleConcurrency(); buffer += sizeof(VehicleConcurrency); vc->mMaxNumVehicles = maxNumVehicles; vc->mMaxNumWheelsPerVehicle = maxNumWheelsPerVehicle; vc->mVehicleConcurrentUpdates = reinterpret_cast(buffer); buffer += sizeof(PxVehicleConcurrentUpdateData)*maxNumVehicles; for(PxU32 i=0;imVehicleConcurrentUpdates + i) PxVehicleConcurrentUpdateData(); vc->mVehicleConcurrentUpdates[i].nbConcurrentWheelUpdates = maxNumWheelsPerVehicle; vc->mVehicleConcurrentUpdates[i].concurrentWheelUpdates = reinterpret_cast(buffer); buffer += sizeof(PxVehicleWheelConcurrentUpdateData)*maxNumWheelsPerVehicle; for(PxU32 j = 0; j < maxNumWheelsPerVehicle; j++) { new(vc->mVehicleConcurrentUpdates[i].concurrentWheelUpdates + j) PxVehicleWheelConcurrentUpdateData(); } } return vc; } //Free allocated buffer for scene queries of suspension raycasts. void free(PxAllocatorCallback& allocator) { allocator.deallocate(this); } //Return the PxVehicleConcurrentUpdate for a vehicle specified by an index. PxVehicleConcurrentUpdateData* getVehicleConcurrentUpdate(const PxU32 id) { return (mVehicleConcurrentUpdates + id); } //Return the entire array of PxVehicleConcurrentUpdates PxVehicleConcurrentUpdateData* getVehicleConcurrentUpdateBuffer() { return mVehicleConcurrentUpdates; } private: PxU32 mMaxNumVehicles; PxU32 mMaxNumWheelsPerVehicle; PxVehicleConcurrentUpdateData* mVehicleConcurrentUpdates; }; } // namespace snippetvehicle #endif //SNIPPET_VEHICLE_CONCURRENCY_H