// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include #include "SnippetVehicleTireFriction.h" #include "PxPhysicsAPI.h" namespace snippetvehicle { using namespace physx; //Tire model friction for each combination of drivable surface type and tire type. static PxF32 gTireFrictionMultipliers[MAX_NUM_SURFACE_TYPES][MAX_NUM_TIRE_TYPES]= { //NORMAL, WORN {1.00f, 0.1f}//TARMAC }; PxVehicleDrivableSurfaceToTireFrictionPairs* createFrictionPairs(const PxMaterial* defaultMaterial) { PxVehicleDrivableSurfaceType surfaceTypes[1]; surfaceTypes[0].mType = SURFACE_TYPE_TARMAC; const PxMaterial* surfaceMaterials[1]; surfaceMaterials[0] = defaultMaterial; PxVehicleDrivableSurfaceToTireFrictionPairs* surfaceTirePairs = PxVehicleDrivableSurfaceToTireFrictionPairs::allocate(MAX_NUM_TIRE_TYPES,MAX_NUM_SURFACE_TYPES); surfaceTirePairs->setup(MAX_NUM_TIRE_TYPES, MAX_NUM_SURFACE_TYPES, surfaceMaterials, surfaceTypes); for(PxU32 i = 0; i < MAX_NUM_SURFACE_TYPES; i++) { for(PxU32 j = 0; j < MAX_NUM_TIRE_TYPES; j++) { surfaceTirePairs->setTypePairFriction(i,j,gTireFrictionMultipliers[i][j]); } } return surfaceTirePairs; } } // namespace snippetvehicle