// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SNIPPET_VEHICLE_WHEELQUERYRESULT_H #define SNIPPET_VEHICLE_WHEELQUERYRESULT_H #include "PxPhysicsAPI.h" #include namespace snippetvehicle { using namespace physx; //Data structure for quick setup of wheel query data structures. class VehicleWheelQueryResults { public: VehicleWheelQueryResults() : mVehicleWheelQueryResults(NULL) { } ~VehicleWheelQueryResults() { } //Allocate wheel results for up to maxNumVehicles with up to maxNumWheelsPerVehicle. static VehicleWheelQueryResults* allocate(const PxU32 maxNumVehicles, const PxU32 maxNumWheelsPerVehicle, PxAllocatorCallback& allocator) { const PxU32 byteSize = sizeof(VehicleWheelQueryResults) + sizeof(PxVehicleWheelQueryResult)*maxNumVehicles + sizeof(PxWheelQueryResult)*maxNumWheelsPerVehicle*maxNumVehicles; PxU8* buffer = static_cast(allocator.allocate(byteSize, NULL, NULL, 0)); VehicleWheelQueryResults* vwqr = reinterpret_cast(buffer); buffer += sizeof(VehicleWheelQueryResults); vwqr->mVehicleWheelQueryResults = reinterpret_cast(buffer); buffer+=sizeof(PxVehicleWheelQueryResult)*maxNumVehicles; for(PxU32 i=0;imVehicleWheelQueryResults[i].wheelQueryResults = reinterpret_cast(buffer); vwqr->mVehicleWheelQueryResults[i].nbWheelQueryResults = maxNumWheelsPerVehicle; buffer += sizeof(PxWheelQueryResult)*maxNumWheelsPerVehicle; } return vwqr; } //Free allocated buffer for scene queries of suspension raycasts. void free(PxAllocatorCallback& allocator) { allocator.deallocate(this); } //Return the PxVehicleWheelQueryResult for a vehicle specified by an index. PxVehicleWheelQueryResult* getVehicleWheelQueryResults(const PxU32 id) { return (mVehicleWheelQueryResults + id); } private: PxVehicleWheelQueryResult* mVehicleWheelQueryResults; }; } // namespace snippetvehicle #endif //SNIPPET_VEHICLE_WHEELQUERYRESULT_H